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authorMark Cave-Ayland <mark.cave-ayland@ilande.co.uk>2023-10-04 09:37:54 +0100
committerLaurent Vivier <laurent@vivier.eu>2023-10-06 10:33:43 +0200
commit5243e5543e27410984d84a30aa7d7b7210d14daa (patch)
treeaf4719aa5f499c9fd8327941ed28eac784a5a3a6 /include
parentac13a6b3fd7421606822bd20c7d847c0756fd32d (diff)
asc: generate silence if FIFO empty but engine still running
MacOS (un)helpfully leaves the FIFO engine running even when all the samples have been written to the hardware, and expects the FIFO status flags and IRQ to be updated continuously. There is an additional problem in that not all audio backends guarantee an all-zero output when there is no FIFO data available, in particular the Windows dsound backend which re-uses its internal circular buffer causing the last played sound to loop indefinitely. Whilst this is effectively a bug in the Windows dsound backend, work around it for now using a simple heuristic: if the FIFO remains empty for half a cycle (~23ms) then continuously fill the generated buffer with empty silence. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Laurent Vivier <laurent@vivier.eu> Message-ID: <20231004083806.757242-9-mark.cave-ayland@ilande.co.uk> Signed-off-by: Laurent Vivier <laurent@vivier.eu>
Diffstat (limited to 'include')
-rw-r--r--include/hw/audio/asc.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/hw/audio/asc.h b/include/hw/audio/asc.h
index d9412815c3..4741f92c46 100644
--- a/include/hw/audio/asc.h
+++ b/include/hw/audio/asc.h
@@ -68,6 +68,8 @@ struct ASCState {
int samples;
int shift;
+ uint8_t *silentbuf;
+
/* Time when we were last able to generate samples */
int64_t fifo_empty_ns;