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authorPaolo Bonzini <pbonzini@redhat.com>2013-03-01 13:59:19 +0100
committerPaolo Bonzini <pbonzini@redhat.com>2013-04-08 18:13:12 +0200
commit49ab747f668f421138d5b40d83fa279c4c5e278d (patch)
tree943225a04eac885aed038731adf058f2250a2f40 /hw/stellaris_input.c
parentce3b494cb504f96992f2d37ebc8f56deed202b06 (diff)
hw: move target-independent files to subdirectories
This patch tackles all files that are compiled once, moving them to subdirectories of hw/. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'hw/stellaris_input.c')
-rw-r--r--hw/stellaris_input.c89
1 files changed, 0 insertions, 89 deletions
diff --git a/hw/stellaris_input.c b/hw/stellaris_input.c
deleted file mode 100644
index f83fc3f288..0000000000
--- a/hw/stellaris_input.c
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * Gamepad style buttons connected to IRQ/GPIO lines
- *
- * Copyright (c) 2007 CodeSourcery.
- * Written by Paul Brook
- *
- * This code is licensed under the GPL.
- */
-#include "hw/hw.h"
-#include "hw/arm/devices.h"
-#include "ui/console.h"
-
-typedef struct {
- qemu_irq irq;
- int keycode;
- uint8_t pressed;
-} gamepad_button;
-
-typedef struct {
- gamepad_button *buttons;
- int num_buttons;
- int extension;
-} gamepad_state;
-
-static void stellaris_gamepad_put_key(void * opaque, int keycode)
-{
- gamepad_state *s = (gamepad_state *)opaque;
- int i;
- int down;
-
- if (keycode == 0xe0 && !s->extension) {
- s->extension = 0x80;
- return;
- }
-
- down = (keycode & 0x80) == 0;
- keycode = (keycode & 0x7f) | s->extension;
-
- for (i = 0; i < s->num_buttons; i++) {
- if (s->buttons[i].keycode == keycode
- && s->buttons[i].pressed != down) {
- s->buttons[i].pressed = down;
- qemu_set_irq(s->buttons[i].irq, down);
- }
- }
-
- s->extension = 0;
-}
-
-static const VMStateDescription vmstate_stellaris_button = {
- .name = "stellaris_button",
- .version_id = 0,
- .minimum_version_id = 0,
- .minimum_version_id_old = 0,
- .fields = (VMStateField[]) {
- VMSTATE_UINT8(pressed, gamepad_button),
- VMSTATE_END_OF_LIST()
- }
-};
-
-static const VMStateDescription vmstate_stellaris_gamepad = {
- .name = "stellaris_gamepad",
- .version_id = 1,
- .minimum_version_id = 1,
- .minimum_version_id_old = 1,
- .fields = (VMStateField[]) {
- VMSTATE_INT32(extension, gamepad_state),
- VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
- vmstate_stellaris_button, gamepad_button),
- VMSTATE_END_OF_LIST()
- }
-};
-
-/* Returns an array 5 ouput slots. */
-void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
-{
- gamepad_state *s;
- int i;
-
- s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
- s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
- for (i = 0; i < n; i++) {
- s->buttons[i].irq = irq[i];
- s->buttons[i].keycode = keycode[i];
- }
- s->num_buttons = n;
- qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
- vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
-}