diff options
author | Alex Bennée <alex.bennee@linaro.org> | 2020-07-09 15:13:15 +0100 |
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committer | Alex Bennée <alex.bennee@linaro.org> | 2020-07-11 15:53:00 +0100 |
commit | c8c06e520d389dcde5963cc5a73d5ecbaf6b8e55 (patch) | |
tree | 031bec731085dcd085cfa4d22e9848bcbef62eba /docs/devel/multi-thread-tcg.rst | |
parent | 78441c04ca4356e40620bbd24dffffdee3978a22 (diff) |
docs/devel: convert and update MTTCG design document
Do a light conversion to .rst and clean-up some of the language at the
start now MTTCG has been merged for a while.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20200709141327.14631-2-alex.bennee@linaro.org>
Diffstat (limited to 'docs/devel/multi-thread-tcg.rst')
-rw-r--r-- | docs/devel/multi-thread-tcg.rst | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/docs/devel/multi-thread-tcg.rst b/docs/devel/multi-thread-tcg.rst new file mode 100644 index 0000000000..42158b77c7 --- /dev/null +++ b/docs/devel/multi-thread-tcg.rst @@ -0,0 +1,372 @@ +.. + Copyright (c) 2015-2020 Linaro Ltd. + + This work is licensed under the terms of the GNU GPL, version 2 or + later. See the COPYING file in the top-level directory. + +Introduction +============ + +This document outlines the design for multi-threaded TCG (a.k.a MTTCG) +system-mode emulation. user-mode emulation has always mirrored the +thread structure of the translated executable although some of the +changes done for MTTCG system emulation have improved the stability of +linux-user emulation. + +The original system-mode TCG implementation was single threaded and +dealt with multiple CPUs with simple round-robin scheduling. This +simplified a lot of things but became increasingly limited as systems +being emulated gained additional cores and per-core performance gains +for host systems started to level off. + +vCPU Scheduling +=============== + +We introduce a new running mode where each vCPU will run on its own +user-space thread. This is enabled by default for all FE/BE +combinations where the host memory model is able to accommodate the +guest (TCG_GUEST_DEFAULT_MO & ~TCG_TARGET_DEFAULT_MO is zero) and the +guest has had the required work done to support this safely +(TARGET_SUPPORTS_MTTCG). + +System emulation will fall back to the original round robin approach +if: + +* forced by --accel tcg,thread=single +* enabling --icount mode +* 64 bit guests on 32 bit hosts (TCG_OVERSIZED_GUEST) + +In the general case of running translated code there should be no +inter-vCPU dependencies and all vCPUs should be able to run at full +speed. Synchronisation will only be required while accessing internal +shared data structures or when the emulated architecture requires a +coherent representation of the emulated machine state. + +Shared Data Structures +====================== + +Main Run Loop +------------- + +Even when there is no code being generated there are a number of +structures associated with the hot-path through the main run-loop. +These are associated with looking up the next translation block to +execute. These include: + + tb_jmp_cache (per-vCPU, cache of recent jumps) + tb_ctx.htable (global hash table, phys address->tb lookup) + +As TB linking only occurs when blocks are in the same page this code +is critical to performance as looking up the next TB to execute is the +most common reason to exit the generated code. + +DESIGN REQUIREMENT: Make access to lookup structures safe with +multiple reader/writer threads. Minimise any lock contention to do it. + +The hot-path avoids using locks where possible. The tb_jmp_cache is +updated with atomic accesses to ensure consistent results. The fall +back QHT based hash table is also designed for lockless lookups. Locks +are only taken when code generation is required or TranslationBlocks +have their block-to-block jumps patched. + +Global TCG State +---------------- + +User-mode emulation +~~~~~~~~~~~~~~~~~~~ + +We need to protect the entire code generation cycle including any post +generation patching of the translated code. This also implies a shared +translation buffer which contains code running on all cores. Any +execution path that comes to the main run loop will need to hold a +mutex for code generation. This also includes times when we need flush +code or entries from any shared lookups/caches. Structures held on a +per-vCPU basis won't need locking unless other vCPUs will need to +modify them. + +DESIGN REQUIREMENT: Add locking around all code generation and TB +patching. + +(Current solution) + +Code generation is serialised with mmap_lock(). + +!User-mode emulation +~~~~~~~~~~~~~~~~~~~~ + +Each vCPU has its own TCG context and associated TCG region, thereby +requiring no locking during translation. + +Translation Blocks +------------------ + +Currently the whole system shares a single code generation buffer +which when full will force a flush of all translations and start from +scratch again. Some operations also force a full flush of translations +including: + + - debugging operations (breakpoint insertion/removal) + - some CPU helper functions + - linux-user spawning it's first thread + +This is done with the async_safe_run_on_cpu() mechanism to ensure all +vCPUs are quiescent when changes are being made to shared global +structures. + +More granular