diff options
author | Paolo Bonzini <pbonzini@redhat.com> | 2013-03-01 13:59:19 +0100 |
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committer | Paolo Bonzini <pbonzini@redhat.com> | 2013-04-08 18:13:12 +0200 |
commit | 49ab747f668f421138d5b40d83fa279c4c5e278d (patch) | |
tree | 943225a04eac885aed038731adf058f2250a2f40 /hw/stellaris_input.c | |
parent | ce3b494cb504f96992f2d37ebc8f56deed202b06 (diff) |
hw: move target-independent files to subdirectories
This patch tackles all files that are compiled once, moving
them to subdirectories of hw/.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'hw/stellaris_input.c')
-rw-r--r-- | hw/stellaris_input.c | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/hw/stellaris_input.c b/hw/stellaris_input.c deleted file mode 100644 index f83fc3f288..0000000000 --- a/hw/stellaris_input.c +++ /dev/null @@ -1,89 +0,0 @@ -/* - * Gamepad style buttons connected to IRQ/GPIO lines - * - * Copyright (c) 2007 CodeSourcery. - * Written by Paul Brook - * - * This code is licensed under the GPL. - */ -#include "hw/hw.h" -#include "hw/arm/devices.h" -#include "ui/console.h" - -typedef struct { - qemu_irq irq; - int keycode; - uint8_t pressed; -} gamepad_button; - -typedef struct { - gamepad_button *buttons; - int num_buttons; - int extension; -} gamepad_state; - -static void stellaris_gamepad_put_key(void * opaque, int keycode) -{ - gamepad_state *s = (gamepad_state *)opaque; - int i; - int down; - - if (keycode == 0xe0 && !s->extension) { - s->extension = 0x80; - return; - } - - down = (keycode & 0x80) == 0; - keycode = (keycode & 0x7f) | s->extension; - - for (i = 0; i < s->num_buttons; i++) { - if (s->buttons[i].keycode == keycode - && s->buttons[i].pressed != down) { - s->buttons[i].pressed = down; - qemu_set_irq(s->buttons[i].irq, down); - } - } - - s->extension = 0; -} - -static const VMStateDescription vmstate_stellaris_button = { - .name = "stellaris_button", - .version_id = 0, - .minimum_version_id = 0, - .minimum_version_id_old = 0, - .fields = (VMStateField[]) { - VMSTATE_UINT8(pressed, gamepad_button), - VMSTATE_END_OF_LIST() - } -}; - -static const VMStateDescription vmstate_stellaris_gamepad = { - .name = "stellaris_gamepad", - .version_id = 1, - .minimum_version_id = 1, - .minimum_version_id_old = 1, - .fields = (VMStateField[]) { - VMSTATE_INT32(extension, gamepad_state), - VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0, - vmstate_stellaris_button, gamepad_button), - VMSTATE_END_OF_LIST() - } -}; - -/* Returns an array 5 ouput slots. */ -void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) -{ - gamepad_state *s; - int i; - - s = (gamepad_state *)g_malloc0(sizeof (gamepad_state)); - s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button)); - for (i = 0; i < n; i++) { - s->buttons[i].irq = irq[i]; - s->buttons[i].keycode = keycode[i]; - } - s->num_buttons = n; - qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); - vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s); -} |