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authorMax Reitz <mreitz@redhat.com>2019-04-05 21:16:35 +0200
committerEric Blake <eblake@redhat.com>2019-05-07 09:43:42 -0500
commitc4e2aff81bef7310a4139707f8f880dbd2bab6b4 (patch)
tree7783b9d60074a03cfffd7f1d4738d7222681f400 /include/block/nbd.h
parent19eb2d4e736dc895f31fbd6b520e514f10cc08e0 (diff)
qemu-nbd: Look up flag names in array
The existing code to convert flag bits into strings looks a bit strange now, and if we ever add more flags, it will look even stranger. Prevent that from happening by making it look up the flag names in an array. Signed-off-by: Max Reitz <mreitz@redhat.com> Message-Id: <20190405191635.25740-1-mreitz@redhat.com> Signed-off-by: Eric Blake <eblake@redhat.com>
Diffstat (limited to 'include/block/nbd.h')
-rw-r--r--include/block/nbd.h38
1 files changed, 26 insertions, 12 deletions
diff --git a/include/block/nbd.h b/include/block/nbd.h
index 6d05983a55..bb9f5bc021 100644
--- a/include/block/nbd.h
+++ b/include/block/nbd.h
@@ -127,18 +127,32 @@ typedef struct NBDExtent {
/* Transmission (export) flags: sent from server to client during handshake,
but describe what will happen during transmission */
-#define NBD_FLAG_HAS_FLAGS (1 << 0) /* Flags are there */
-#define NBD_FLAG_READ_ONLY (1 << 1) /* Device is read-only */
-#define NBD_FLAG_SEND_FLUSH (1 << 2) /* Send FLUSH */
-#define NBD_FLAG_SEND_FUA (1 << 3) /* Send FUA (Force Unit Access) */
-#define NBD_FLAG_ROTATIONAL (1 << 4) /* Use elevator algorithm -
- rotational media */
-#define NBD_FLAG_SEND_TRIM (1 << 5) /* Send TRIM (discard) */
-#define NBD_FLAG_SEND_WRITE_ZEROES (1 << 6) /* Send WRITE_ZEROES */
-#define NBD_FLAG_SEND_DF (1 << 7) /* Send DF (Do not Fragment) */
-#define NBD_FLAG_CAN_MULTI_CONN (1 << 8) /* Multi-client cache consistent */
-#define NBD_FLAG_SEND_RESIZE (1 << 9) /* Send resize */
-#define NBD_FLAG_SEND_CACHE (1 << 10) /* Send CACHE (prefetch) */
+enum {
+ NBD_FLAG_HAS_FLAGS_BIT = 0, /* Flags are there */
+ NBD_FLAG_READ_ONLY_BIT = 1, /* Device is read-only */
+ NBD_FLAG_SEND_FLUSH_BIT = 2, /* Send FLUSH */
+ NBD_FLAG_SEND_FUA_BIT = 3, /* Send FUA (Force Unit Access) */
+ NBD_FLAG_ROTATIONAL_BIT = 4, /* Use elevator algorithm -
+ rotational media */
+ NBD_FLAG_SEND_TRIM_BIT = 5, /* Send TRIM (discard) */
+ NBD_FLAG_SEND_WRITE_ZEROES_BIT = 6, /* Send WRITE_ZEROES */
+ NBD_FLAG_SEND_DF_BIT = 7, /* Send DF (Do not Fragment) */
+ NBD_FLAG_CAN_MULTI_CONN_BIT = 8, /* Multi-client cache consistent */
+ NBD_FLAG_SEND_RESIZE_BIT = 9, /* Send resize */
+ NBD_FLAG_SEND_CACHE_BIT = 10, /* Send CACHE (prefetch) */
+};
+
+#define NBD_FLAG_HAS_FLAGS (1 << NBD_FLAG_HAS_FLAGS_BIT)
+#define NBD_FLAG_READ_ONLY (1 << NBD_FLAG_READ_ONLY_BIT)
+#define NBD_FLAG_SEND_FLUSH (1 << NBD_FLAG_SEND_FLUSH_BIT)
+#define NBD_FLAG_SEND_FUA (1 << NBD_FLAG_SEND_FUA_BIT)
+#define NBD_FLAG_ROTATIONAL (1 << NBD_FLAG_ROTATIONAL_BIT)
+#define NBD_FLAG_SEND_TRIM (1 << NBD_FLAG_SEND_TRIM_BIT)
+#define NBD_FLAG_SEND_WRITE_ZEROES (1 << NBD_FLAG_SEND_WRITE_ZEROES_BIT)
+#define NBD_FLAG_SEND_DF (1 << NBD_FLAG_SEND_DF_BIT)
+#define NBD_FLAG_CAN_MULTI_CONN (1 << NBD_FLAG_CAN_MULTI_CONN_BIT)
+#define NBD_FLAG_SEND_RESIZE (1 << NBD_FLAG_SEND_RESIZE_BIT)
+#define NBD_FLAG_SEND_CACHE (1 << NBD_FLAG_SEND_CACHE_BIT)
/* New-style handshake (global) flags, sent from server to client, and
control what will happen during handshake phase. */