// Copyright (c) 2019-2022 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using node::BlockManager; using node::KernelNotifications; using node::SnapshotMetadata; BOOST_FIXTURE_TEST_SUITE(validation_chainstatemanager_tests, ChainTestingSetup) //! Basic tests for ChainstateManager. //! //! First create a legacy (IBD) chainstate, then create a snapshot chainstate. BOOST_AUTO_TEST_CASE(chainstatemanager) { ChainstateManager& manager = *m_node.chainman; CTxMemPool& mempool = *m_node.mempool; std::vector chainstates; BOOST_CHECK(!manager.SnapshotBlockhash().has_value()); // Create a legacy (IBD) chainstate. // Chainstate& c1 = WITH_LOCK(::cs_main, return manager.InitializeChainstate(&mempool)); chainstates.push_back(&c1); c1.InitCoinsDB( /*cache_size_bytes=*/1 << 23, /*in_memory=*/true, /*should_wipe=*/false); WITH_LOCK(::cs_main, c1.InitCoinsCache(1 << 23)); BOOST_CHECK(!manager.IsSnapshotActive()); BOOST_CHECK(WITH_LOCK(::cs_main, return !manager.IsSnapshotValidated())); auto all = manager.GetAll(); BOOST_CHECK_EQUAL_COLLECTIONS(all.begin(), all.end(), chainstates.begin(), chainstates.end()); auto& active_chain = WITH_LOCK(manager.GetMutex(), return manager.ActiveChain()); BOOST_CHECK_EQUAL(&active_chain, &c1.m_chain); BOOST_CHECK_EQUAL(WITH_LOCK(manager.GetMutex(), return manager.ActiveHeight()), -1); auto active_tip = WITH_LOCK(manager.GetMutex(), return manager.ActiveTip()); auto exp_tip = c1.m_chain.Tip(); BOOST_CHECK_EQUAL(active_tip, exp_tip); BOOST_CHECK(!manager.SnapshotBlockhash().has_value()); // Create a snapshot-based chainstate. // const uint256 snapshot_blockhash = GetRandHash(); Chainstate& c2 = WITH_LOCK(::cs_main, return manager.ActivateExistingSnapshot( &mempool, snapshot_blockhash)); chainstates.push_back(&c2); BOOST_CHECK_EQUAL(manager.SnapshotBlockhash().value(), snapshot_blockhash); c2.InitCoinsDB( /*cache_size_bytes=*/1 << 23, /*in_memory=*/true, /*should_wipe=*/false); WITH_LOCK(::cs_main, c2.InitCoinsCache(1 << 23)); // Unlike c1, which doesn't have any blocks. Gets us different tip, height. c2.LoadGenesisBlock(); BlockValidationState _; BOOST_CHECK(c2.ActivateBestChain(_, nullptr)); BOOST_CHECK(manager.IsSnapshotActive()); BOOST_CHECK(WITH_LOCK(::cs_main, return !manager.IsSnapshotValidated())); BOOST_CHECK_EQUAL(&c2, &manager.ActiveChainstate()); BOOST_CHECK(&c1 != &manager.ActiveChainstate()); auto all2 = manager.GetAll(); BOOST_CHECK_EQUAL_COLLECTIONS(all2.begin(), all2.end(), chainstates.begin(), chainstates.end()); auto& active_chain2 = WITH_LOCK(manager.GetMutex(), return manager.ActiveChain()); BOOST_CHECK_EQUAL(&active_chain2, &c2.m_chain); BOOST_CHECK_EQUAL(WITH_LOCK(manager.GetMutex(), return manager.ActiveHeight()), 0); auto active_tip2 = WITH_LOCK(manager.GetMutex(), return manager.ActiveTip()); auto exp_tip2 = c2.m_chain.Tip(); BOOST_CHECK_EQUAL(active_tip2, exp_tip2); // Ensure that these pointers actually correspond to different // CCoinsViewCache instances. BOOST_CHECK(exp_tip != exp_tip2); // Let scheduler events finish running to avoid accessing memory that is going to be unloaded SyncWithValidationInterfaceQueue(); } //! Test rebalancing the caches associated with each chainstate. BOOST_AUTO_TEST_CASE(chainstatemanager_rebalance_caches) { ChainstateManager& manager = *m_node.chainman; CTxMemPool& mempool = *m_node.mempool; size_t max_cache = 10000; manager.m_total_coinsdb_cache = max_cache; manager.m_total_coinstip_cache = max_cache; std::vector chainstates; // Create a legacy (IBD) chainstate. // Chainstate& c1 = WITH_LOCK(::cs_main, return manager.InitializeChainstate(&mempool)); chainstates.push_back(&c1); c1.InitCoinsDB( /*cache_size_bytes=*/1 << 23, /*in_memory=*/true, /*should_wipe=*/false); { LOCK(::cs_main); c1.InitCoinsCache(1 << 23); BOOST_REQUIRE(c1.LoadGenesisBlock()); c1.CoinsTip().SetBestBlock(InsecureRand256()); manager.MaybeRebalanceCaches(); } BOOST_CHECK_EQUAL(c1.m_coinstip_cache_size_bytes, max_cache); BOOST_CHECK_EQUAL(c1.m_coinsdb_cache_size_bytes, max_cache); // Create a snapshot-based chainstate. // Chainstate& c2 = WITH_LOCK(cs_main, return manager.ActivateExistingSnapshot(&mempool, GetRandHash())); chainstates.push_back(&c2); c2.InitCoinsDB( /*cache_size_bytes=*/1 << 23, /*in_memory=*/true, /*should_wipe=*/false); { LOCK(::cs_main); c2.InitCoinsCache(1 << 23); BOOST_REQUIRE(c2.LoadGenesisBlock()); c2.CoinsTip().SetBestBlock(InsecureRand256()); manager.MaybeRebalanceCaches(); } // Since both chainstates are considered to be in initial block download, // the snapshot chainstate should take priority. BOOST_CHECK_CLOSE(c1.m_coinstip_cache_size_bytes, max_cache * 0.05, 1); BOOST_CHECK_CLOSE(c1.m_coinsdb_cache_size_bytes, max_cache * 0.05, 1); BOOST_CHECK_CLOSE(c2.m_coinstip_cache_size_bytes, max_cache * 0.95, 1); BOOST_CHECK_CLOSE(c2.m_coinsdb_cache_size_bytes, max_cache * 0.95, 1); } struct SnapshotTestSetup : TestChain100Setup { // Run with coinsdb on the filesystem to support, e.g., moving invalidated // chainstate dirs to "*_invalid". // // Note that this means the tests run considerably slower than in-memory DB // tests, but we can't otherwise test this functionality since it relies on // destructive filesystem operations. SnapshotTestSetup() : TestChain100Setup{ {}, {}, /*coins_db_in_memory=*/false, /*block_tree_db_in_memory=*/false, } { } std::tuple SetupSnapshot() { ChainstateManager& chainman = *Assert(m_node.chainman); BOOST_CHECK(!chainman.IsSnapshotActive()); { LOCK(::cs_main); BOOST_CHECK(!chainman.IsSnapshotValidated()); BOOST_CHECK(!node::FindSnapshotChainstateDir()); } size_t initial_size; size_t initial_total_coins{100}; // Make some initial assertions about the contents of the chainstate. { LOCK(::cs_main); CCoinsViewCache& ibd_coinscache = chainman.ActiveChainstate().CoinsTip(); initial_size = ibd_coinscache.GetCacheSize(); size_t total_coins{0}; for (CTransactionRef& txn : m_coinbase_txns) { COutPoint op{txn->GetHash(), 0}; BOOST_CHECK(ibd_coinscache.HaveCoin(op)); total_coins++; } BOOST_CHECK_EQUAL(total_coins, initial_total_coins); BOOST_CHECK_EQUAL(initial_size, initial_total_coins); } Chainstate& validation_chainstate = chainman.ActiveChainstate(); // Snapshot should refuse to load at this height. BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(this)); BOOST_CHECK(!chainman.ActiveChainstate().m_from_snapshot_blockhash); BOOST_CHECK(!chainman.SnapshotBlockhash()); // Mine 10 more blocks, putting at us height 110 where a valid assumeutxo value can // be found. constexpr int snapshot_height = 110; mineBlocks(10); initial_size += 10; initial_total_coins += 10; // Should not load malleated snapshots BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot( this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) { // A UTXO is missing but count is correct metadata.m_coins_count -= 1; COutPoint outpoint; Coin coin; auto_infile >> outpoint; auto_infile >> coin; })); BOOST_CHECK(!node::FindSnapshotChainstateDir()); BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot( this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) { // Coins count is larger than coins in file metadata.m_coins_count += 1; })); BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot( this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) { // Coins count is smaller than coins in file metadata.m_coins_count -= 1; })); BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot( this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) { // Wrong hash metadata.m_base_blockhash = uint256::ZERO; })); BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot( this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) { // Wrong hash metadata.m_base_blockhash = uint256::ONE; })); BOOST_REQUIRE(CreateAndActivateUTXOSnapshot(this)); BOOST_CHECK(fs::exists(*node::FindSnapshotChainstateDir())); // Ensure our active chain is the snapshot chainstate. BOOST_CHECK(!chainman.ActiveChainstate().m_from_snapshot_blockhash->IsNull()); BOOST_CHECK_EQUAL( *chainman.ActiveChainstate().m_from_snapshot_blockhash, *chainman.SnapshotBlockhash()); Chainstate& snapshot_chainstate = chainman.ActiveChainstate(); { LOCK(::cs_main); fs::path found = *node::FindSnapshotChainstateDir(); // Note: WriteSnapshotBaseBlockhash() is implicitly tested above. BOOST_CHECK_EQUAL( *node::ReadSnapshotBaseBlockhash(found), *chainman.SnapshotBlockhash()); // Ensure that the genesis block was not marked assumed-valid. BOOST_CHECK(!chainman.ActiveChain().Genesis()->IsAssumedValid()); } const AssumeutxoData& au_data = *ExpectedAssumeutxo(snapshot_height, ::Params()); const CBlockIndex* tip = WITH_LOCK(chainman.GetMutex(), return chainman.ActiveTip()); BOOST_CHECK_EQUAL(tip->nChainTx, au_data.nChainTx); // To be checked against later when we try loading a subsequent snapshot. uint256 loaded_snapshot_blockhash{*chainman.SnapshotBlockhash()}; // Make some assertions about the both chainstates. These checks ensure the // legacy chainstate hasn't changed and that the newly created chainstate // reflects the expected content. { LOCK(::cs_main); int chains_tested{0}; for (Chainstate* chainstate : chainman.GetAll()) { BOOST_TEST_MESSAGE("Checking coins in " << chainstate->ToString()); CCoinsViewCache& coinscache = chainstate->CoinsTip(); // Both caches will be empty initially. BOOST_CHECK_EQUAL((unsigned int)0, coinscache.GetCacheSize()); size_t total_coins{0}; for (CTransactionRef& txn : m_coinbase_txns) { COutPoint op{txn->GetHash(), 0}; BOOST_CHECK(coinscache.HaveCoin(op)); total_coins++; } BOOST_CHECK_EQUAL(initial_size , coinscache.GetCacheSize()); BOOST_CHECK_EQUAL(total_coins, initial_total_coins); chains_tested++; } BOOST_CHECK_EQUAL(chains_tested, 2); } // Mine some new blocks on top of the activated snapshot chainstate. constexpr size_t new_coins{100}; mineBlocks(new_coins); // Defined in TestChain100Setup. { LOCK(::cs_main); size_t coins_in_active{0}; size_t coins_in_background{0}; size_t coins_missing_from_background{0}; for (Chainstate* chainstate : chainman.GetAll()) { BOOST_TEST_MESSAGE("Checking coins in " << chainstate->ToString()); CCoinsViewCache& coinscache = chainstate->CoinsTip(); bool is_background = chainstate != &chainman.ActiveChainstate(); for (CTransactionRef& txn : m_coinbase_txns) { COutPoint op{txn->GetHash(), 0}; if (coinscache.HaveCoin(op)) { (is_background ? coins_in_background : coins_in_active)++; } else if (is_background) { coins_missing_from_background++; } } } BOOST_CHECK_EQUAL(coins_in_active, initial_total_coins + new_coins); BOOST_CHECK_EQUAL(coins_in_background, initial_total_coins); BOOST_CHECK_EQUAL(coins_missing_from_background, new_coins); } // Snapshot should refuse to load after one has already loaded. BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(this)); // Snapshot blockhash should be unchanged. BOOST_CHECK_EQUAL( *chainman.ActiveChainstate().m_from_snapshot_blockhash, loaded_snapshot_blockhash); return std::make_tuple(&validation_chainstate, &snapshot_chainstate); } // Simulate a restart of the node by flushing all state to disk, clearing the // existing ChainstateManager, and unloading the block index. // // @returns a reference to the "restarted" ChainstateManager ChainstateManager& SimulateNodeRestart() { ChainstateManager& chainman = *Assert(m_node.chainman); BOOST_TEST_MESSAGE("Simulating node restart"); { for (Chainstate* cs : chainman.GetAll()) { LOCK(::cs_main); cs->ForceFlushStateToDisk(); } // Process all callbacks referring to the old manager before wiping it. SyncWithValidationInterfaceQueue(); LOCK(::cs_main); chainman.ResetChainstates(); BOOST_CHECK_EQUAL(chainman.GetAll().size(), 0); m_node.notifications = std::make_unique(); const ChainstateManager::Options chainman_opts{ .chainparams = ::Params(), .datadir = m_args.GetDataDirNet(), .adjusted_time_callback = GetAdjustedTime, .notifications = *m_node.notifications, }; const BlockManager::Options blockman_opts{ .chainparams = chainman_opts.chainparams, .blocks_dir = m_args.GetBlocksDirPath(), }; // For robustness, ensure the old manager is destroyed before creating a // new one. m_node.chainman.reset(); m_node.chainman = std::make_unique(chainman_opts, blockman_opts); } return *Assert(m_node.chainman); } }; //! Test basic snapshot activation. BOOST_FIXTURE_TEST_CASE(chainstatemanager_activate_snapshot, SnapshotTestSetup) { this->SetupSnapshot(); } //! Test LoadBlockIndex behavior when multiple chainstates are in use. //! //! - First, verify that setBlockIndexCandidates is as expected when using a single, //! fully-validating chainstate. //! //! - Then mark a region of the chain BLOCK_ASSUMED_VALID and introduce a second chainstate //! that will tolerate assumed-valid blocks. Run LoadBlockIndex() and ensure that the first //! chainstate only contains fully validated blocks and the other chainstate contains all blocks, //! even those assumed-valid. //! BOOST_FIXTURE_TEST_CASE(chainstatemanager_loadblockindex, TestChain100Setup) { ChainstateManager& chainman = *Assert(m_node.chainman); CTxMemPool& mempool = *m_node.mempool; Chainstate& cs1 = chainman.ActiveChainstate(); int num_indexes{0}; int num_assumed_valid{0}; const int expected_assumed_valid{20}; const int last_assumed_valid_idx{40}; const int assumed_valid_start_idx = last_assumed_valid_idx - expected_assumed_valid; CBlockIndex* validated_tip{nullptr}; CBlockIndex* assumed_tip{WITH_LOCK(chainman.GetMutex(), return chainman.ActiveChain().Tip())}; auto reload_all_block_indexes = [&]() { for (Chainstate* cs : chainman.GetAll()) { LOCK(::cs_main); cs->UnloadBlockIndex(); BOOST_CHECK(cs->setBlockIndexCandidates.empty()); } WITH_LOCK(::cs_main, chainman.LoadBlockIndex()); }; // Ensure