// Copyright (c) 2016-2020 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include #include #if defined(HAVE_CONFIG_H) #include #endif #ifdef WIN32 #ifndef NOMINMAX #define NOMINMAX #endif #include #else #include // for mmap #include // for getrlimit #include // for PAGESIZE #include // for sysconf #endif #include #ifdef ARENA_DEBUG #include #include #endif LockedPoolManager* LockedPoolManager::_instance = nullptr; /*******************************************************************************/ // Utilities // /** Align up to power of 2 */ static inline size_t align_up(size_t x, size_t align) { return (x + align - 1) & ~(align - 1); } /*******************************************************************************/ // Implementation: Arena Arena::Arena(void *base_in, size_t size_in, size_t alignment_in): base(static_cast(base_in)), end(static_cast(base_in) + size_in), alignment(alignment_in) { // Start with one free chunk that covers the entire arena auto it = size_to_free_chunk.emplace(size_in, base); chunks_free.emplace(base, it); chunks_free_end.emplace(base + size_in, it); } Arena::~Arena() { } void* Arena::alloc(size_t size) { // Round to next multiple of alignment size = align_up(size, alignment); // Don't handle zero-sized chunks if (size == 0) return nullptr; // Pick a large enough free-chunk. Returns an iterator pointing to the first element that is not less than key. // This allocation strategy is best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review", // Wilson et. al. 1995, https://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, best-fit and first-fit // policies seem to work well in practice. auto size_ptr_it = size_to_free_chunk.lower_bound(size); if (size_ptr_it == size_to_free_chunk.end()) return nullptr; // Create the used-chunk, taking its space from the end of the free-chunk const size_t size_remaining = size_ptr_it->first - size; auto allocated = chunks_used.emplace(size_ptr_it->second + size_remaining, size).first; chunks_free_end.erase(size_ptr_it->second + size_ptr_it->first); if (size_ptr_it->first == size) { // whole chunk is used up chunks_free.erase(size_ptr_it->second); } else { // still some memory left in the chunk auto it_remaining = size_to_free_chunk.emplace(size_remaining, size_ptr_it->second); chunks_free[size_ptr_it->second] = it_remaining; chunks_free_end.emplace(size_ptr_it->second + size_remaining, it_remaining); } size_to_free_chunk.erase(size_ptr_it); return reinterpret_cast(allocated->first); } void Arena::free(void *ptr) { // Freeing the nullptr pointer is OK. if (ptr == nullptr) { return; } // Remove chunk from used map auto i = chunks_used.find(static_cast(ptr)); if (i == chunks_used.end()) { throw std::runtime_error("Arena: invalid or double free"); } std::pair freed = *i; chunks_used.erase(i); // coalesce freed with previous chunk auto prev = chunks_free_end.find(freed.first); if (prev != chunks_free_end.end()) { freed.first -= prev->second->first; freed.second += prev->second->first; size_to_free_chunk.erase(prev->second); chunks_free_end.erase(prev); } // coalesce freed with chunk after freed auto next = chunks_free.find(freed.first + freed.second); if (next != chunks_free.end()) { freed.second += next->second->first; size_to_free_chunk.erase(next->second); chunks_free.erase(next); } // Add/set space with coalesced free chunk auto it = size_to_free_chunk.emplace(freed.second, freed.first); chunks_free[freed.first] = it; chunks_free_end[freed.first + freed.second] = it; } Arena::Stats Arena::stats() const { Arena::Stats r{ 0, 0, 0, chunks_used.size(), chunks_free.size() }; for (const auto& chunk: chunks_used) r.used += chunk.second; for (const auto& chunk: chunks_free) r.free += chunk.second->first; r.total = r.used + r.free; return r; } #ifdef ARENA_DEBUG static void printchunk(void* base, size_t sz, bool used) { std::cout << "0x" << std::hex << std::setw(16) << std::setfill('0') << base << " 0x" << std::hex << std::setw(16) << std::setfill('0') << sz << " 0x" << used << std::endl; } void Arena::walk() const { for (const auto& chunk: chunks_used) printchunk(chunk.first, chunk.second, true); std::cout << std::endl; for (const auto& chunk: chunks_free) printchunk(chunk.first, chunk.second->first, false); std::cout << std::endl; } #endif /*******************************************************************************/ // Implementation: Win32LockedPageAllocator #ifdef WIN32 /** LockedPageAllocator specialized for Windows. */ class Win32LockedPageAllocator: public LockedPageAllocator { public: Win32LockedPageAllocator(); void* AllocateLocked(size_t len, bool *lockingSuccess) override; void FreeLocked(void* addr, size_t len) override; size_t GetLimit() override; private: size_t page_size; }; Win32LockedPageAllocator::Win32LockedPageAllocator() { // Determine system page size in bytes SYSTEM_INFO sSysInfo; GetSystemInfo(&sSysInfo); page_size = sSysInfo.dwPageSize; } void *Win32LockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess) { len = align_up(len, page_size); void *addr = VirtualAlloc(nullptr, len, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); if (addr) { // VirtualLock is used to attempt to keep keying material out of swap. Note // that it does not provide this as a guarantee, but, in practice, memory // that has been VirtualLock'd almost never gets written to the pagefile // except in rare circumstances where memory is extremely low. *lockingSuccess = VirtualLock(const_cast(addr), len) != 0; } return addr; } void Win32LockedPageAllocator::FreeLocked(void* addr, size_t