diff options
author | Markus Armbruster <armbru@redhat.com> | 2019-08-12 07:23:38 +0200 |
---|---|---|
committer | Markus Armbruster <armbru@redhat.com> | 2019-08-16 13:31:52 +0200 |
commit | 71e8a915855857e0d45b322826778516cc3e3055 (patch) | |
tree | 49bc3646fcb882914ad205900f0b9a3938fe3b26 /hw/hppa | |
parent | 13d4ff07e8ce524ee0f7904b1f7d3a2fdb98b9c4 (diff) |
Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a
recompile of some 2600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for
convenience.
Include sysemu/reset.h only where it's needed. Touching it now
recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
Diffstat (limited to 'hw/hppa')
-rw-r--r-- | hw/hppa/machine.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/hw/hppa/machine.c b/hw/hppa/machine.c index 662838d83b..bc74438496 100644 --- a/hw/hppa/machine.c +++ b/hw/hppa/machine.c @@ -11,6 +11,7 @@ #include "hw/loader.h" #include "hw/boards.h" #include "qemu/error-report.h" +#include "sysemu/reset.h" #include "sysemu/sysemu.h" #include "hw/timer/mc146818rtc.h" #include "hw/ide.h" |