that without any assumed-valid BlockIndex entries, all entries are considered // tip candidates. reload_all_block_indexes(); BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.size(), cs1.m_chain.Height() + 1); // Mark some region of the chain assumed-valid. for (int i = 0; i <= cs1.m_chain.Height(); ++i) { LOCK(::cs_main); auto index = cs1.m_chain[i]; if (i < last_assumed_valid_idx && i >= assumed_valid_start_idx) { index->nStatus = BlockStatus::BLOCK_VALID_TREE | BlockStatus::BLOCK_ASSUMED_VALID; } ++num_indexes; if (index->IsAssumedValid()) ++num_assumed_valid; // Note the last fully-validated block as the expected validated tip. if (i == (assumed_valid_start_idx - 1)) { validated_tip = index; BOOST_CHECK(!index->IsAssumedValid()); } } BOOST_CHECK_EQUAL(expected_assumed_valid, num_assumed_valid); Chainstate& cs2 = WITH_LOCK(::cs_main, return chainman.ActivateExistingSnapshot(&mempool, GetRandHash())); reload_all_block_indexes(); // The fully validated chain only has candidates up to the start of the assumed-valid // blocks. BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.count(validated_tip), 1); BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.count(assumed_tip), 0); BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.size(), assumed_valid_start_idx); // The assumed-valid tolerant chain has all blocks as candidates. BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.count(validated_tip), 1); BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.count(assumed_tip), 1); BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.size(), num_indexes); } //! Ensure that snapshot chainstates initialize properly when found on disk. BOOST_FIXTURE_TEST_CASE(chainstatemanager_snapshot_init, SnapshotTestSetup) { ChainstateManager& chainman = *Assert(m_node.chainman); Chainstate& bg_chainstate = chainman.ActiveChainstate(); this->SetupSnapshot(); fs::path snapshot_chainstate_dir = *node::FindSnapshotChainstateDir(); BOOST_CHECK(fs::exists(snapshot_chainstate_dir)); BOOST_CHECK_EQUAL(snapshot_chainstate_dir, gArgs.GetDataDirNet() / "chainstate_snapshot"); BOOST_CHECK(chainman.IsSnapshotActive()); const uint256 snapshot_tip_hash = WITH_LOCK(chainman.GetMutex(), return chainman.ActiveTip()->GetBlockHash()); auto all_chainstates = chainman.GetAll(); BOOST_CHECK_EQUAL(all_chainstates.size(), 2); // "Rewind" the background chainstate so that its tip is not at the // base block of the snapshot - this is so after simulating a node restart, // it will initialize instead of attempting to complete validation. // // Note that this is not a realistic use of DisconnectTip(). DisconnectedBlockTransactions unused_pool; BlockValidationState unused_state; { LOCK2(::cs_main, bg_chainstate.MempoolMutex()); BOOST_CHECK(bg_chainstate.DisconnectTip(unused_state, &unused_pool)); unused_pool.clear(); // to avoid queuedTx assertion errors on teardown } BOOST_CHECK_EQUAL(bg_chainstate.m_chain.Height(), 109); // Test that simulating a shutdown (resetting ChainstateManager) and then performing // chainstate reinitializing successfully cleans up the background-validation // chainstate data, and we end up with a single chainstate that is at tip. ChainstateManager& chainman_restarted = this->SimulateNodeRestart(); BOOST_TEST_MESSAGE("Performing Load/Verify/Activate of chainstate"); // This call reinitializes