translation invalidation events are typically due +to a change of the state of a physical page: + + - code modification (self modify code, patching code) + - page changes (new page mapping in linux-user mode) + +While setting the invalid flag in a TranslationBlock will stop it +being used when looked up in the hot-path there are a number of other +book-keeping structures that need to be safely cleared. + +Any TranslationBlocks which have been patched to jump directly to the +now invalid blocks need the jump patches reversing so they will return +to the C code. + +There are a number of look-up caches that need to be properly updated +including the: + + - jump lookup cache + - the physical-to-tb lookup hash table + - the global page table + +The global page table (l1_map) which provides a multi-level look-up +for PageDesc structures which contain pointers to the start of a +linked list of all Translation Blocks in that page (see page_next). + +Both the jump patching and the page cache involve linked lists that +the invalidated TranslationBlock needs to be removed from. + +DESIGN REQUIREMENT: Safely handle invalidation of TBs + - safely patch/revert direct jumps + - remove central PageDesc lookup entries + - ensure lookup caches/hashes are safely updated + +(Current solution) + +The direct jump themselves are updated atomically by the TCG +tb_set_jmp_target() code. Modification to the linked lists that allow +searching for linked pages are done under the protection of tb->jmp_lock, +where tb is the destination block of a jump. Each origin block keeps a +pointer to its destinations so that the appropriate lock can be acquired before +iterating over a jump list. + +The global page table is a lockless radix tree; cmpxchg is used +to atomically insert new elements. + +The lookup caches are updated atomically and the lookup hash uses QHT +which is designed for concurrent safe lookup. + +Parallel code generation is supported. QHT is used at insertion time +as the synchronization point across threads, thereby ensuring that we only +keep track of a single TranslationBlock for each guest code block. + +Memory maps and TLBs +-------------------- + +The memory handling code is fairly critical to the speed of memory +access in the emulated system. The SoftMMU code is designed so the +hot-path can be handled entirely within translated code. This is +handled with a per-vCPU TLB structure which once populated will allow +a series of accesses to the page to occur without exiting the +translated code. It is possible to set flags in the TLB address which +will ensure the slow-path is taken for each access. This can be done +to support: + + - Memory regions (dividing up access to PIO, MMIO and RAM) + - Dirty page tracking (for code gen, SMC detection, migration and display) + - Virtual TLB (for translating guest address->real address) + +When the TLB tables are updated by a vCPU thread other than their own +we need to ensure it is done in a safe way so no inconsistent state is +seen by the vCPU thread. + +Some operations require updating a number of vCPUs TLBs at the same +time in a synchronised manner. + +DESIGN REQUIREMENTS: + + - TLB Flush All/Page + - can be across-vCPUs + - cross vCPU TLB flush may need other vCPU brought to halt + - change may need to be visible to the calling vCPU immediately + - TLB Flag Update + - usually cross-vCPU + - want change to be visible as soon as possible + - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs) + - This is a per-vCPU table - by definition can't race + - updated by its own thread when the slow-path is forced + +(Current solution) + +We have updated cputlb.c to defer operations when a cross-vCPU +operation with async_run_on_cpu() which ensures each vCPU sees a +coherent state when it next runs its work (in a few instructions +time). + +A new set up operations (tlb_flush_*_all_cpus) take an additional flag +which when set will force synchronisation by setting the source vCPUs +work as "safe work" and exiting the cpu run loop. This ensure by the +time execution restarts all flush operations have completed. + +TLB flag updates are all done atomically and are also protected by the +corresponding page lock. + +(Known limitation) + +Not really a limitation but the wait mechanism is overly strict for +some architectures which only need flushes completed by a barrier +instruction. This could be a future optimisation. + +Emulated hardware state +----------------------- + +Currently thanks to KVM work any access to IO memory is automatically +protected by the global iothread mutex, also known as the BQL (Big +Qemu Lock). Any IO region that doesn't use global mutex is expected to +do its own locking. + +However IO memory isn't the only way emulated hardware state can be +modified. Some architectures have model specific registers that +trigger hardware emulation features. Generally any translation helper +that needs to update more than a single vCPUs of state should take the +BQL. + +As the BQL, or global iothread mutex is shared across the system we +push the use of the lock as far down into the TCG code as possible to +minimise contention. + +(Current solution) + +MMIO access automatically serialises hardware emulation by way of the +BQL. Currently Arm targets serialise all ARM_CP_IO register accesses +and