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authorPavel Dovgalyuk <pavel.dovgalyuk@ispras.ru>2022-05-27 13:46:18 +0300
committerPaolo Bonzini <pbonzini@redhat.com>2022-06-06 09:26:53 +0200
commit60618e2d77691e44bb78e23b2b0cf07b5c405e56 (patch)
tree992cfb9f63c5a9d8962cffcf678e8c6445993556 /softmmu
parent75bbe5e5ec2867f098a31bfd553a1fb084289cc2 (diff)
replay: rewrite async event handling
This patch decouples checkpoints and async events. It was a tricky part of replay implementation. Now it becomes much simpler and easier to maintain. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Acked-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <165364837856.688121.8785039478408995979.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'softmmu')
-rw-r--r--softmmu/icount.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/softmmu/icount.c b/softmmu/icount.c
index 1cafec5014..4504433e16 100644
--- a/softmmu/icount.c
+++ b/softmmu/icount.c
@@ -322,7 +322,7 @@ void icount_start_warp_timer(void)
* to vCPU was processed in advance and vCPU went to sleep.
* Therefore we have to wake it up for doing someting.
*/
- if (replay_has_checkpoint()) {
+ if (replay_has_event()) {
qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
}
return;
@@ -404,6 +404,8 @@ void icount_account_warp_timer(void)
return;
}
+ replay_async_events();
+
/* warp clock deterministically in record/replay mode */
if (!replay_checkpoint(CHECKPOINT_CLOCK_WARP_ACCOUNT)) {
return;