the chainstates. this->LoadVerifyActivateChainstate(); { LOCK(chainman_restarted.GetMutex()); BOOST_CHECK_EQUAL(chainman_restarted.GetAll().size(), 2); BOOST_CHECK(chainman_restarted.IsSnapshotActive()); BOOST_CHECK(!chainman_restarted.IsSnapshotValidated()); BOOST_CHECK_EQUAL(chainman_restarted.ActiveTip()->GetBlockHash(), snapshot_tip_hash); BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 210); } BOOST_TEST_MESSAGE( "Ensure we can mine blocks on top of the initialized snapshot chainstate"); mineBlocks(10); { LOCK(chainman_restarted.GetMutex()); BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 220); // Background chainstate should be unaware of new blocks on the snapshot // chainstate. for (Chainstate* cs : chainman_restarted.GetAll()) { if (cs != &chainman_restarted.ActiveChainstate()) { BOOST_CHECK_EQUAL(cs->m_chain.Height(), 109); } } } } BOOST_FIXTURE_TEST_CASE(chainstatemanager_snapshot_completion, SnapshotTestSetup) { this->SetupSnapshot(); ChainstateManager& chainman = *Assert(m_node.chainman); Chainstate& active_cs = chainman.ActiveChainstate(); auto tip_cache_before_complete = active_cs.m_coinstip_cache_size_bytes; auto db_cache_before_complete = active_cs.m_coinsdb_cache_size_bytes; SnapshotCompletionResult res; auto mock_shutdown = [](bilingual_str msg) {}; fs::path snapshot_chainstate_dir = *node::FindSnapshotChainstateDir(); BOOST_CHECK(fs::exists(snapshot_chainstate_dir)); BOOST_CHECK_EQUAL(snapshot_chainstate_dir, gArgs.GetDataDirNet() / "chainstate_snapshot"); BOOST_CHECK(chainman.IsSnapshotActive()); const uint256 snapshot_tip_hash = WITH_LOCK(chainman.GetMutex(), return chainman.ActiveTip()->GetBlockHash()); res = WITH_LOCK(::cs_main, return chainman.MaybeCompleteSnapshotValidation(mock_shutdown)); BOOST_CHECK_EQUAL(res, SnapshotCompletionResult::SUCCESS); WITH_LOCK(::cs_main, BOOST_CHECK(chainman.IsSnapshotValidated())); BOOST_CHECK(chainman.IsSnapshotActive()); // Cache should have been rebalanced and reallocated to the "only" remaining // chainstate. BOOST_CHECK(active_cs.m_coinstip_cache_size_bytes > tip_cache_before_complete); BOOST_CHECK(active_cs.m_coinsdb_cache_size_bytes > db_cache_before_complete); auto all_chainstates = chainman.GetAll(); BOOST_CHECK_EQUAL(all_chainstates.size(), 1); BOOST_CHECK_EQUAL(all_chainstates[0], &active_cs); // Trying completion again should return false. res = WITH_LOCK(::cs_main, return chainman.MaybeCompleteSnapshotValidation(mock_shutdown)); BOOST_CHECK_EQUAL(res, SnapshotCompletionResult::SKIPPED); // The invalid snapshot path should not have been used. fs::path snapshot_invalid_dir = gArgs.GetDataDirNet() / "chainstate_snapshot_INVALID"; BOOST_CHECK(!fs::exists(snapshot_invalid_dir)); // chainstate_snapshot should still exist. BOOST_CHECK(fs::exists(snapshot_chainstate_dir)); // Test that simulating a shutdown (resetting ChainstateManager) and then performing // chainstate reinitializing successfully cleans up the background-validation // chainstate data, and we end up with a single chainstate that is at tip. ChainstateManager& chainman_restarted = this->SimulateNodeRestart(); BOOST_TEST_MESSAGE("Performing Load/Verify/Activate of chainstate"); // This call reinitializes the chainstates, and should clean up the now unnecessary // background-validation leveldb contents. this->LoadVerifyActivateChainstate(); BOOST_CHECK(!fs::exists(snapshot_invalid_dir)); // chainstate_snapshot