diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:49 +0200 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 46e19e149f3b129a22c440caba853188df67deab (patch) | |
tree | 4c3b53e551e8f69b3762f5961551594ca72ee9d7 /Makefile | |
parent | 4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff) |
opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -672,7 +672,7 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\ "FRAG","$@") -ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \ +ui/shader.o: $(SRC_PATH)/ui/shader.c \ ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h # documentation |