// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2022 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_NET_H #define BITCOIN_NET_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class AddrMan; class BanMan; class CNode; class CScheduler; struct bilingual_str; /** Default for -whitelistrelay. */ static const bool DEFAULT_WHITELISTRELAY = true; /** Default for -whitelistforcerelay. */ static const bool DEFAULT_WHITELISTFORCERELAY = false; /** Time after which to disconnect, after waiting for a ping response (or inactivity). */ static constexpr std::chrono::minutes TIMEOUT_INTERVAL{20}; /** Run the feeler connection loop once every 2 minutes. **/ static constexpr auto FEELER_INTERVAL = 2min; /** Run the extra block-relay-only connection loop once every 5 minutes. **/ static constexpr auto EXTRA_BLOCK_RELAY_ONLY_PEER_INTERVAL = 5min; /** Maximum length of incoming protocol messages (no message over 4 MB is currently acceptable). */ static const unsigned int MAX_PROTOCOL_MESSAGE_LENGTH = 4 * 1000 * 1000; /** Maximum length of the user agent string in `version` message */ static const unsigned int MAX_SUBVERSION_LENGTH = 256; /** Maximum number of automatic outgoing nodes over which we'll relay everything (blocks, tx, addrs, etc) */ static const int MAX_OUTBOUND_FULL_RELAY_CONNECTIONS = 8; /** Maximum number of addnode outgoing nodes */ static const int MAX_ADDNODE_CONNECTIONS = 8; /** Maximum number of block-relay-only outgoing connections */ static const int MAX_BLOCK_RELAY_ONLY_CONNECTIONS = 2; /** Maximum number of feeler connections */ static const int MAX_FEELER_CONNECTIONS = 1; /** -listen default */ static const bool DEFAULT_LISTEN = true; /** The maximum number of peer connections to maintain. */ static const unsigned int DEFAULT_MAX_PEER_CONNECTIONS = 125; /** The default for -maxuploadtarget. 0 = Unlimited */ static const std::string DEFAULT_MAX_UPLOAD_TARGET{"0M"}; /** Default for blocks only*/ static const bool DEFAULT_BLOCKSONLY = false; /** -peertimeout default */ static const int64_t DEFAULT_PEER_CONNECT_TIMEOUT = 60; /** Number of file descriptors required for message capture **/ static const int NUM_FDS_MESSAGE_CAPTURE = 1; static constexpr bool DEFAULT_FORCEDNSSEED{false}; static constexpr bool DEFAULT_DNSSEED{true}; static constexpr bool DEFAULT_FIXEDSEEDS{true}; static const size_t DEFAULT_MAXRECEIVEBUFFER = 5 * 1000; static const size_t DEFAULT_MAXSENDBUFFER = 1 * 1000; typedef int64_t NodeId; struct AddedNodeInfo { std::string strAddedNode; CService resolvedAddress; bool fConnected; bool fInbound; }; class CNodeStats; class CClientUIInterface; struct CSerializedNetMsg { CSerializedNetMsg() = default; CSerializedNetMsg(CSerializedNetMsg&&) = default; CSerializedNetMsg& operator=(CSerializedNetMsg&&) = default; // No implicit copying, only moves. CSerializedNetMsg(const CSerializedNetMsg& msg) = delete; CSerializedNetMsg& operator=(const CSerializedNetMsg&) = delete; CSerializedNetMsg Copy() const { CSerializedNetMsg copy; copy.data = data; copy.m_type = m_type; return copy; } std::vector data; std::string m_type; }; /** * Look up IP addresses from all interfaces on the machine and add them to the * list of local addresses to self-advertise. * The loopback interface is skipped and only the first address from each * interface is used. */ void Discover(); uint16_t GetListenPort(); enum { LOCAL_NONE, // unknown LOCAL_IF, // address a local interface listens on LOCAL_BIND, // address explicit bound to LOCAL_MAPPED, // address reported by UPnP or NAT-PMP LOCAL_MANUAL, // address explicitly specified (-externalip=) LOCAL_MAX }; bool IsPeerAddrLocalGood(CNode *pnode); /** Returns a local address that we should advertise to this peer. */ std::optional GetLocalAddrForPeer(CNode& node); /** * Mark a network as reachable or unreachable (no automatic connects to it) * @note Networks are reachable by default */ void SetReachable(enum Network net, bool reachable); /** @returns true if the network is reachable, false otherwise */ bool IsReachable(enum Network net); /** @returns true if the address is in a reachable network, false otherwise */ bool IsReachable(const CNetAddr& addr); bool AddLocal(const CService& addr, int nScore = LOCAL_NONE); bool AddLocal(const CNetAddr& addr, int nScore = LOCAL_NONE); void RemoveLocal(const CService& addr); bool SeenLocal(const CService& addr); bool IsLocal(const CService& addr); bool GetLocal(CService &addr, const CNetAddr *paddrPeer = nullptr); CService GetLocalAddress(const CNetAddr& addrPeer); CService MaybeFlipIPv6toCJDNS(const CService& service); extern bool fDiscover; extern bool fListen; /** Subversion as sent to the P2P network in `version` messages */ extern std::string strSubVersion; struct LocalServiceInfo { int nScore; uint16_t nPort; }; extern GlobalMutex g_maplocalhost_mutex; extern std::map mapLocalHost GUARDED_BY(g_maplocalhost_mutex); extern const std::string NET_MESSAGE_TYPE_OTHER; using