// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2020 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #if defined(HAVE_CONFIG_H) #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef WIN32 #include #else #include #endif #if HAVE_DECL_GETIFADDRS && HAVE_DECL_FREEIFADDRS #include #endif #ifdef USE_POLL #include #endif #include #include #include #include #include #include #include /** Maximum number of block-relay-only anchor connections */ static constexpr size_t MAX_BLOCK_RELAY_ONLY_ANCHORS = 2; static_assert (MAX_BLOCK_RELAY_ONLY_ANCHORS <= static_cast(MAX_BLOCK_RELAY_ONLY_CONNECTIONS), "MAX_BLOCK_RELAY_ONLY_ANCHORS must not exceed MAX_BLOCK_RELAY_ONLY_CONNECTIONS."); /** Anchor IP address database file name */ const char* const ANCHORS_DATABASE_FILENAME = "anchors.dat"; // How often to dump addresses to peers.dat static constexpr std::chrono::minutes DUMP_PEERS_INTERVAL{15}; /** Number of DNS seeds to query when the number of connections is low. */ static constexpr int DNSSEEDS_TO_QUERY_AT_ONCE = 3; /** How long to delay before querying DNS seeds * * If we have more than THRESHOLD entries in addrman, then it's likely * that we got those addresses from having previously connected to the P2P * network, and that we'll be able to successfully reconnect to the P2P * network via contacting one of them. So if that's the case, spend a * little longer trying to connect to known peers before querying the * DNS seeds. */ static constexpr std::chrono::seconds DNSSEEDS_DELAY_FEW_PEERS{11}; static constexpr std::chrono::minutes DNSSEEDS_DELAY_MANY_PEERS{5}; static constexpr int DNSSEEDS_DELAY_PEER_THRESHOLD = 1000; // "many" vs "few" peers /** The default timeframe for -maxuploadtarget. 1 day. */ static constexpr std::chrono::seconds MAX_UPLOAD_TIMEFRAME{60 * 60 * 24}; // We add a random period time (0 to 1 seconds) to feeler connections to prevent synchronization. #define FEELER_SLEEP_WINDOW 1 /** Used to pass flags to the Bind() function */ enum BindFlags { BF_NONE = 0, BF_EXPLICIT = (1U << 0), BF_REPORT_ERROR = (1U << 1), /** * Do not call AddLocal() for our special addresses, e.g., for incoming * Tor connections, to prevent gossiping them over the network. */ BF_DONT_ADVERTISE = (1U << 2), }; // The set of sockets cannot be modified while waiting // The sleep time needs to be small to avoid new sockets stalling static const uint64_t SELECT_TIMEOUT_MILLISECONDS = 50; const std::string NET_MESSAGE_COMMAND_OTHER = "*other*"; static const uint64_t RANDOMIZER_ID_NETGROUP = 0x6c0edd8036ef4036ULL; // SHA256("netgroup")[0:8] static const uint64_t RANDOMIZER_ID_LOCALHOSTNONCE = 0xd93e69e2bbfa5735ULL; // SHA256("localhostnonce")[0:8] static const uint64_t RANDOMIZER_ID_ADDRCACHE = 0x1cf2e4ddd306dda9ULL; // SHA256("addrcache")[0:8] // // Global state variables // bool fDiscover = true; bool fListen = true; RecursiveMutex cs_mapLocalHost; std::map mapLocalHost GUARDED_BY(cs_mapLocalHost); static bool vfLimited[NET_MAX] GUARDED_BY(cs_mapLocalHost) = {}; std::string strSubVersion; void CConnman::AddAddrFetch(const std::string& strDest) { LOCK(m_addr_fetches_mutex); m_addr_fetches.push_back(strDest); } uint16_t GetListenPort() { return static_cast(gArgs.GetIntArg("-port", Params().GetDefaultPort())); } // find 'best' local address for a particular peer bool GetLocal(CService& addr, const CNetAddr *paddrPeer) { if (!fListen) return false; int nBestScore = -1; int nBestReachability = -1; { LOCK(cs_mapLocalHost); for (const auto& entry : mapLocalHost) { int nScore = entry.second.nScore; int nReachability = entry.first.GetReachabilityFrom(paddrPeer); if (nReachability > nBestReachability || (nReachability == nBestReachability && nScore > nBestScore)) { addr = CService(entry.first, entry.second.nPort); nBestReachability = nReachability; nBestScore = nScore; } } } return nBestScore >= 0; } //! Convert the serialized seeds into usable address objects. static std::vector ConvertSeeds(const std::vector &vSeedsIn) { // It'll only connect to one or two seed nodes because once it connects, // it'll get a pile of addresses with newer timestamps. // Seed nodes are given a random 'last seen time' of between one and two // weeks ago. const int64_t nOneWeek = 7*24*60*60; std::vector vSeedsOut; FastRandomContext rng; CDataStream s(vSeedsIn, SER_NETWORK, PROTOCOL_VERSION | ADDRV2_FORMAT); while (!s.eof()) { CService endpoint; s >> endpoint; CAddress addr{endpoint, GetDesirableServiceFlags(NODE_NONE)}; addr.nTime = GetTime() - rng.randrange(nOneWeek) - nOneWeek; LogPrint(BCLog::NET, "Added hardcoded seed: %s\n", addr.ToString()); vSeedsOut.push_back(addr); } return vSeedsOut; } // get best local address for a particular peer as a CAddress // Otherwise, return the unroutable 0.0.0.0 but filled in with // the normal parameters, since the IP may be changed to a useful // one by discovery. CAddress GetLocalAddress(const CNetAddr *paddrPeer, ServiceFlags nLocalServices) { CAddress ret(CService(CNetAddr(),GetListenPort()), nLocalServices); CService addr; if (GetLocal(addr, paddrPeer)) { ret = CAddress(addr, nLocalServices); } ret.nTime = GetAdjustedTime(); return ret; } static int GetnScore(const CService& addr) { LOCK(cs_mapLocalHost); const auto it = mapLocalHost.find(addr); return (it != mapLocalHost.end()) ? it->second.nScore : 0; } // Is our peer's addrLocal potentially useful as an external IP source? bool IsPeerAddrLocalGood(CNode *pnode) { CService addrLocal = pnode->GetAddrLocal(); return fDiscover && pnode->addr.IsRoutable() && addrLocal.IsRoutable() && IsReachable(addrLocal.GetNetwork()); } std::optional GetLocalAddrForPeer(CNode *pnode) { CAddress addrLocal = GetLocalAddress(&pnode->addr, pnode->GetLocalServices()); if (gArgs.GetBoolArg("-addrmantest", false)) { // use IPv4 loopback during addrmantest addrLocal = CAddress(CService(LookupNumeric("127.0.0.1", GetListenPort())), pnode->GetLocalServices()); } // If discovery is enabled, sometimes give our peer the address it // tells us that it sees us as in case it has a better idea of our // address than we do. FastRandomContext rng; if (IsPeerAddrLocalGood(pnode) && (!addrLocal.IsRoutable() || rng.randbits((GetnScore(addrLocal) > LOCAL_MANUAL) ? 