diff options
author | Aurelien Jarno <aurelien@aurel32.net> | 2011-04-14 00:49:29 +0200 |
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committer | Aurelien Jarno <aurelien@aurel32.net> | 2011-04-17 20:32:15 +0200 |
commit | b689362d14e7b5689c6e006f962268764ed5df64 (patch) | |
tree | 870689a9cb4415d524cfd1d246240e110dd393cc /fpu/softfloat.h | |
parent | 2657d0ff8f71cc5c084ee958d0087a5313099e74 (diff) |
softfloat: move float*_eq and float*_eq_quiet
I am not a big fan of code moving, but having the signaling version in
the middle of quiet versions and vice versa doesn't make the code easy
to read.
This patch is a simple code move, basically swapping locations of
float*_eq and float*_eq_quiet.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Diffstat (limited to 'fpu/softfloat.h')
-rw-r--r-- | fpu/softfloat.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/fpu/softfloat.h b/fpu/softfloat.h index b9440b2c75..340f0a9f2e 100644 --- a/fpu/softfloat.h +++ b/fpu/softfloat.h @@ -320,11 +320,11 @@ float32 float32_rem( float32, float32 STATUS_PARAM ); float32 float32_sqrt( float32 STATUS_PARAM ); float32 float32_exp2( float32 STATUS_PARAM ); float32 float32_log2( float32 STATUS_PARAM ); -int float32_eq_quiet( float32, float32 STATUS_PARAM ); +int float32_eq( float32, float32 STATUS_PARAM ); int float32_le( float32, float32 STATUS_PARAM ); int float32_lt( float32, float32 STATUS_PARAM ); int float32_unordered( float32, float32 STATUS_PARAM ); -int float32_eq( float32, float32 STATUS_PARAM ); +int float32_eq_quiet( float32, float32 STATUS_PARAM ); int float32_le_quiet( float32, float32 STATUS_PARAM ); int float32_lt_quiet( float32, float32 STATUS_PARAM ); int float32_unordered_quiet( float32, float32 STATUS_PARAM ); @@ -436,11 +436,11 @@ float64 float64_div( float64, float64 STATUS_PARAM ); float64 float64_rem( float64, float64 STATUS_PARAM ); float64 float64_sqrt( float64 STATUS_PARAM ); float64 float64_log2( float64 STATUS_PARAM ); -int float64_eq_quiet( float64, float64 STATUS_PARAM ); +int float64_eq( float64, float64 STATUS_PARAM ); int float64_le( float64, float64 STATUS_PARAM ); int float64_lt( float64, float64 STATUS_PARAM ); int float64_unordered( float64, float64 STATUS_PARAM ); -int float64_eq( float64, float64 STATUS_PARAM ); +int float64_eq_quiet( float64, float64 STATUS_PARAM ); int float64_le_quiet( float64, float64 STATUS_PARAM ); int float64_lt_quiet( float64, float64 STATUS_PARAM ); int float64_unordered_quiet( float64, float64 STATUS_PARAM ); @@ -539,11 +539,11 @@ floatx80 floatx80_mul( floatx80, floatx80 STATUS_PARAM ); floatx80 floatx80_div( floatx80, floatx80 STATUS_PARAM ); floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM ); floatx80 floatx80_sqrt( floatx80 STATUS_PARAM ); -int floatx80_eq_quiet( floatx80, floatx80 STATUS_PARAM ); +int floatx80_eq( floatx80, floatx80 STATUS_PARAM ); int floatx80_le( floatx80, floatx80 STATUS_PARAM ); int floatx80_lt( floatx80, floatx80 STATUS_PARAM ); int floatx80_unordered( floatx80, floatx80 STATUS_PARAM ); -int floatx80_eq( floatx80, floatx80 STATUS_PARAM ); +int floatx80_eq_quiet( floatx80, floatx80 STATUS_PARAM ); int floatx80_le_quiet( floatx80, floatx80 STATUS_PARAM ); int floatx80_lt_quiet( floatx80, floatx80 STATUS_PARAM ); int floatx80_unordered_quiet( floatx80, floatx80 STATUS_PARAM ); @@ -624,11 +624,11 @@ float128 float128_mul( float128, float128 STATUS_PARAM ); float128 float128_div( float128, float128 STATUS_PARAM ); float128 float128_rem( float128, float128 STATUS_PARAM ); float128 float128_sqrt( float128 STATUS_PARAM ); -int float128_eq_quiet( float128, float128 STATUS_PARAM ); +int float128_eq( float128, float128 STATUS_PARAM ); int float128_le( float128, float128 STATUS_PARAM ); int float128_lt( float128, float128 STATUS_PARAM ); int float128_unordered( float128, float128 STATUS_PARAM ); -int float128_eq( float128, float128 STATUS_PARAM ); +int float128_eq_quiet( float128, float128 STATUS_PARAM ); int float128_le_quiet( float128, float128 STATUS_PARAM ); int float128_lt_quiet( float128, float128 STATUS_PARAM ); int float128_unordered_quiet( float128, float128 STATUS_PARAM ); |