mapMsgTypeSize = std::map; class CNodeStats { public: NodeId nodeid; std::chrono::seconds m_last_send; std::chrono::seconds m_last_recv; std::chrono::seconds m_last_tx_time; std::chrono::seconds m_last_block_time; std::chrono::seconds m_connected; int64_t nTimeOffset; std::string m_addr_name; int nVersion; std::string cleanSubVer; bool fInbound; bool m_bip152_highbandwidth_to; bool m_bip152_highbandwidth_from; int m_starting_height; uint64_t nSendBytes; mapMsgTypeSize mapSendBytesPerMsgType; uint64_t nRecvBytes; mapMsgTypeSize mapRecvBytesPerMsgType; NetPermissionFlags m_permission_flags; std::chrono::microseconds m_last_ping_time; std::chrono::microseconds m_min_ping_time; // Our address, as reported by the peer std::string addrLocal; // Address of this peer CAddress addr; // Bind address of our side of the connection CAddress addrBind; // Network the peer connected through Network m_network; uint32_t m_mapped_as; ConnectionType m_conn_type; }; /** Transport protocol agnostic message container. * Ideally it should only contain receive time, payload, * type and size. */ class CNetMessage { public: CDataStream m_recv; //!< received message data std::chrono::microseconds m_time{0}; //!< time of message receipt uint32_t m_message_size{0}; //!< size of the payload uint32_t m_raw_message_size{0}; //!< used wire size of the message (including header/checksum) std::string m_type; CNetMessage(CDataStream&& recv_in) : m_recv(std::move(recv_in)) {} // Only one CNetMessage object will exist for the same message on either // the receive or processing queue. For performance reasons we therefore // delete the copy constructor and assignment operator to avoid the // possibility of copying CNetMessage objects. CNetMessage(CNetMessage&&) = default; CNetMessage(const CNetMessage&) = delete; CNetMessage& operator=(CNetMessage&&) = default; CNetMessage& operator=(const CNetMessage&) = delete; void SetVersion(int nVersionIn) { m_recv.SetVersion(nVersionIn); } }; /** The TransportDeserializer takes care of holding and deserializing the * network receive buffer. It can deserialize the network buffer into a * transport protocol agnostic CNetMessage (message type & payload) */ class TransportDeserializer { public: // returns true if the current deserialization is complete virtual bool Complete() const = 0; // set the serialization context version virtual void SetVersion(int version) = 0; /** read and deserialize data, advances msg_bytes data pointer */ virtual int Read(Span& msg_bytes) = 0; // decomposes a message from the context virtual CNetMessage GetMessage(std::chrono::microseconds time, bool& reject_message) = 0; virtual ~TransportDeserializer() {} }; class V1TransportDeserializer final : public TransportDeserializer { private: const CChainParams& m_chain_params; const NodeId m_node_id; // Only for logging mutable CHash256 hasher; mutable uint256 data_hash; bool in_data; // parsing header (false) or data (true) CDataStream hdrbuf; // partially received header CMessageHeader hdr; // complete header CDataStream vRecv; // received message data unsigned int nHdrPos; unsigned int nDataPos; const uint256& GetMessageHash() const; int readHeader(Span msg_bytes); int readData(Span msg_bytes); void Reset() { vRecv.clear(); hdrbuf.clear(); hdrbuf.resize(24); in_data = false; nHdrPos = 0; nDataPos = 0; data_hash.SetNull(); hasher.Reset(); } public: V1TransportDeserializer(const CChainParams& chain_params, const NodeId node_id, int nTypeIn, int nVersionIn) : m_chain_params(chain_params), m_node_id(node_id), hdrbuf(nTypeIn, nVersionIn), vRecv(nTypeIn, nVersionIn) { Reset(); } bool Complete() const override { if (!in_data) return false; return (hdr.nMessageSize == nDataPos); } void SetVersion(int nVersionIn) override { hdrbuf.SetVersion(nVersionIn); vRecv.SetVersion(nVersionIn); } int Read(Span& msg_bytes) override { int ret = in_data ? readData(msg_bytes) : readHeader(msg_bytes); if (ret < 0) { Reset(); } else { msg_bytes = msg_bytes.subspan(ret); } return ret; } CNetMessage GetMessage(std::chrono::microseconds time, bool& reject_message) override; }; /** The TransportSerializer prepares messages for the network transport */ class TransportSerializer { public: // prepare message for transport (header construction, error-correction computation, payload encryption, etc.) virtual void prepareForTransport(CSerializedNetMsg& msg, std::vector& header) const = 0; virtual ~TransportSerializer() {} }; class V1TransportSerializer : public TransportSerializer { public: void prepareForTransport(CSerializedNetMsg& msg, std::vector& header) const override; }; struct CNodeOptions { NetPermissionFlags permission_flags = NetPermissionFlags::None; std::unique_ptr i2p_sam_session = nullptr; bool prefer_evict = false; size_t recv_flood_size{DEFAULT_MAXRECEIVEBUFFER * 1000}; }; /** Information about a peer */ class CNode { public: const std::unique_ptr m_deserializer; // Used only by