3 : 1) == 0)) { addrLocal.SetIP(pnode->GetAddrLocal()); } if (addrLocal.IsRoutable() || gArgs.GetBoolArg("-addrmantest", false)) { LogPrint(BCLog::NET, "Advertising address %s to peer=%d\n", addrLocal.ToString(), pnode->GetId()); return addrLocal; } // Address is unroutable. Don't advertise. return std::nullopt; } /** * If an IPv6 address belongs to the address range used by the CJDNS network and * the CJDNS network is reachable (-cjdnsreachable config is set), then change * the type from NET_IPV6 to NET_CJDNS. * @param[in] service Address to potentially convert. * @return a copy of `service` either unmodified or changed to CJDNS. */ CService MaybeFlipIPv6toCJDNS(const CService& service) { CService ret{service}; if (ret.m_net == NET_IPV6 && ret.m_addr[0] == 0xfc && IsReachable(NET_CJDNS)) { ret.m_net = NET_CJDNS; } return ret; } // learn a new local address bool AddLocal(const CService& addr_, int nScore) { CService addr{MaybeFlipIPv6toCJDNS(addr_)}; if (!addr.IsRoutable()) return false; if (!fDiscover && nScore < LOCAL_MANUAL) return false; if (!IsReachable(addr)) return false; LogPrintf("AddLocal(%s,%i)\n", addr.ToString(), nScore); { LOCK(cs_mapLocalHost); const auto [it, is_newly_added] = mapLocalHost.emplace(addr, LocalServiceInfo()); LocalServiceInfo &info = it->second; if (is_newly_added || nScore >= info.nScore) { info.nScore = nScore + (is_newly_added ? 0 : 1); info.nPort = addr.GetPort(); } } return true; } bool AddLocal(const CNetAddr &addr, int nScore) { return AddLocal(CService(addr, GetListenPort()), nScore); } void RemoveLocal(const CService& addr) { LOCK(cs_mapLocalHost); LogPrintf("RemoveLocal(%s)\n", addr.ToString()); mapLocalHost.erase(addr); } void SetReachable(enum Network net, bool reachable) { if (net == NET_UNROUTABLE || net == NET_INTERNAL) return; LOCK(cs_mapLocalHost); vfLimited[net] = !reachable; } bool IsReachable(enum Network net) { LOCK(cs_mapLocalHost); return !vfLimited[net]; } bool IsReachable(const CNetAddr &addr) { return IsReachable(addr.GetNetwork()); } /** vote for a local address */ bool SeenLocal(const CService& addr) { LOCK(cs_mapLocalHost); const auto it = mapLocalHost.find(addr); if (it == mapLocalHost.end()) return false; ++it->second.nScore; return true; } /** check whether a given address is potentially local */ bool IsLocal(const CService& addr) { LOCK(cs_mapLocalHost); return mapLocalHost.count(addr) > 0; } CNode* CConnman::FindNode(const CNetAddr& ip) { LOCK(m_nodes_mutex); for (CNode* pnode : m_nodes) { if (static_cast(pnode->addr) == ip) { return pnode; } } return nullptr; } CNode* CConnman::FindNode(const CSubNet& subNet) { LOCK(m_nodes_mutex); for (CNode* pnode : m_nodes) { if (subNet.Match(static_cast(pnode->addr))) { return pnode; } } return nullptr; } CNode* CConnman::FindNode(const std::string& addrName) { LOCK(m_nodes_mutex); for (CNode* pnode : m_nodes) { if (pnode->m_addr_name == addrName) { return pnode; } } return nullptr; } CNode* CConnman::FindNode(const CService& addr) { LOCK(m_nodes_mutex); for (CNode* pnode : m_nodes) { if (static_cast(pnode->addr) == addr) { return pnode; } } return nullptr; } bool CConnman::AlreadyConnectedToAddress(const CAddress& addr) { return FindNode(static_cast(addr)) || FindNode(addr.ToStringIPPort()); } bool CConnman::CheckIncomingNonce(uint64_t nonce) { LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (!pnode->fSuccessfullyConnected && !pnode->IsInboundConn() && pnode->GetLocalNonce() == nonce) return false; } return true; } /** Get the bind address for a socket as CAddress */ static CAddress GetBindAddress(SOCKET sock) { CAddress addr_bind; struct sockaddr_storage sockaddr_bind; socklen_t sockaddr_bind_len = sizeof(sockaddr_bind); if (sock != INVALID_SOCKET) { if (!getsockname(sock, (struct sockaddr*)&sockaddr_bind, &sockaddr_bind_len)) { addr_bind.SetSockAddr((const struct sockaddr*)&sockaddr_bind); } else { LogPrint(BCLog::NET, "Warning: getsockname failed\n"); } } return addr_bind; } CNode* CConnman::ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type) { assert(conn_type != ConnectionType::INBOUND); if (pszDest == nullptr) { if (IsLocal(addrConnect)) return nullptr; // Look for an existing connection CNode* pnode = FindNode(static_cast(addrConnect)); if (pnode) { LogPrintf("Failed to open new connection, already connected\n"); return nullptr; } } /// debug print LogPrint(BCLog::NET, "trying connection %s lastseen=%.1fhrs\n", pszDest ? pszDest : addrConnect.ToString(), pszDest ? 0.0 : (double)(GetAdjustedTime() - addrConnect.nTime)/3600.0); // Resolve const uint16_t default_port{pszDest != nullptr ? Params().GetDefaultPort(pszDest) : Params().GetDefaultPort()}; if (pszDest) { std::vector resolved; if (Lookup(pszDest, resolved, default_port, fNameLookup && !HaveNameProxy(), 256) && !resolved.empty()) { const CService rnd{resolved[GetRand(resolved.size())]}; addrConnect = CAddress{MaybeFlipIPv6toCJDNS(rnd), NODE_NONE}; if (!addrConnect.IsValid()) { LogPrint(BCLog::NET, "Resolver returned invalid address %s for %s\n", addrConnect.ToString(), pszDest); return nullptr; } // It is possible that we already have a connection to the IP/port pszDest resolved to. // In that case, drop the connection that was just created. LOCK(m_nodes_mutex); CNode* pnode = FindNode(static_cast(addrConnect)); if (pnode) { LogPrintf("Failed to open new connection, already connected\n"); return nullptr; } } } // Connect bool connected = false; std::unique_ptr sock; proxyType proxy; CAddress addr_bind; assert(!addr_bind.IsValid()); if (addrConnect.IsValid()) { bool proxyConnectionFailed = false; if (addrConnect.GetNetwork() == NET_I2P && m_i2p_sam_session.get() != nullptr) { i2p::Connection conn; if (m_i2p_sam_session->Connect(addrConnect, conn, proxyConnectionFailed)) { connected = true; sock = std::move(conn.sock); addr_bind = CAddress{conn.me, NODE_NONE}; } } else if (GetProxy(addrConnect.GetNetwork(), proxy)) { sock = CreateSock(proxy.proxy); if (!sock) { return nullptr; } connected = ConnectThroughProxy(proxy, addrConnect.ToStringIP(), addrConnect.GetPort(), *sock, nConnectTimeout, proxyConnectionFailed); } else { // no proxy needed (none set for target network) sock = CreateSock(addrConnect); if (!sock) { return nullptr; } connected = ConnectSocketDirectly(addrConnect, *sock, nConnectTimeout, conn_type == ConnectionType::MANUAL); } if (!proxyConnectionFailed) { // If a connection to the node was attempted, and failure (if any) is not caused by a problem connecting to // the proxy, mark this as an attempt. addrman.Attempt(addrConnect, fCountFailure); } } else if (pszDest && GetNameProxy(proxy)) { sock = CreateSock(proxy.proxy); if (!sock) { return nullptr; } std::string host; uint16_t port{default_port}; SplitHostPort(std::string(pszDest), port, host); bool proxyConnectionFailed; connected = ConnectThroughProxy(proxy, host, port, *sock, nConnectTimeout, proxyConnectionFailed); } if (!connected) { return nullptr; } // Add node NodeId id = GetNewNodeId(); uint64_t nonce = GetDeterministicRandomizer(RANDOMIZER_ID_LOCALHOSTNONCE).Write(id).Finalize(); if (!addr_bind.IsValid()) { addr_bind = GetBindAddress(sock->Get()); } CNode* pnode = new CNode(id, nLocalServices, sock->Release(), addrConnect, CalculateKeyedNetGroup(addrConnect), nonce, addr_bind, pszDest ? pszDest : "", conn_type, /* inbound_onion */ false); pnode->AddRef(); // We're making a new connection, harvest entropy from the time (and our peer count) RandAddEvent((uint32_t)id); return pnode; } void CNode::CloseSocketDisconnect() { fDisconnect = true; LOCK(cs_hSocket); if (hSocket != INVALID_SOCKET) { LogPrint(BCLog::NET, "disconnecting peer=%d\n", id); CloseSocket(hSocket); } } void CConnman::AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const { for (const auto& subnet : vWhitelistedRange) { if (subnet.m_subnet.Match(addr)) NetPermissions::AddFlag(flags, subnet.m_flags); } } std::string ConnectionTypeAsString(ConnectionType conn_type) { switch (conn_type) { case ConnectionType::INBOUND: return "inbound"; case ConnectionType::MANUAL: return "manual"; case ConnectionType::FEELER: return "feeler"; case ConnectionType::OUTBOUND_FULL_RELAY: return "outbound-full-relay"; case ConnectionType::BLOCK_RELAY: return "block-relay-only"; case ConnectionType::ADDR_FETCH: return "addr-fetch"; } // no default case, so the compiler can warn about missing cases assert(false); } CService CNode::GetAddrLocal() const { LOCK(cs_addrLocal); return addrLocal; } void CNode::SetAddrLocal(const CService& addrLocalIn) { LOCK(cs_addrLocal); if (addrLocal.IsValid()) { error("Addr local already set for node: %i. Refusing to change from %s to %s", id, addrLocal.ToString(), addrLocalIn.ToString()); } else { addrLocal = addrLocalIn; } } Network CNode::ConnectedThroughNetwork() const { return m_inbound_onion ? NET_ONION : addr.GetNetClass(); } #undef X #define X(name) stats.name = name void CNode::CopyStats(CNodeStats& stats) { stats.nodeid = this->GetId(); X(nServices); X(addr); X(addrBind); stats.m_network = ConnectedThroughNetwork(); if (m_tx_relay != nullptr) { LOCK(m_tx_relay->cs_filter); stats.fRelayTxes = m_tx_relay->fRelayTxes; } else { stats.fRelayTxes = false; } X(m_last_send); X(m_last_recv); X(m_last_tx_time); X(m_last_block_time); X(m_connected); X(nTimeOffset); X(m_addr_name); X(nVersion); { LOCK(cs_SubVer); X(cleanSubVer); } stats.fInbound = IsInboundConn(); X(m_bip152_highbandwidth_to); X(m_bip152_highbandwidth_from); { LOCK(cs_vSend); X(mapSendBytesPerMsgCmd); X(nSendBytes); } { LOCK(cs_vRecv); X(mapRecvBytesPerMsgCmd); X(nRecvBytes); } X(m_permissionFlags); if (m_tx_relay != nullptr) { stats.minFeeFilter = m_tx_relay->minFeeFilter; } else { stats.minFeeFilter = 0; } X(m_last_ping_time); X(m_min_ping_time); // Leave string empty if addrLocal invalid (not filled in yet) CService addrLocalUnlocked = GetAddrLocal(); stats.addrLocal = addrLocalUnlocked.IsValid() ? addrLocalUnlocked.ToString() : ""; X(m_conn_type); } #undef X bool CNode::ReceiveMsgBytes(Span msg_bytes, bool& complete) { complete = false; const auto time = GetTime(); LOCK(cs_vRecv); m_last_recv = std::chrono::duration_cast(time); nRecvBytes += msg_bytes.size(); while (msg_bytes.size() > 0) { // absorb network data int handled = m_deserializer->Read(msg_bytes); if (handled < 0) { // Serious header problem, disconnect from the peer. return false; } if (m_deserializer->Complete()) { // decompose a transport agnostic CNetMessage from the deserializer bool reject_message{false}; CNetMessage msg = m_deserializer->GetMessage(time, reject_message); if (reject_message) { // Message deserialization failed. Drop the message but don't disconnect the peer. // store the size of the corrupt message mapRecvBytesPerMsgCmd.at(NET_MESSAGE_COMMAND_OTHER) += msg.m_raw_message_size; continue; } // Store received bytes per message command // to prevent a memory DOS, only allow valid commands auto i = mapRecvBytesPerMsgCmd.find(msg.m_command); if (i == mapRecvBytesPerMsgCmd.end()) { i = mapRecvBytesPerMsgCmd.find(NET_MESSAGE_COMMAND_OTHER); } assert(i != mapRecvBytesPerMsgCmd.end()); i->second += msg.m_raw_message_size; // push the message to the process queue, vRecvMsg.push_back(std::move(msg)); complete = true; } } return true; } int V1TransportDeserializer::readHeader(Span msg_bytes) { // copy data to temporary parsing buffer unsigned int nRemaining = CMessageHeader::HEADER_SIZE - nHdrPos; unsigned int nCopy = std::min(nRemaining, msg_bytes.size()); memcpy(&hdrbuf[nHdrPos], msg_bytes.data(), nCopy); nHdrPos += nCopy; // if