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authorPaolo Bonzini <pbonzini@redhat.com>2013-02-04 15:40:22 +0100
committerPaolo Bonzini <pbonzini@redhat.com>2013-03-01 15:01:17 +0100
commit83c9f4ca794ec3b6fa7e5a5bb055d378916503e0 (patch)
treefece1955f9db22ebf4f486506dec4065b82e877f /hw/blizzard.c
parent7948b4b009b60c6e3b21daad29088b204ddb1966 (diff)
hw: include hw header files with full paths
Done with this script: cd hw for i in `find . -name '*.h' | sed 's/^..//'`; do echo '\,^#.*include.*["<]'$i'[">], s,'$i',hw/&,' done | sed -i -f - `find . -type f` This is so that paths remain valid as files are moved. Instead, files in hw/dataplane are referenced with the relative path. We know they are not going to move to include/, and they are the only include files that are in subdirectories _and_ move. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'hw/blizzard.c')
-rw-r--r--hw/blizzard.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/hw/blizzard.c b/hw/blizzard.c
index 24bde32e5a..805f4d5558 100644
--- a/hw/blizzard.c
+++ b/hw/blizzard.c
@@ -20,8 +20,8 @@
#include "qemu-common.h"
#include "ui/console.h"
-#include "devices.h"
-#include "vga_int.h"
+#include "hw/devices.h"
+#include "hw/vga_int.h"
#include "ui/pixel_ops.h"
typedef void (*blizzard_fn_t)(uint8_t *, const uint8_t *, unsigned int);
@@ -941,15 +941,15 @@ static void blizzard_screen_dump(void *opaque, const char *filename,
}
#define DEPTH 8
-#include "blizzard_template.h"
+#include "hw/blizzard_template.h"
#define DEPTH 15
-#include "blizzard_template.h"
+#include "hw/blizzard_template.h"
#define DEPTH 16
-#include "blizzard_template.h"
+#include "hw/blizzard_template.h"
#define DEPTH 24
-#include "blizzard_template.h"
+#include "hw/blizzard_template.h"
#define DEPTH 32
-#include "blizzard_template.h"
+#include "hw/blizzard_template.h"
void *s1d13745_init(qemu_irq gpio_int)
{