SocketHandler thread const std::unique_ptr m_serializer; const NetPermissionFlags m_permission_flags; /** * Socket used for communication with the node. * May not own a Sock object (after `CloseSocketDisconnect()` or during tests). * `shared_ptr` (instead of `unique_ptr`) is used to avoid premature close of * the underlying file descriptor by one thread while another thread is * poll(2)-ing it for activity. * @see https://github.com/bitcoin/bitcoin/issues/21744 for details. */ std::shared_ptr m_sock GUARDED_BY(m_sock_mutex); /** Total size of all vSendMsg entries */ size_t nSendSize GUARDED_BY(cs_vSend){0}; /** Offset inside the first vSendMsg already sent */ size_t nSendOffset GUARDED_BY(cs_vSend){0}; uint64_t nSendBytes GUARDED_BY(cs_vSend){0}; std::deque> vSendMsg GUARDED_BY(cs_vSend); Mutex cs_vSend; Mutex m_sock_mutex; Mutex cs_vRecv; uint64_t nRecvBytes GUARDED_BY(cs_vRecv){0}; std::atomic m_last_send{0s}; std::atomic m_last_recv{0s}; //! Unix epoch time at peer connection const std::chrono::seconds m_connected; std::atomic nTimeOffset{0}; // Address of this peer const CAddress addr; // Bind address of our side of the connection const CAddress addrBind; const std::string m_addr_name; //! Whether this peer is an inbound onion, i.e. connected via our Tor onion service. const bool m_inbound_onion; std::atomic nVersion{0}; Mutex m_subver_mutex; /** * cleanSubVer is a sanitized string of the user agent byte array we read * from the wire. This cleaned string can safely be logged or displayed. */ std::string cleanSubVer GUARDED_BY(m_subver_mutex){}; const bool m_prefer_evict{false}; // This peer is preferred for eviction. bool HasPermission(NetPermissionFlags permission) const { return NetPermissions::HasFlag(m_permission_flags, permission); } /** fSuccessfullyConnected is set to true on receiving VERACK from the peer. */ std::atomic_bool fSuccessfullyConnected{false}; // Setting fDisconnect to true will cause the node to be disconnected the // next time DisconnectNodes() runs std::atomic_bool fDisconnect{false}; CSemaphoreGrant grantOutbound; std::atomic nRefCount{0}; const uint64_t nKeyedNetGroup; std::atomic_bool fPauseRecv{false}; std::atomic_bool fPauseSend{false}; const ConnectionType m_conn_type; /** Move all messages from the received queue to the processing queue. */ void MarkReceivedMsgsForProcessing() EXCLUSIVE_LOCKS_REQUIRED(!m_msg_process_queue_mutex); /** Poll the next message from the processing queue of this connection. * * Returns std::nullopt if the processing queue is empty, or a pair * consisting of the message and a bool that indicates if the processing * queue has more entries. */ std::optional> PollMessage() EXCLUSIVE_LOCKS_REQUIRED(!m_msg_process_queue_mutex); /** Account for the total size of a sent message in the per msg type connection stats. */ void AccountForSentBytes(const std::string& msg_type, size_t sent_bytes) EXCLUSIVE_LOCKS_REQUIRED(cs_vSend) { mapSendBytesPerMsgType[msg_type] += sent_bytes; } bool IsOutboundOrBlockRelayConn() const { switch (m_conn_type) { case ConnectionType::OUTBOUND_FULL_RELAY: case ConnectionType::BLOCK_RELAY: return true; case ConnectionType::INBOUND: case ConnectionType::MANUAL: case ConnectionType::ADDR_FETCH: case ConnectionType::FEELER: return false; } // no default case, so the compiler can warn about missing cases assert(false); } bool IsFullOutboundConn() const { return m_conn_type == ConnectionType::OUTBOUND_FULL_RELAY; } bool IsManualConn() const { return m_conn_type == ConnectionType::MANUAL; } bool IsBlockOnlyConn() const { return m_conn_type == ConnectionType::BLOCK_RELAY; } bool IsFeelerConn() const { return m_conn_type == ConnectionType::FEELER; } bool IsAddrFetchConn() const { return m_conn_type == ConnectionType::ADDR_FETCH; } bool IsInboundConn() const { return m_conn_type == ConnectionType::INBOUND; } bool ExpectServicesFromConn() const { switch (m_conn_type) { case ConnectionType::INBOUND: case ConnectionType::MANUAL: case ConnectionType::FEELER: return false; case ConnectionType::OUTBOUND_FULL_RELAY: case ConnectionType::BLOCK_RELAY: case ConnectionType::ADDR_FETCH: return true; } // no default case, so the compiler can warn about missing cases assert(false); } /** * Get network the peer connected through. * * Returns Network::NET_ONION for *inbound* onion connections, * and CNetAddr::GetNetClass() otherwise. The latter cannot be used directly * because it doesn't detect the former, and it's not the responsibility of * the CNetAddr class to know the actual network a peer is connected through. * * @return network the peer connected through. */ Network ConnectedThroughNetwork() const; // We selected peer as (compact blocks) high-bandwidth peer (BIP152) std::atomic m_bip152_highbandwidth_to{false}; // Peer selected us as (compact blocks) high-bandwidth peer (BIP152) std::atomic m_bip152_highbandwidth_from{false}; /** Whether this peer provides all services that we want. Used for