header incomplete, exit if (nHdrPos < CMessageHeader::HEADER_SIZE) return nCopy; // deserialize to CMessageHeader try { hdrbuf >> hdr; } catch (const std::exception&) { LogPrint(BCLog::NET, "Header error: Unable to deserialize, peer=%d\n", m_node_id); return -1; } // Check start string, network magic if (memcmp(hdr.pchMessageStart, m_chain_params.MessageStart(), CMessageHeader::MESSAGE_START_SIZE) != 0) { LogPrint(BCLog::NET, "Header error: Wrong MessageStart %s received, peer=%d\n", HexStr(hdr.pchMessageStart), m_node_id); return -1; } // reject messages larger than MAX_SIZE or MAX_PROTOCOL_MESSAGE_LENGTH if (hdr.nMessageSize > MAX_SIZE || hdr.nMessageSize > MAX_PROTOCOL_MESSAGE_LENGTH) { LogPrint(BCLog::NET, "Header error: Size too large (%s, %u bytes), peer=%d\n", SanitizeString(hdr.GetCommand()), hdr.nMessageSize, m_node_id); return -1; } // switch state to reading message data in_data = true; return nCopy; } int V1TransportDeserializer::readData(Span msg_bytes) { unsigned int nRemaining = hdr.nMessageSize - nDataPos; unsigned int nCopy = std::min(nRemaining, msg_bytes.size()); if (vRecv.size() < nDataPos + nCopy) { // Allocate up to 256 KiB ahead, but never more than the total message size. vRecv.resize(std::min(hdr.nMessageSize, nDataPos + nCopy + 256 * 1024)); } hasher.Write(msg_bytes.first(nCopy)); memcpy(&vRecv[nDataPos], msg_bytes.data(), nCopy); nDataPos += nCopy; return nCopy; } const uint256& V1TransportDeserializer::GetMessageHash() const { assert(Complete()); if (data_hash.IsNull()) hasher.Finalize(data_hash); return data_hash; } CNetMessage V1TransportDeserializer::GetMessage(const std::chrono::microseconds time, bool& reject_message) { // Initialize out parameter reject_message = false; // decompose a single CNetMessage from the TransportDeserializer CNetMessage msg(std::move(vRecv)); // store command string, time, and sizes msg.m_command = hdr.GetCommand(); msg.m_time = time; msg.m_message_size = hdr.nMessageSize; msg.m_raw_message_size = hdr.nMessageSize + CMessageHeader::HEADER_SIZE; uint256 hash = GetMessageHash(); // We just received a message off the wire, harvest entropy from the time (and the message checksum) RandAddEvent(ReadLE32(hash.begin())); // Check checksum and header command string if (memcmp(hash.begin(), hdr.pchChecksum, CMessageHeader::CHECKSUM_SIZE) != 0) { LogPrint(BCLog::NET, "Header error: Wrong checksum (%s, %u bytes), expected %s was %s, peer=%d\n", SanitizeString(msg.m_command), msg.m_message_size, HexStr(Span{hash}.first(CMessageHeader::CHECKSUM_SIZE)), HexStr(hdr.pchChecksum), m_node_id); reject_message = true; } else if (!hdr.IsCommandValid()) { LogPrint(BCLog::NET, "Header error: Invalid message type (%s, %u bytes), peer=%d\n", SanitizeString(hdr.GetCommand()), msg.m_message_size, m_node_id); reject_message = true; } // Always reset the network deserializer (prepare for the next message) Reset(); return msg; } void V1TransportSerializer::prepareForTransport(CSerializedNetMsg& msg, std::vector& header) { // create dbl-sha256 checksum uint256 hash = Hash(msg.data); // create header CMessageHeader hdr(Params().MessageStart(), msg.m_type.c_str(), msg.data.size()); memcpy(hdr.pchChecksum, hash.begin(), CMessageHeader::CHECKSUM_SIZE); // serialize header header.reserve(CMessageHeader::HEADER_SIZE); CVectorWriter{SER_NETWORK, INIT_PROTO_VERSION, header, 0, hdr}; } size_t CConnman::SocketSendData(CNode& node) const { auto it = node.vSendMsg.begin(); size_t nSentSize = 0; while (it != node.vSendMsg.end()) { const auto& data = *it; assert(data.size() > node.nSendOffset); int nBytes = 0; { LOCK(node.cs_hSocket); if (node.hSocket == INVALID_SOCKET) break; nBytes = send(node.hSocket, reinterpret_cast(data.data()) + node.nSendOffset, data.size() - node.nSendOffset, MSG_NOSIGNAL | MSG_DONTWAIT); } if (nBytes > 0) { node.m_last_send = GetTime(); node.nSendBytes += nBytes; node.nSendOffset += nBytes; nSentSize += nBytes; if (node.nSendOffset == data.size()) { node.nSendOffset = 0; node.nSendSize -= data.size(); node.fPauseSend = node.nSendSize > nSendBufferMaxSize; it++; } else { // could not send full message; stop sending more break; } } else { if (nBytes < 0) { // error int nErr = WSAGetLastError(); if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE && nErr != WSAEINTR && nErr != WSAEINPROGRESS) { LogPrint(BCLog::NET, "socket send error for peer=%d: %s\n", node.GetId(), NetworkErrorString(nErr)); node.CloseSocketDisconnect(); } } // couldn't send anything at all break; } } if (it == node.vSendMsg.end()) { assert(node.nSendOffset == 0); assert(node.nSendSize == 0); } node.vSendMsg.erase(node.vSendMsg.begin(), it); return nSentSize; } static bool ReverseCompareNodeMinPingTime(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b) { return a.m_min_ping_time > b.m_min_ping_time; } static bool ReverseCompareNodeTimeConnected(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b) { return a.m_connected > b.m_connected; } static bool CompareNetGroupKeyed(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b) { return a.nKeyedNetGroup < b.nKeyedNetGroup; } static bool CompareNodeBlockTime(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b) { // There is a fall-through here because it is common for a node to have many peers which have not yet relayed a block. if (a.m_last_block_time != b.m_last_block_time) return a.m_last_block_time < b.m_last_block_time; if (a.fRelevantServices != b.fRelevantServices) return b.fRelevantServices; return a.m_connected > b.m_connected; } static bool CompareNodeTXTime(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b) { // There is a fall-through here because it is common for a node to have more than a few peers that have not yet relayed txn. if (a.m_last_tx_time != b.m_last_tx_time) return a.m_last_tx_time < b.m_last_tx_time; if (a.fRelayTxes != b.fRelayTxes) return b.fRelayTxes; if (a.fBloomFilter != b.fBloomFilter) return