also defer the reset/startup of vCPUs to the vCPU context by way +of async_run_on_cpu(). + +Updates to interrupt state are also protected by the BQL as they can +often be cross vCPU. + +Memory Consistency +================== + +Between emulated guests and host systems there are a range of memory +consistency models. Even emulating weakly ordered systems on strongly +ordered hosts needs to ensure things like store-after-load re-ordering +can be prevented when the guest wants to. + +Memory Barriers +--------------- + +Barriers (sometimes known as fences) provide a mechanism for software +to enforce a particular ordering of memory operations from the point +of view of external observers (e.g. another processor core). They can +apply to any memory operations as well as just loads or stores. + +The Linux kernel has an excellent `write-up +<https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt>` +on the various forms of memory barrier and the guarantees they can +provide. + +Barriers are often wrapped around synchronisation primitives to +provide explicit memory ordering semantics. However they can be used +by themselves to provide safe lockless access by ensuring for example +a change to a signal flag will only be visible once the changes to +payload are. + +DESIGN REQUIREMENT: Add a new tcg_memory_barrier op + +This would enforce a strong load/store ordering so all loads/stores +complete at the memory barrier. On single-core non-SMP strongly +ordered backends this could become a NOP. + +Aside from explicit standalone memory barrier instructions there are +also implicit memory ordering semantics which comes with each guest +memory access instruction. For example all x86 load/stores come with +fairly strong guarantees of sequential consistency whereas Arm has +special variants of load/store instructions that imply acquire/release +semantics. + +In the case of a strongly ordered guest architecture being emulated on +a weakly ordered host the scope for a heavy performance impact is +quite high. + +DESIGN REQUIREMENTS: Be efficient with use of memory barriers + - host systems with stronger implied guarantees can skip some barriers + - merge consecutive barriers to the strongest one + +(Current solution) + +The system currently has a tcg_gen_mb() which will add memory barrier +operations if code generation is being done in a parallel context. The +tcg_optimize() function attempts to merge barriers up to their +strongest form before any load/store operations. The solution was +originally developed and tested for linux-user based systems. All +backends have been converted to emit fences when required. So far the +following front-ends have been updated to emit fences when required: + + - target-i386 + - target-arm + - target-aarch64 + - target-alpha + - target-mips + +Memory Control and Maintenance +------------------------------ + +This includes a class of instructions for controlling system cache +behaviour. While QEMU doesn't model cache behaviour these instructions +are often seen when code modification has taken place to ensure the +changes take effect. + +Synchronisation Primitives +-------------------------- + +There are two broad types of synchronisation primitives found in +modern ISAs: atomic instructions and exclusive regions. + +The first type offer a simple atomic instruction which will guarantee +some sort of test and conditional store will be truly atomic w.r.t. +other cores sharing access to the memory. The classic example is the +x86 cmpxchg instruction. + +The second type offer a pair of load/store instructions which offer a +guarantee that a region of memory has not been touched between the +load and store instructions. An example of this is Arm's ldrex/strex +pair where the strex instruction will return a flag indicating a +successful store only if no other CPU has accessed the memory region +since the ldrex. + +Traditionally TCG has generated a series of operations that work +because they are within the context of a single translation block so +will have completed before another CPU is scheduled. However with +the ability to have multiple threads running to emulate multiple CPUs +we will need to explicitly expose these semantics. + +DESIGN REQUIREMENTS: + - Support classic atomic instructions + - Support load/store exclusive (or load link/store conditional) pairs + - Generic enough infrastructure to support all guest architectures +CURRENT OPEN QUESTIONS: + - How problematic is the ABA problem in general? + +(Current solution) + +The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which +can be used directly or combined to emulate other instructions like +Arm's ldrex/strex instructions. While they are susceptible to the ABA +problem so far common guests have not implemented patterns where +this may be a problem - typically presenting a locking ABI which +assumes cmpxchg like semantics. + +The code also includes a fall-back for cases where multi-threaded TCG +ops can't work (e.g. guest atomic width > host atomic width). In this +case an EXCP_ATOMIC exit occurs and the instruction is emulated with +an exclusive lock which ensures all emulation is serialised. + +While the atomic helpers look good enough for now there may be a need +to look at solutions that can more closely model the guest +architectures semantics. |