eviction decisions */ std::atomic_bool m_has_all_wanted_services{false}; /** Whether we should relay transactions to this peer. This only changes * from false to true. It will never change back to false. */ std::atomic_bool m_relays_txs{false}; /** Whether this peer has loaded a bloom filter. Used only in inbound * eviction logic. */ std::atomic_bool m_bloom_filter_loaded{false}; /** UNIX epoch time of the last block received from this peer that we had * not yet seen (e.g. not already received from another peer), that passed * preliminary validity checks and was saved to disk, even if we don't * connect the block or it eventually fails connection. Used as an inbound * peer eviction criterium in CConnman::AttemptToEvictConnection. */ std::atomic m_last_block_time{0s}; /** UNIX epoch time of the last transaction received from this peer that we * had not yet seen (e.g. not already received from another peer) and that * was accepted into our mempool. Used as an inbound peer eviction criterium * in CConnman::AttemptToEvictConnection. */ std::atomic m_last_tx_time{0s}; /** Last measured round-trip time. Used only for RPC/GUI stats/debugging.*/ std::atomic m_last_ping_time{0us}; /** Lowest measured round-trip time. Used as an inbound peer eviction * criterium in CConnman::AttemptToEvictConnection. */ std::atomic m_min_ping_time{std::chrono::microseconds::max()}; CNode(NodeId id, std::shared_ptr sock, const CAddress& addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress& addrBindIn, const std::string& addrNameIn, ConnectionType conn_type_in, bool inbound_onion, CNodeOptions&& node_opts = {}); CNode(const CNode&) = delete; CNode& operator=(const CNode&) = delete; NodeId GetId() const { return id; } uint64_t GetLocalNonce() const { return nLocalHostNonce; } int GetRefCount() const { assert(nRefCount >= 0); return nRefCount; } /** * Receive bytes from the buffer and deserialize them into messages. * * @param[in] msg_bytes The raw data * @param[out] complete Set True if at least one message has been * deserialized and is ready to be processed * @return True if the peer should stay connected, * False if the peer should be disconnected from. */ bool ReceiveMsgBytes(Span msg_bytes, bool& complete) EXCLUSIVE_LOCKS_REQUIRED(!cs_vRecv); void SetCommonVersion(int greatest_common_version) { Assume(m_greatest_common_version == INIT_PROTO_VERSION); m_greatest_common_version = greatest_common_version; } int GetCommonVersion() const { return m_greatest_common_version; } CService GetAddrLocal() const EXCLUSIVE_LOCKS_REQUIRED(!m_addr_local_mutex); //! May not be called more than once void SetAddrLocal(const CService& addrLocalIn) EXCLUSIVE_LOCKS_REQUIRED(!m_addr_local_mutex); CNode* AddRef() { nRefCount++; return this; } void Release() { nRefCount--; } void CloseSocketDisconnect() EXCLUSIVE_LOCKS_REQUIRED(!m_sock_mutex); void CopyStats(CNodeStats& stats) EXCLUSIVE_LOCKS_REQUIRED(!m_subver_mutex, !m_addr_local_mutex, !cs_vSend, !cs_vRecv); std::string ConnectionTypeAsString() const { return ::ConnectionTypeAsString(m_conn_type); } /** A ping-pong round trip has completed successfully. Update latest and minimum ping times. */ void PongReceived(std::chrono::microseconds ping_time) { m_last_ping_time = ping_time; m_min_ping_time = std::min(m_min_ping_time.load(), ping_time); } private: const NodeId id; const uint64_t nLocalHostNonce; std::atomic m_greatest_common_version{INIT_PROTO_VERSION}; const size_t m_recv_flood_size; std::list vRecvMsg; // Used only by SocketHandler thread Mutex m_msg_process_queue_mutex; std::list m_msg_process_queue GUARDED_BY(m_msg_process_queue_mutex); size_t m_msg_process_queue_size GUARDED_BY(m_msg_process_queue_mutex){0}; // Our address, as reported by the peer CService addrLocal GUARDED_BY(m_addr_local_mutex); mutable Mutex m_addr_local_mutex; mapMsgTypeSize mapSendBytesPerMsgType GUARDED_BY(cs_vSend); mapMsgTypeSize mapRecvBytesPerMsgType GUARDED_BY(cs_vRecv); /** * If an I2P session is created per connection (for outbound transient I2P * connections) then it is stored here so that it can be destroyed when the * socket is closed. I2P sessions involve a data/transport socket (in `m_sock`) * and a control socket (in `m_i2p_sam_session`). For transient sessions, once * the data socket is closed, the control socket is not going to be used anymore * and is just taking up resources. So better close it as soon as `m_sock` is * closed. * Otherwise this unique_ptr is empty. */ std::unique_ptr m_i2p_sam_session GUARDED_BY(m_sock_mutex); }; /** * Interface for message handling */ class NetEventsInterface { public: /** Mutex for anything that is only accessed via the msg processing thread */ static Mutex g_msgproc_mutex; /** Initialize a peer (setup state, queue any initial messages) */ virtual void InitializeNode(CNode& node, ServiceFlags our_services) = 0; /** Handle removal of a peer (clear state) */ virtual void FinalizeNode(const CNode& node) = 