a.fBloomFilter; return a.m_connected > b.m_connected; } // Pick out the potential block-relay only peers, and sort them by last block time. static bool CompareNodeBlockRelayOnlyTime(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b) { if (a.fRelayTxes != b.fRelayTxes) return a.fRelayTxes; if (a.m_last_block_time != b.m_last_block_time) return a.m_last_block_time < b.m_last_block_time; if (a.fRelevantServices != b.fRelevantServices) return b.fRelevantServices; return a.m_connected > b.m_connected; } /** * Sort eviction candidates by network/localhost and connection uptime. * Candidates near the beginning are more likely to be evicted, and those * near the end are more likely to be protected, e.g. less likely to be evicted. * - First, nodes that are not `is_local` and that do not belong to `network`, * sorted by increasing uptime (from most recently connected to connected longer). * - Then, nodes that are `is_local` or belong to `network`, sorted by increasing uptime. */ struct CompareNodeNetworkTime { const bool m_is_local; const Network m_network; CompareNodeNetworkTime(bool is_local, Network network) : m_is_local(is_local), m_network(network) {} bool operator()(const NodeEvictionCandidate& a, const NodeEvictionCandidate& b) const { if (m_is_local && a.m_is_local != b.m_is_local) return b.m_is_local; if ((a.m_network == m_network) != (b.m_network == m_network)) return b.m_network == m_network; return a.m_connected > b.m_connected; }; }; //! Sort an array by the specified comparator, then erase the last K elements where predicate is true. template static void EraseLastKElements( std::vector& elements, Comparator comparator, size_t k, std::function predicate = [](const NodeEvictionCandidate& n) { return true; }) { std::sort(elements.begin(), elements.end(), comparator); size_t eraseSize = std::min(k, elements.size()); elements.erase(std::remove_if(elements.end() - eraseSize, elements.end(), predicate), elements.end()); } void ProtectEvictionCandidatesByRatio(std::vector& eviction_candidates) { // Protect the half of the remaining nodes which have been connected the longest. // This replicates the non-eviction implicit behavior, and precludes attacks that start later. // To favorise the diversity of our peer connections, reserve up to half of these protected // spots for Tor/onion, localhost and I2P peers, even if they're not longest uptime overall. // This helps protect these higher-latency peers that tend to be otherwise // disadvantaged under our eviction criteria. const size_t initial_size = eviction_candidates.size(); const size_t total_protect_size{initial_size / 2}; // Disadvantaged networks to protect: I2P, localhost, Tor/onion. In case of equal counts, earlier // array members have first opportunity to recover unused slots from the previous iteration. struct Net { bool is_local; Network id; size_t count; }; std::array networks{ {{false, NET_I2P, 0}, {/* localhost */ true, NET_MAX, 0}, {false, NET_ONION, 0}}}; // Count and store the number of eviction candidates per network. for (Net& n : networks) { n.count = std::count_if(eviction_candidates.cbegin(), eviction_candidates.cend(), [&n](const NodeEvictionCandidate& c) { return n.is_local ? c.m_is_local : c.m_network == n.id; }); } // Sort `networks` by ascending candidate count, to give networks having fewer candidates // the first opportunity to recover unused protected slots from the previous iteration. std::stable_sort(networks.begin(), networks.end(), [](Net a, Net b) { return a.count < b.count; }); // Protect up to 25% of the eviction candidates by disadvantaged network. const size_t max_protect_by_network{total_protect_size / 2}; size_t num_protected{0}; while (num_protected < max_protect_by_network) { // Count the number of disadvantaged networks from which we have peers to protect. auto num_networks = std::count_if(networks.begin(), networks.end(), [](const Net& n) { return n.count; }); if (num_networks == 0) { break; } const size_t disadvantaged_to_protect{max_protect_by_network - num_protected}; const size_t protect_per_network{std::max(disadvantaged_to_protect / num_networks, static_cast(1))}; // Early exit flag if there are no remaining candidates by disadvantaged network. bool protected_at_least_one{false}; for (Net& n : networks) { if (n.count == 0) continue; const size_t before = eviction_candidates.size(); EraseLastKElements(eviction_candidates, CompareNodeNetworkTime(n.is_local, n.id), protect_per_network, [&n](const NodeEvictionCandidate& c) { return n.is_local ? c.m_is_local : c.m_network == n.id; }); const size_t after = eviction_candidates.size(); if (before > after) { protected_at_least_one = true; const size_t delta{before - after}; num_protected += delta; if (num_protected >= max_protect_by_network) { break; } n.count -= delta; } } if (!protected_at_least_one) { break; } } // Calculate how many we removed, and update our total number of peers that // we want to protect based on uptime accordingly. assert(num_protected == initial_size - eviction_candidates.size()); const size_t remaining_to_protect{total_protect_size - num_protected}; EraseLastKElements(eviction_candidates, ReverseCompareNodeTimeConnected, remaining_to_protect); } [[nodiscard]] std::optional SelectNodeToEvict(std::vector&& vEvictionCandidates) { // Protect connections with certain characteristics // Deterministically select 4 peers to protect by netgroup. // An attacker cannot predict which netgroups will be protected EraseLastKElements(vEvictionCandidates, CompareNetGroupKeyed, 4); // Protect the 8 nodes with the lowest minimum ping time. // An attacker cannot manipulate this metric without physically moving nodes closer to the target. EraseLastKElements(vEvictionCandidates, ReverseCompareNodeMinPingTime, 8); // Protect 4 nodes that most recently sent us novel transactions accepted into our mempool. // An attacker cannot manipulate this