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authorMartin Schrodt <martin@schrodt.org>2019-03-15 09:46:52 +0100
committerGerd Hoffmann <kraxel@redhat.com>2019-03-18 12:21:15 +0100
commitf6142777659f2e7ad143f2850f1f036f899f475f (patch)
treecded3595db62bb7213492afb1e7e50fd82e8f184 /audio/paaudio.c
parentbaea032ec751306805214190b1ac23f409e9739a (diff)
audio/paaudio: prolong and make latency configurable
The latency of a connection to the PulseAudio server is determined by the tlength parameter. This was hardcoded to 10ms, which is a bit too tight on my machine, causing audio on host and guest to malfunction. A setting of 15ms works fine here. To allow tweaking, I also made the setting configurable via the new -audiodev config. This allows to squeeze out better timings in scenarios where the emulation allows it. I also removed setting of the minreq parameter to (seemingly arbitrary) half the latency, since it showed worse audio quality during my tests. Allowing PulseAudio to request smaller chunks helped. Signed-off-by: Martin Schrodt <martin@schrodt.org> Message-id: 20190315084653.120020-3-martin@schrodt.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'audio/paaudio.c')
-rw-r--r--audio/paaudio.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/audio/paaudio.c b/audio/paaudio.c
index ab2a37bbdb..be27c73f09 100644
--- a/audio/paaudio.c
+++ b/audio/paaudio.c
@@ -549,12 +549,8 @@ static int qpa_init_out(HWVoiceOut *hw, struct audsettings *as,
ss.channels = as->nchannels;
ss.rate = as->freq;
- /*
- * qemu audio tick runs at 100 Hz (by default), so processing
- * data chunks worth 10 ms of sound should be a good fit.
- */
- ba.tlength = pa_usec_to_bytes (10 * 1000, &ss);
- ba.minreq = pa_usec_to_bytes (5 * 1000, &ss);
+ ba.tlength = pa_usec_to_bytes(ppdo->latency, &ss);
+ ba.minreq = -1;
ba.maxlength = -1;
ba.prebuf = -1;
@@ -818,6 +814,10 @@ static int qpa_validate_per_direction_opts(Audiodev *dev,
pdo->has_buffer_length = true;
pdo->buffer_length = 46440;
}
+ if (!pdo->has_latency) {
+ pdo->has_latency = true;
+ pdo->latency = 15000;
+ }
return 1;
}