0; /** * Process protocol messages received from a given node * * @param[in] pnode The node which we have received messages from. * @param[in] interrupt Interrupt condition for processing threads * @return True if there is more work to be done */ virtual bool ProcessMessages(CNode* pnode, std::atomic& interrupt) EXCLUSIVE_LOCKS_REQUIRED(g_msgproc_mutex) = 0; /** * Send queued protocol messages to a given node. * * @param[in] pnode The node which we are sending messages to. * @return True if there is more work to be done */ virtual bool SendMessages(CNode* pnode) EXCLUSIVE_LOCKS_REQUIRED(g_msgproc_mutex) = 0; protected: /** * Protected destructor so that instances can only be deleted by derived classes. * If that restriction is no longer desired, this should be made public and virtual. */ ~NetEventsInterface() = default; }; class CConnman { public: struct Options { ServiceFlags nLocalServices = NODE_NONE; int nMaxConnections = 0; int m_max_outbound_full_relay = 0; int m_max_outbound_block_relay = 0; int nMaxAddnode = 0; int nMaxFeeler = 0; CClientUIInterface* uiInterface = nullptr; NetEventsInterface* m_msgproc = nullptr; BanMan* m_banman = nullptr; unsigned int nSendBufferMaxSize = 0; unsigned int nReceiveFloodSize = 0; uint64_t nMaxOutboundLimit = 0; int64_t m_peer_connect_timeout = DEFAULT_PEER_CONNECT_TIMEOUT; std::vector vSeedNodes; std::vector vWhitelistedRange; std::vector vWhiteBinds; std::vector vBinds; std::vector onion_binds; /// True if the user did not specify -bind= or -whitebind= and thus /// we should bind on `0.0.0.0` (IPv4) and `::` (IPv6). bool bind_on_any; bool m_use_addrman_outgoing = true; std::vector m_specified_outgoing; std::vector m_added_nodes; bool m_i2p_accept_incoming; }; void Init(const Options& connOptions) EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex, !m_total_bytes_sent_mutex) { AssertLockNotHeld(m_total_bytes_sent_mutex); nLocalServices = connOptions.nLocalServices; nMaxConnections = connOptions.nMaxConnections; m_max_outbound_full_relay = std::min(connOptions.m_max_outbound_full_relay, connOptions.nMaxConnections); m_max_outbound_block_relay = connOptions.m_max_outbound_block_relay; m_use_addrman_outgoing = connOptions.m_use_addrman_outgoing; nMaxAddnode = connOptions.nMaxAddnode; nMaxFeeler = connOptions.nMaxFeeler; m_max_outbound = m_max_outbound_full_relay + m_max_outbound_block_relay + nMaxFeeler; m_client_interface = connOptions.uiInterface; m_banman = connOptions.m_banman; m_msgproc = connOptions.m_msgproc; nSendBufferMaxSize = connOptions.nSendBufferMaxSize; nReceiveFloodSize = connOptions.nReceiveFloodSize; m_peer_connect_timeout = std::chrono::seconds{connOptions.m_peer_connect_timeout}; { LOCK(m_total_bytes_sent_mutex); nMaxOutboundLimit = connOptions.nMaxOutboundLimit; } vWhitelistedRange = connOptions.vWhitelistedRange; { LOCK(m_added_nodes_mutex); m_added_nodes = connOptions.m_added_nodes; } m_onion_binds = connOptions.onion_binds; } CConnman(uint64_t seed0, uint64_t seed1, AddrMan& addrman, const NetGroupManager& netgroupman, bool network_active = true); ~CConnman(); bool Start(CScheduler& scheduler, const Options& options) EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !m_added_nodes_mutex, !m_addr_fetches_mutex, !mutexMsgProc); void StopThreads(); void StopNodes(); void Stop() { StopThreads(); StopNodes(); }; void Interrupt() EXCLUSIVE_LOCKS_REQUIRED(!mutexMsgProc); bool GetNetworkActive() const { return fNetworkActive; }; bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; }; void SetNetworkActive(bool active); void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant* grantOutbound, const char* strDest, ConnectionType conn_type) EXCLUSIVE_LOCKS_REQUIRED(!m_unused_i2p_sessions_mutex); bool CheckIncomingNonce(uint64_t nonce); bool ForNode(NodeId id, std::function func); void PushMessage(CNode* pnode, CSerializedNetMsg&& msg) EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex); using NodeFn = std::function; void ForEachNode(const NodeFn& func) { LOCK(m_nodes_mutex); for (auto&& node : m_nodes) { if (NodeFullyConnected(node)) func(node); } }; void ForEachNode(const NodeFn& func) const { LOCK(m_nodes_mutex); for (auto&& node : m_nodes) { if (NodeFullyConnected(node)) func(node); } }; // Addrman functions /** * Return all or many randomly selected addresses, optionally by network. * * @param[in] max_addresses Maximum number of addresses to return (0 = all). * @param[in] max_pct Maximum percentage of addresses to return (0 = all). * @param[in] network Select only addresses of this network (nullopt = all). */ std::vector GetAddresses(size_t max_addresses, size_t max_pct, std::optional network) const; /** * Cache is used to minimize topology leaks, so it should * be used for all non-trusted calls, for example, p2p. * A non-malicious call (from RPC or a peer with addr permission) should * call the function without a parameter to avoid using the cache. */ std::vector