metric without performing useful work. EraseLastKElements(vEvictionCandidates, CompareNodeTXTime, 4); // Protect up to 8 non-tx-relay peers that have sent us novel blocks. EraseLastKElements(vEvictionCandidates, CompareNodeBlockRelayOnlyTime, 8, [](const NodeEvictionCandidate& n) { return !n.fRelayTxes && n.fRelevantServices; }); // Protect 4 nodes that most recently sent us novel blocks. // An attacker cannot manipulate this metric without performing useful work. EraseLastKElements(vEvictionCandidates, CompareNodeBlockTime, 4); // Protect some of the remaining eviction candidates by ratios of desirable // or disadvantaged characteristics. ProtectEvictionCandidatesByRatio(vEvictionCandidates); if (vEvictionCandidates.empty()) return std::nullopt; // If any remaining peers are preferred for eviction consider only them. // This happens after the other preferences since if a peer is really the best by other criteria (esp relaying blocks) // then we probably don't want to evict it no matter what. if (std::any_of(vEvictionCandidates.begin(),vEvictionCandidates.end(),[](NodeEvictionCandidate const &n){return n.prefer_evict;})) { vEvictionCandidates.erase(std::remove_if(vEvictionCandidates.begin(),vEvictionCandidates.end(), [](NodeEvictionCandidate const &n){return !n.prefer_evict;}),vEvictionCandidates.end()); } // Identify the network group with the most connections and youngest member. // (vEvictionCandidates is already sorted by reverse connect time) uint64_t naMostConnections; unsigned int nMostConnections = 0; std::chrono::seconds nMostConnectionsTime{0}; std::map > mapNetGroupNodes; for (const NodeEvictionCandidate &node : vEvictionCandidates) { std::vector &group = mapNetGroupNodes[node.nKeyedNetGroup]; group.push_back(node); const auto grouptime{group[0].m_connected}; if (group.size() > nMostConnections || (group.size() == nMostConnections && grouptime > nMostConnectionsTime)) { nMostConnections = group.size(); nMostConnectionsTime = grouptime; naMostConnections = node.nKeyedNetGroup; } } // Reduce to the network group with the most connections vEvictionCandidates = std::move(mapNetGroupNodes[naMostConnections]); // Disconnect from the network group with the most connections return vEvictionCandidates.front().id; } /** Try to find a connection to evict when the node is full. * Extreme care must be taken to avoid opening the node to attacker * triggered network partitioning. * The strategy used here is to protect a small number of peers * for each of several distinct characteristics which are difficult * to forge. In order to partition a node the attacker must be * simultaneously better at all of them than honest peers. */ bool CConnman::AttemptToEvictConnection() { std::vector vEvictionCandidates; { LOCK(m_nodes_mutex); for (const CNode* node : m_nodes) { if (node->HasPermission(NetPermissionFlags::NoBan)) continue; if (!node->IsInboundConn()) continue; if (node->fDisconnect) continue; bool peer_relay_txes = false; bool peer_filter_not_null = false; if (node->m_tx_relay != nullptr) { LOCK(node->m_tx_relay->cs_filter); peer_relay_txes = node->m_tx_relay->fRelayTxes; peer_filter_not_null = node->m_tx_relay->pfilter != nullptr; } NodeEvictionCandidate candidate = {node->GetId(), node->m_connected, node->m_min_ping_time, node->m_last_block_time, node->m_last_tx_time, HasAllDesirableServiceFlags(node->nServices), peer_relay_txes, peer_filter_not_null, node->nKeyedNetGroup, node->m_prefer_evict, node->addr.IsLocal(), node->ConnectedThroughNetwork()}; vEvictionCandidates.push_back(candidate); } } const std::optional node_id_to_evict = SelectNodeToEvict(std::move(vEvictionCandidates)); if (!node_id_to_evict) { return false; } LOCK(m_nodes_mutex); for (CNode* pnode : m_nodes) { if (pnode->GetId() == *node_id_to_evict) { LogPrint(BCLog::NET, "selected %s connection for eviction peer=%d; disconnecting\n", pnode->ConnectionTypeAsString(), pnode->GetId()); pnode->fDisconnect = true; return true; } } return false; } void CConnman::AcceptConnection(const ListenSocket& hListenSocket) { struct sockaddr_storage sockaddr; socklen_t len = sizeof(sockaddr); SOCKET hSocket = accept(hListenSocket.socket, (struct sockaddr*)&sockaddr, &len); CAddress addr; if (hSocket == INVALID_SOCKET) { const int nErr = WSAGetLastError(); if (nErr != WSAEWOULDBLOCK) { LogPrintf("socket error accept failed: %s\n", NetworkErrorString(nErr)); } return; } if (!addr.SetSockAddr((const struct sockaddr*)&sockaddr)) { LogPrintf("Warning: Unknown socket family\n"); } else { addr = CAddress{MaybeFlipIPv6toCJDNS(addr), NODE_NONE}; } const CAddress addr_bind{MaybeFlipIPv6toCJDNS(GetBindAddress(hSocket)), NODE_NONE}; NetPermissionFlags permissionFlags = NetPermissionFlags::None; hListenSocket.AddSocketPermissionFlags(permissionFlags); CreateNodeFromAcceptedSocket(hSocket, permissionFlags, addr_bind, addr); } void CConnman::CreateNodeFromAcceptedSocket(SOCKET hSocket, NetPermissionFlags permissionFlags, const CAddress& addr_bind, const CAddress& addr) { int nInbound = 0; int nMaxInbound = nMaxConnections - m_max_outbound; AddWhitelistPermissionFlags(permissionFlags, addr); if (NetPermissions::HasFlag(permissionFlags, NetPermissionFlags::Implicit)) { NetPermissions::ClearFlag(permissionFlags, NetPermissionFlags::Implicit); if (gArgs.GetBoolArg("-whitelistforcerelay", DEFAULT_WHITELISTFORCERELAY)) NetPermissions::AddFlag(permissionFlags, NetPermissionFlags::ForceRelay); if (gArgs.GetBoolArg("-whitelistrelay", DEFAULT_WHITELISTRELAY)) NetPermissions::AddFlag(permissionFlags, NetPermissionFlags::Relay); NetPermissions::AddFlag(permissionFlags, NetPermissionFlags::Mempool); NetPermissions::AddFlag(permissionFlags, NetPermissionFlags::NoBan); } { LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (pnode->IsInboundConn()) nInbound++; } } if (!fNetworkActive) { LogPrint(BCLog::NET, "connection from %s dropped: not accepting new