should now *not* exist. BOOST_CHECK(!fs::exists(snapshot_chainstate_dir)); const Chainstate& active_cs2 = chainman_restarted.ActiveChainstate(); { LOCK(chainman_restarted.GetMutex()); BOOST_CHECK_EQUAL(chainman_restarted.GetAll().size(), 1); BOOST_CHECK(!chainman_restarted.IsSnapshotActive()); BOOST_CHECK(!chainman_restarted.IsSnapshotValidated()); BOOST_CHECK(active_cs2.m_coinstip_cache_size_bytes > tip_cache_before_complete); BOOST_CHECK(active_cs2.m_coinsdb_cache_size_bytes > db_cache_before_complete); BOOST_CHECK_EQUAL(chainman_restarted.ActiveTip()->GetBlockHash(), snapshot_tip_hash); BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 210); } BOOST_TEST_MESSAGE( "Ensure we can mine blocks on top of the \"new\" IBD chainstate"); mineBlocks(10); { LOCK(chainman_restarted.GetMutex()); BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 220); } } BOOST_FIXTURE_TEST_CASE(chainstatemanager_snapshot_completion_hash_mismatch, SnapshotTestSetup) { auto chainstates = this->SetupSnapshot(); Chainstate& validation_chainstate = *std::get<0>(chainstates); ChainstateManager& chainman = *Assert(m_node.chainman); SnapshotCompletionResult res; auto mock_shutdown = [](bilingual_str msg) {}; // Test tampering with the IBD UTXO set with an extra coin to ensure it causes // snapshot completion to fail. CCoinsViewCache& ibd_coins = WITH_LOCK(::cs_main, return validation_chainstate.CoinsTip()); Coin badcoin; badcoin.out.nValue = InsecureRand32(); badcoin.nHeight = 1; badcoin.out.scriptPubKey.assign(InsecureRandBits(6), 0); uint256 txid = InsecureRand256(); ibd_coins.AddCoin(COutPoint(txid, 0), std::move(badcoin), false); fs::path snapshot_chainstate_dir = gArgs.GetDataDirNet() / "chainstate_snapshot"; BOOST_CHECK(fs::exists(snapshot_chainstate_dir)); res = WITH_LOCK(::cs_main, return chainman.MaybeCompleteSnapshotValidation(mock_shutdown)); BOOST_CHECK_EQUAL(res, SnapshotCompletionResult::HASH_MISMATCH); auto all_chainstates = chainman.GetAll(); BOOST_CHECK_EQUAL(all_chainstates.size(), 1); BOOST_CHECK_EQUAL(all_chainstates[0], &validation_chainstate); BOOST_CHECK_EQUAL(&chainman.ActiveChainstate(), &validation_chainstate); fs::path snapshot_invalid_dir = gArgs.GetDataDirNet() / "chainstate_snapshot_INVALID"; BOOST_CHECK(fs::exists(snapshot_invalid_dir)); // Test that simulating a shutdown (resetting ChainstateManager) and then performing // chainstate reinitializing successfully loads only the fully-validated // chainstate data, and we end up with a single chainstate that is at tip. ChainstateManager& chainman_restarted = this->SimulateNodeRestart(); BOOST_TEST_MESSAGE("Performing Load/Verify/Activate of chainstate"); // This call reinitializes the chainstates, and should clean up the now unnecessary // background-validation leveldb contents. this->LoadVerifyActivateChainstate(); BOOST_CHECK(fs::exists(snapshot_invalid_dir)); BOOST_CHECK(!fs::exists(snapshot_chainstate_dir)); { LOCK(::cs_main); BOOST_CHECK_EQUAL(chainman_restarted.GetAll().size(), 1); BOOST_CHECK(!chainman_restarted.IsSnapshotActive()); BOOST_CHECK(!chainman_restarted.IsSnapshotValidated()); BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 210); } BOOST_TEST_MESSAGE( "Ensure we can mine blocks on top of the \"new\" IBD chainstate"); mineBlocks(10); { LOCK(::cs_main); BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 220); } } BOOST_AUTO_TEST_SUITE_END()