GetAddresses(CNode& requestor, size_t max_addresses, size_t max_pct); // This allows temporarily exceeding m_max_outbound_full_relay, with the goal of finding // a peer that is better than all our current peers. void SetTryNewOutboundPeer(bool flag); bool GetTryNewOutboundPeer() const; void StartExtraBlockRelayPeers(); // Return the number of outbound peers we have in excess of our target (eg, // if we previously called SetTryNewOutboundPeer(true), and have since set // to false, we may have extra peers that we wish to disconnect). This may // return a value less than (num_outbound_connections - num_outbound_slots) // in cases where some outbound connections are not yet fully connected, or // not yet fully disconnected. int GetExtraFullOutboundCount() const; // Count the number of block-relay-only peers we have over our limit. int GetExtraBlockRelayCount() const; bool AddNode(const std::string& node) EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex); bool RemoveAddedNode(const std::string& node) EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex); std::vector GetAddedNodeInfo() const EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex); /** * Attempts to open a connection. Currently only used from tests. * * @param[in] address Address of node to try connecting to * @param[in] conn_type ConnectionType::OUTBOUND, ConnectionType::BLOCK_RELAY, * ConnectionType::ADDR_FETCH or ConnectionType::FEELER * @return bool Returns false if there are no available * slots for this connection: * - conn_type not a supported ConnectionType * - Max total outbound connection capacity filled * - Max connection capacity for type is filled */ bool AddConnection(const std::string& address, ConnectionType conn_type) EXCLUSIVE_LOCKS_REQUIRED(!m_unused_i2p_sessions_mutex); size_t GetNodeCount(ConnectionDirection) const; void GetNodeStats(std::vector& vstats) const; bool DisconnectNode(const std::string& node); bool DisconnectNode(const CSubNet& subnet); bool DisconnectNode(const CNetAddr& addr); bool DisconnectNode(NodeId id); //! Used to convey which local services we are offering peers during node //! connection. //! //! The data returned by this is used in CNode construction, //! which is used to advertise which services we are offering //! that peer during `net_processing.cpp:PushNodeVersion()`. ServiceFlags GetLocalServices() const; uint64_t GetMaxOutboundTarget() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex); std::chrono::seconds GetMaxOutboundTimeframe() const; //! check if the outbound target is reached //! if param historicalBlockServingLimit is set true, the function will //! response true if the limit for serving historical blocks has been reached bool OutboundTargetReached(bool historicalBlockServingLimit) const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex); //! response the bytes left in the current max outbound cycle //! in case of no limit, it will always response 0 uint64_t GetOutboundTargetBytesLeft() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex); std::chrono::seconds GetMaxOutboundTimeLeftInCycle() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex); uint64_t GetTotalBytesRecv() const; uint64_t GetTotalBytesSent() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex); /** Get a unique deterministic randomizer. */ CSipHasher GetDeterministicRandomizer(uint64_t id) const; void WakeMessageHandler() EXCLUSIVE_LOCKS_REQUIRED(!mutexMsgProc); /** Return true if we should disconnect the peer for failing an inactivity check. */ bool ShouldRunInactivityChecks(const CNode& node, std::chrono::seconds now) const; private: struct ListenSocket { public: std::shared_ptr sock; inline void AddSocketPermissionFlags(NetPermissionFlags& flags) const { NetPermissions::AddFlag(flags, m_permissions); } ListenSocket(std::shared_ptr sock_, NetPermissionFlags permissions_) : sock{sock_}, m_permissions{permissions_} { } private: NetPermissionFlags m_permissions; }; //! returns the time left in the current max outbound cycle //! in case of no limit, it will always return 0 std::chrono::seconds GetMaxOutboundTimeLeftInCycle_() const EXCLUSIVE_LOCKS_REQUIRED(m_total_bytes_sent_mutex); bool BindListenPort(const CService& bindAddr, bilingual_str& strError, NetPermissionFlags permissions); bool Bind(const CService& addr, unsigned int flags, NetPermissionFlags permissions); bool InitBinds(const Options& options); void ThreadOpenAddedConnections() EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex, !m_unused_i2p_sessions_mutex); void AddAddrFetch(const std::string& strDest) EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex); void ProcessAddrFetch() EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex, !m_unused_i2p_sessions_mutex); void ThreadOpenConnections(std::vector connect) EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex, !m_added_nodes_mutex, !m_nodes_mutex, !m_unused_i2p_sessions_mutex); void