len) { len = align_up(len, page_size); memory_cleanse(addr, len); VirtualUnlock(const_cast(addr), len); } size_t Win32LockedPageAllocator::GetLimit() { // TODO is there a limit on Windows, how to get it? return std::numeric_limits::max(); } #endif /*******************************************************************************/ // Implementation: PosixLockedPageAllocator #ifndef WIN32 /** LockedPageAllocator specialized for OSes that don't try to be * special snowflakes. */ class PosixLockedPageAllocator: public LockedPageAllocator { public: PosixLockedPageAllocator(); void* AllocateLocked(size_t len, bool *lockingSuccess) override; void FreeLocked(void* addr, size_t len) override; size_t GetLimit() override; private: size_t page_size; }; PosixLockedPageAllocator::PosixLockedPageAllocator() { // Determine system page size in bytes #if defined(PAGESIZE) // defined in limits.h page_size = PAGESIZE; #else // assume some POSIX OS page_size = sysconf(_SC_PAGESIZE); #endif } void *PosixLockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess) { void *addr; len = align_up(len, page_size); addr = mmap(nullptr, len, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0); if (addr == MAP_FAILED) { return nullptr; } if (addr) { *lockingSuccess = mlock(addr, len) == 0; #if defined(MADV_DONTDUMP) // Linux madvise(addr, len, MADV_DONTDUMP); #elif defined(MADV_NOCORE) // FreeBSD madvise(addr, len, MADV_NOCORE); #endif } return addr; } void PosixLockedPageAllocator::FreeLocked(void* addr, size_t len) { len = align_up(len, page_size); memory_cleanse(addr, len); munlock(addr, len); munmap(addr, len); } size_t PosixLockedPageAllocator::GetLimit() { #ifdef RLIMIT_MEMLOCK struct rlimit rlim; if (getrlimit(RLIMIT_MEMLOCK, &rlim) == 0) { if (rlim.rlim_cur != RLIM_INFINITY) { return rlim.rlim_cur; } } #endif return std::numeric_limits::max(); } #endif /*******************************************************************************/ // Implementation: LockedPool LockedPool::LockedPool(std::unique_ptr allocator_in, LockingFailed_Callback lf_cb_in): allocator(std::move(allocator_in)), lf_cb(lf_cb_in), cumulative_bytes_locked(0) { } LockedPool::~LockedPool() { } void* LockedPool::alloc(size_t size) { std::lock_guard lock(mutex); // Don't handle impossible sizes if (size == 0 || size > ARENA_SIZE) return nullptr; // Try allocating from each current arena for (auto &arena: arenas) { void *addr = arena.alloc(size); if (addr) { return addr; } } // If that fails, create a new one if (new_arena(ARENA_SIZE, ARENA_ALIGN)) { return arenas.back().alloc(size); } return nullptr; } void LockedPool::free(void *ptr) { std::lock_guard lock(mutex); // TODO we can do better than this linear search by keeping a map of arena // extents to arena, and looking up the address. for (auto &arena: arenas) { if (arena.addressInArena(ptr)) { arena.free(ptr); return; } } throw std::runtime_error("LockedPool: invalid address not pointing to any arena"); } LockedPool::Stats LockedPool::stats() const { std::lock_guard lock(mutex); LockedPool::Stats r{0, 0, 0, cumulative_bytes_locked, 0, 0}; for (const auto &arena: arenas) { Arena::Stats i = arena.stats(); r.used += i.used; r.free += i.free; r.total += i.total; r.chunks_used += i.chunks_used; r.chunks_free += i.chunks_free; } return r; } bool LockedPool::new_arena(size_t size, size_t align) { bool locked; // If this is the first arena, handle this specially: Cap the upper size // by the process limit. This makes sure that the first arena will at least // be locked. An exception to this is if the process limit is 0: // in this case no memory can be locked at all so we'll skip past this logic. if (arenas.empty()) { size_t limit = allocator->GetLimit(); if (limit > 0) { size = std::min(size, limit); } } void *addr = allocator->AllocateLocked(size, &locked); if (!addr) { return false; } if (locked) { cumulative_bytes_locked += size; } else if (lf_cb) { // Call the locking-failed callback if locking failed if (!lf_cb()) { // If the callback returns false, free the memory and fail, otherwise consider the user warned and proceed. allocator->FreeLocked(addr, size); return false; } } arenas.emplace_back(allocator.get(), addr, size, align); return true; } LockedPool::LockedPageArena::LockedPageArena(LockedPageAllocator *allocator_in, void *base_in, size_t size_in, size_t align_in): Arena(base_in, size_in, align_in), base(base_in), size(size_in), allocator(allocator_in) { } LockedPool::LockedPageArena::~LockedPageArena() { allocator->FreeLocked(base, size); } /*******************************************************************************/ // Implementation: LockedPoolManager // LockedPoolManager::LockedPoolManager(std::unique_ptr allocator_in): LockedPool(std::move(allocator_in), &LockedPoolManager::LockingFailed) { } bool LockedPoolManager::LockingFailed() { // TODO: log something but how? without including util.h return true; } void LockedPoolManager::CreateInstance() { // Using a local static instance guarantees that the object is initialized // when it's first needed and also deinitialized after all objects that use // it are done with it. I can think of one unlikely scenario where we may // have a static deinitialization order/problem, but the check in // LockedPoolManagerBase's destructor helps us detect if that ever happens. #ifdef WIN32 std::unique_ptr allocator(new Win32LockedPageAllocator()); #else std::unique_ptr allocator(new PosixLockedPageAllocator()); #endif static LockedPoolManager instance(std::move(allocator)); LockedPoolManager::_instance = &instance; }