ThreadMessageHandler() EXCLUSIVE_LOCKS_REQUIRED(!mutexMsgProc); void ThreadI2PAcceptIncoming(); void AcceptConnection(const ListenSocket& hListenSocket); /** * Create a `CNode` object from a socket that has just been accepted and add the node to * the `m_nodes` member. * @param[in] sock Connected socket to communicate with the peer. * @param[in] permission_flags The peer's permissions. * @param[in] addr_bind The address and port at our side of the connection. * @param[in] addr The address and port at the peer's side of the connection. */ void CreateNodeFromAcceptedSocket(std::unique_ptr&& sock, NetPermissionFlags permission_flags, const CAddress& addr_bind, const CAddress& addr); void DisconnectNodes(); void NotifyNumConnectionsChanged(); /** Return true if the peer is inactive and should be disconnected. */ bool InactivityCheck(const CNode& node) const; /** * Generate a collection of sockets to check for IO readiness. * @param[in] nodes Select from these nodes' sockets. * @return sockets to check for readiness */ Sock::EventsPerSock GenerateWaitSockets(Span nodes); /** * Check connected and listening sockets for IO readiness and process them accordingly. */ void SocketHandler() EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !mutexMsgProc); /** * Do the read/write for connected sockets that are ready for IO. * @param[in] nodes Nodes to process. The socket of each node is checked against `what`. * @param[in] events_per_sock Sockets that are ready for IO. */ void SocketHandlerConnected(const std::vector& nodes, const Sock::EventsPerSock& events_per_sock) EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !mutexMsgProc); /** * Accept incoming connections, one from each read-ready listening socket. * @param[in] events_per_sock Sockets that are ready for IO. */ void SocketHandlerListening(const Sock::EventsPerSock& events_per_sock); void ThreadSocketHandler() EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !mutexMsgProc); void ThreadDNSAddressSeed() EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex, !m_nodes_mutex); uint64_t CalculateKeyedNetGroup(const CAddress& ad) const; CNode* FindNode(const CNetAddr& ip); CNode* FindNode(const CSubNet& subNet); CNode* FindNode(const std::string& addrName); CNode* FindNode(const CService& addr); /** * Determine whether we're already connected to a given address, in order to * avoid initiating duplicate connections. */ bool AlreadyConnectedToAddress(const CAddress& addr); bool AttemptToEvictConnection(); CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type) EXCLUSIVE_LOCKS_REQUIRED(!m_unused_i2p_sessions_mutex); void AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const; void DeleteNode(CNode* pnode); NodeId GetNewNodeId(); size_t SocketSendData(CNode& node) const EXCLUSIVE_LOCKS_REQUIRED(node.cs_vSend); void DumpAddresses(); // Network stats void RecordBytesRecv(uint64_t bytes); void RecordBytesSent(uint64_t bytes) EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex); /** Return reachable networks for which we have no addresses in addrman and therefore may require loading fixed seeds. */ std::unordered_set GetReachableEmptyNetworks() const; /** * Return vector of current BLOCK_RELAY peers. */ std::vector GetCurrentBlockRelayOnlyConns() const; // Whether the node should be passed out in ForEach* callbacks static bool NodeFullyConnected(const CNode* pnode); // Network usage totals mutable Mutex m_total_bytes_sent_mutex; std::atomic nTotalBytesRecv{0}; uint64_t nTotalBytesSent GUARDED_BY(m_total_bytes_sent_mutex) {0}; // outbound limit & stats uint64_t nMaxOutboundTotalBytesSentInCycle GUARDED_BY(m_total_bytes_sent_mutex) {0}; std::chrono::seconds nMaxOutboundCycleStartTime GUARDED_BY(m_total_bytes_sent_mutex) {0}; uint64_t nMaxOutboundLimit GUARDED_BY(m_total_bytes_sent_mutex); // P2P timeout in seconds std::chrono::seconds m_peer_connect_timeout; // Whitelisted ranges. Any node connecting from these is automatically // whitelisted (as well as those connecting to whitelisted binds). std::vector vWhitelistedRange; unsigned int nSendBufferMaxSize{0}; unsigned int nReceiveFloodSize{0}; std::vector vhListenSocket; std::atomic fNetworkActive{true}; bool fAddressesInitialized{false}; AddrMan& addrman; const NetGroupManager& m_netgroupman; std::deque m_addr_fetches GUARDED_BY(m_addr_fetches_mutex); Mutex m_addr_fetches_mutex; std::vector m_added_nodes GUARDED_BY(m_added_nodes_mutex); mutable Mutex m_added_nodes_mutex; std::vector m_nodes GUARDED_BY(m_nodes_mutex); std::list m_nodes_disconnected; mutable RecursiveMutex m_nodes_mutex; std::atomic nLastNodeId{0}; unsigned int nPrevNodeCount{0}; /** * Cache responses to addr requests to minimize privacy leak. * Attack example: scraping addrs in real-time may allow an attacker * to infer new connections of the victim by detecting new records * with fresh timestamps (per self-announcement). */ struct CachedAddrResponse { std::vector m_addrs_response_cache; std::chrono::microseconds m_cache_entry_expiration{0}; }; /** * Addr responses stored in different caches * per (network, local socket) prevent cross-network node identification. * If a node for example is multi-homed under Tor and IPv6, * a single cache (or no cache at all) would let an attacker * to easily detect that it is the same node by comparing responses. * Indexing by local socket prevents leakage when a node has multiple * listening addresses on the same network. * * The used memory equals to 1000 CAddress records (or around 40 bytes) per * distinct Network (up to 5) we have/had an inbound peer from, * resulting in at most ~196 KB. Every separate local socket may * add up to ~196 KB extra. */ std::map m_addr_response_caches; /** * Services this node offers. * * This data is replicated in each Peer instance we create. * * This data is not marked const, but after being set it should not * change. * * \sa Peer::our_services */ ServiceFlags nLocalServices; std::unique_ptr semOutbound; std::unique_ptr semAddnode; int nMaxConnections; // How many full-relay (tx, block, addr) outbound peers we want int m_max_outbound_full_relay; // How many block-relay only outbound peers we want // We do not relay tx or addr messages with these peers int m_max_outbound_block_relay; int nMaxAddnode; int nMaxFeeler; int m_max_outbound; bool m_use_addrman_outgoing; CClientUIInterface* m_client_interface; NetEventsInterface* m_msgproc; /** Pointer to this node's banman. May be nullptr - check existence before dereferencing. */ BanMan* m_banman; /** * Addresses that were saved during the previous clean shutdown. We'll * attempt to make block-relay-only connections to them. */ std::vector m_anchors; /** SipHasher seeds for deterministic randomness */ const uint64_t nSeed0, nSeed1; /** flag for waking the message processor. */ bool fMsgProcWake GUARDED_BY(mutexMsgProc); std::condition_variable condMsgProc; Mutex mutexMsgProc; std::atomic flagInterruptMsgProc{false}; /** * This is signaled when network activity should cease. * A pointer to it is saved in `m_i2p_sam_session`, so make sure that * the lifetime of `interruptNet` is not shorter than * the lifetime of `m_i2p_sam_session`. */ CThreadInterrupt interruptNet; /** * I2P SAM session. * Used to accept incoming and make outgoing I2P connections from a persistent * address. */ std::unique_ptr m_i2p_sam_session; std::thread threadDNSAddressSeed; std::thread threadSocketHandler; std::thread threadOpenAddedConnections; std::thread threadOpenConnections; std::thread threadMessageHandler; std::thread threadI2PAcceptIncoming; /** flag for deciding to connect to an extra outbound peer, * in excess of m_max_outbound_full_relay * This takes the place of a feeler connection */ std::atomic_bool m_try_another_outbound_peer; /** flag for initiating extra block-relay-only peer connections. * this should only be enabled after initial chain sync has occurred, * as these connections are intended to be short-lived and low-bandwidth. */ std::atomic_bool m_start_extra_block_relay_peers{false}; /** * A vector of -bind=
:=onion arguments each of which is * an address and port that are designated for incoming Tor connections. */ std::vector m_onion_binds; /** * Mutex protecting m_i2p_sam_sessions. */ Mutex m_unused_i2p_sessions_mutex; /** * A pool of created I2P SAM transient sessions that should be used instead * of creating new ones in order to reduce the load on the I2P network. * Creating a session in I2P is not cheap, thus if this is not empty, then * pick an entry from it instead of creating a new session. If connecting to * a host fails, then the created session is put to this pool for reuse. */ std::queue> m_unused_i2p_sessions GUARDED_BY(m_unused_i2p_sessions_mutex); /** * Cap on the size of `m_unused_i2p_sessions`, to ensure it does not * unexpectedly use too much memory. */ static constexpr size_t MAX_UNUSED_I2P_SESSIONS_SIZE{10}; /** * RAII helper to atomically create a copy of `m_nodes` and add a reference * to each of the nodes. The nodes are released when this object is destroyed. */ class NodesSnapshot { public: explicit NodesSnapshot(const CConnman& connman, bool shuffle) { { LOCK(connman.m_nodes_mutex); m_nodes_copy = connman.m_nodes; for (auto& node : m_nodes_copy) { node->AddRef(); } } if (shuffle) { Shuffle(m_nodes_copy.begin(), m_nodes_copy.end(), FastRandomContext{}); } } ~NodesSnapshot() { for (auto& node : m_nodes_copy) { node->Release(); } } const std::vector& Nodes() const { return m_nodes_copy; } private: std::vector m_nodes_copy; }; friend struct CConnmanTest; friend struct ConnmanTestMsg; }; /** Dump binary message to file, with timestamp */ void CaptureMessageToFile(const CAddress& addr, const std::string& msg_type, Span data, bool is_incoming); /** Defaults to `CaptureMessageToFile()`, but can be overridden by unit tests. */ extern std::function data, bool is_incoming)> CaptureMessage; #endif // BITCOIN_NET_H