connections\n", addr.ToString()); CloseSocket(hSocket); return; } if (!IsSelectableSocket(hSocket)) { LogPrintf("connection from %s dropped: non-selectable socket\n", addr.ToString()); CloseSocket(hSocket); return; } // According to the internet TCP_NODELAY is not carried into accepted sockets // on all platforms. Set it again here just to be sure. SetSocketNoDelay(hSocket); // Don't accept connections from banned peers. bool banned = m_banman && m_banman->IsBanned(addr); if (!NetPermissions::HasFlag(permissionFlags, NetPermissionFlags::NoBan) && banned) { LogPrint(BCLog::NET, "connection from %s dropped (banned)\n", addr.ToString()); CloseSocket(hSocket); return; } // Only accept connections from discouraged peers if our inbound slots aren't (almost) full. bool discouraged = m_banman && m_banman->IsDiscouraged(addr); if (!NetPermissions::HasFlag(permissionFlags, NetPermissionFlags::NoBan) && nInbound + 1 >= nMaxInbound && discouraged) { LogPrint(BCLog::NET, "connection from %s dropped (discouraged)\n", addr.ToString()); CloseSocket(hSocket); return; } if (nInbound >= nMaxInbound) { if (!AttemptToEvictConnection()) { // No connection to evict, disconnect the new connection LogPrint(BCLog::NET, "failed to find an eviction candidate - connection dropped (full)\n"); CloseSocket(hSocket); return; } } NodeId id = GetNewNodeId(); uint64_t nonce = GetDeterministicRandomizer(RANDOMIZER_ID_LOCALHOSTNONCE).Write(id).Finalize(); ServiceFlags nodeServices = nLocalServices; if (NetPermissions::HasFlag(permissionFlags, NetPermissionFlags::BloomFilter)) { nodeServices = static_cast(nodeServices | NODE_BLOOM); } const bool inbound_onion = std::find(m_onion_binds.begin(), m_onion_binds.end(), addr_bind) != m_onion_binds.end(); CNode* pnode = new CNode(id, nodeServices, hSocket, addr, CalculateKeyedNetGroup(addr), nonce, addr_bind, "", ConnectionType::INBOUND, inbound_onion); pnode->AddRef(); pnode->m_permissionFlags = permissionFlags; pnode->m_prefer_evict = discouraged; m_msgproc->InitializeNode(pnode); LogPrint(BCLog::NET, "connection from %s accepted\n", addr.ToString()); { LOCK(m_nodes_mutex); m_nodes.push_back(pnode); } // We received a new connection, harvest entropy from the time (and our peer count) RandAddEvent((uint32_t)id); } bool CConnman::AddConnection(const std::string& address, ConnectionType conn_type) { std::optional max_connections; switch (conn_type) { case ConnectionType::INBOUND: case ConnectionType::MANUAL: return false; case ConnectionType::OUTBOUND_FULL_RELAY: max_connections = m_max_outbound_full_relay; break; case ConnectionType::BLOCK_RELAY: max_connections = m_max_outbound_block_relay; break; // no limit for ADDR_FETCH because -seednode has no limit either case ConnectionType::ADDR_FETCH: break; // no limit for FEELER connections since they're short-lived case ConnectionType::FEELER: break; } // no default case, so the compiler can warn about missing cases // Count existing connections int existing_connections = WITH_LOCK(m_nodes_mutex, return std::count_if(m_nodes.begin(), m_nodes.end(), [conn_type](CNode* node) { return node->m_conn_type == conn_type; });); // Max connections of specified type already exist if (max_connections != std::nullopt && existing_connections >= max_connections) return false; // Max total outbound connections already exist CSemaphoreGrant grant(*semOutbound, true); if (!grant) return false; OpenNetworkConnection(CAddress(), false, &grant, address.c_str(), conn_type); return true; } void CConnman::DisconnectNodes() { { LOCK(m_nodes_mutex); if (!fNetworkActive) { // Disconnect any connected nodes for (CNode* pnode : m_nodes) { if (!pnode->fDisconnect) { LogPrint(BCLog::NET, "Network not active, dropping peer=%d\n", pnode->GetId()); pnode->fDisconnect = true; } } } // Disconnect unused nodes std::vector nodes_copy = m_nodes; for (CNode* pnode : nodes_copy) { if (pnode->fDisconnect) { // remove from m_nodes m_nodes.erase(remove(m_nodes.begin(), m_nodes.end(), pnode), m_nodes.end()); // release outbound grant (if any) pnode->grantOutbound.Release(); // close socket and cleanup pnode->CloseSocketDisconnect(); // hold in disconnected pool until all refs are released pnode->Release(); m_nodes_disconnected.push_back(pnode); } } } { // Delete disconnected nodes std::list nodes_disconnected_copy = m_nodes_disconnected; for (CNode* pnode : nodes_disconnected_copy) { // Destroy the object only after other threads have stopped using it. if (pnode->GetRefCount() <= 0) { m_nodes_disconnected.remove(pnode); DeleteNode(pnode); } } } } void CConnman::NotifyNumConnectionsChanged() { size_t nodes_size; { LOCK(m_nodes_mutex); nodes_size = m_nodes.size(); } if(nodes_size != nPrevNodeCount) { nPrevNodeCount = nodes_size; if (m_client_interface) { m_client_interface->NotifyNumConnectionsChanged(nodes_size); } } } bool CConnman::ShouldRunInactivityChecks(const CNode& node, std::chrono::seconds now) const { return node.m_connected + m_peer_connect_timeout < now; } bool CConnman::InactivityCheck(const CNode& node) const { // Tests that see disconnects after using mocktime can start nodes with a // large timeout. For example, -peertimeout=999999999. const auto now{GetTime()}; const auto last_send{node.m_last_send.load()}; const auto last_recv{node.m_last_recv.load()}; if (!ShouldRunInactivityChecks(node, now)) return false; if (last_recv.count() == 0 || last_send.count() == 0) { LogPrint(BCLog::NET, "socket no message in first %i seconds, %d %d peer=%d\n", count_seconds(m_peer_connect_timeout), last_recv.count() != 0, last_send.count() != 0, node.GetId()); return true; } if (now > last_send + TIMEOUT_INTERVAL) { LogPrint(BCLog::NET, "socket sending timeout: %is peer=%d\n", count_seconds(now - last_send), node.GetId()); return true; } if (now > last_recv + TIMEOUT_INTERVAL) { LogPrint(BCLog::NET, "socket receive timeout: %is peer=%d\n", count_seconds(now - last_recv), node.GetId()); return true; } if (!node.fSuccessfullyConnected) { LogPrint(BCLog::NET, "version handshake timeout peer=%d\n", node.GetId()); return true; } return false; } bool CConnman::GenerateSelectSet(const std::vector& nodes, std::set& recv_set, std::set& send_set, std::set& error_set) { for (const ListenSocket& hListenSocket : vhListenSocket) { recv_set.insert(hListenSocket.socket); } for (CNode* pnode : nodes) { // Implement the following logic: // * If there is data to send, select() for sending data. As this only // happens when optimistic write failed, we choose to first drain the // write buffer in this case before receiving more. This avoids // needlessly queueing received data, if the remote peer is not themselves // receiving data. This means properly utilizing TCP flow control signalling. // * Otherwise, if there is space left in the receive buffer, select() for // receiving data. // * Hand off all complete messages to the processor, to be handled without // blocking here. bool select_recv = !pnode->fPauseRecv; bool select_send; { LOCK(pnode->cs_vSend); select_send = !pnode->vSendMsg.empty(); } LOCK(pnode->cs_hSocket); if (pnode->hSocket == INVALID_SOCKET) continue; error_set.insert(pnode->hSocket); if (select_send) { send_set.insert(pnode->hSocket); continue; } if (select_recv) { recv_set.insert(pnode->hSocket); } } return !recv_set.empty() || !send_set.empty() || !error_set.empty(); } #ifdef USE_POLL void CConnman::SocketEvents(const std::vector& nodes, std::set& recv_set, std::set& send_set, std::set& error_set) { std::set recv_select_set, send_select_set, error_select_set; if (!GenerateSelectSet(nodes, recv_select_set, send_select_set, error_select_set)) { interruptNet.sleep_for(std::chrono::milliseconds(SELECT_TIMEOUT_MILLISECONDS)); return; } std::unordered_map pollfds; for (SOCKET socket_id : recv_select_set) { pollfds[socket_id].fd = socket_id; pollfds[socket_id].events |= POLLIN; } for (SOCKET socket_id : send_select_set) { pollfds[socket_id].fd = socket_id; pollfds[socket_id].events |= POLLOUT; } for (SOCKET socket_id : error_select_set) { pollfds[socket_id].fd = socket_id; // These flags are ignored, but we set them for clarity pollfds[socket_id].events |= POLLERR|POLLHUP; } std::vector vpollfds; vpollfds.reserve(pollfds.size()); for (auto it : pollfds) { vpollfds.push_back(std::move(it.second)); } if (poll(vpollfds.data(), vpollfds.size(), SELECT_TIMEOUT_MILLISECONDS) < 0) return; if (interruptNet) return; for (struct pollfd pollfd_entry : vpollfds) { if (pollfd_entry.revents & POLLIN) recv_set.insert(pollfd_entry.fd); if (pollfd_entry.revents & POLLOUT) send_set.insert(pollfd_entry.fd); if (pollfd_entry.revents & (POLLERR|POLLHUP)) error_set.insert(pollfd_entry.fd); } } #else void CConnman::SocketEvents(const std::vector& nodes, std::set& recv_set, std::set& send_set, std::set& error_set) { std::set recv_select_set, send_select_set, error_select_set; if (!GenerateSelectSet(nodes, recv_select_set, send_select_set, error_select_set)) { interruptNet.sleep_for(std::chrono::milliseconds(SELECT_TIMEOUT_MILLISECONDS)); return; } // // Find which sockets have data to receive // struct timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = SELECT_TIMEOUT_MILLISECONDS * 1000; // frequency to poll pnode->vSend fd_set fdsetRecv; fd_set fdsetSend; fd_set fdsetError; FD_ZERO(&fdsetRecv); FD_ZERO(&fdsetSend); FD_ZERO(&fdsetError); SOCKET hSocketMax = 0; for (SOCKET hSocket : recv_select_set) { FD_SET(hSocket, &fdsetRecv); hSocketMax = std::max(hSocketMax, hSocket); } for (SOCKET hSocket : send_select_set) { FD_SET(hSocket, &fdsetSend); hSocketMax = std::max(hSocketMax, hSocket); } for (SOCKET hSocket : error_select_set) { FD_SET(hSocket, &fdsetError); hSocketMax = std::max(hSocketMax, hSocket); } int nSelect = select(hSocketMax + 1, &fdsetRecv, &fdsetSend, &fdsetError, &timeout); if (interruptNet) return; if (nSelect == SOCKET_ERROR) { int nErr = WSAGetLastError(); LogPrintf("socket select error %s\n", NetworkErrorString(nErr)); for (unsigned int i = 0; i <= hSocketMax; i++) FD_SET(i, &fdsetRecv); FD_ZERO(&fdsetSend); FD_ZERO(&fdsetError); if (!interruptNet.sleep_for(std::chrono::milliseconds(SELECT_TIMEOUT_MILLISECONDS))) return; } for (SOCKET hSocket : recv_select_set) { if (FD_ISSET(hSocket, &fdsetRecv)) { recv_set.insert(hSocket); } } for (SOCKET hSocket : send_select_set) { if (FD_ISSET(hSocket, &fdsetSend)) { send_set.insert(hSocket); } } for (SOCKET hSocket : error_select_set) { if (FD_ISSET(hSocket, &fdsetError)) { error_set.insert(hSocket); } } } #endif void CConnman::SocketHandler() { std::set recv_set; std::set send_set; std::set error_set; { const NodesSnapshot snap{*this, /*shuffle=*/false}; // Check for the readiness of the already connected sockets and the // listening sockets in one call ("readiness" as in poll(2) or // select(2)). If none are ready, wait for a short while and return // empty sets. SocketEvents(snap.Nodes(), recv_set, send_set, error_set); // Service (send/receive) each of the already connected nodes. SocketHandlerConnected(snap.Nodes(), recv_set, send_set, error_set); } // Accept new connections from listening sockets. SocketHandlerListening(recv_set); } void CConnman::SocketHandlerConnected(const std::vector& nodes, const std::set& recv_set, const std::set& send_set, const std::set& error_set) { for (CNode* pnode : nodes) { if (interruptNet) return; // // Receive // bool recvSet = false; bool sendSet = false; bool errorSet = false; { LOCK(pnode->cs_hSocket); if (pnode->hSocket == INVALID_SOCKET) continue; recvSet = recv_set.count(pnode->hSocket) > 0; sendSet = send_set.count(pnode->hSocket) > 0; errorSet = error_set.count(pnode->hSocket) > 0; } if (recvSet || errorSet) { // typical socket buffer is 8K-64K uint8_t pchBuf[0x10000]; int nBytes = 0; { LOCK(pnode->cs_hSocket); if (pnode->hSocket == INVALID_SOCKET) continue; nBytes = recv(pnode->hSocket, (char*)pchBuf, sizeof(pchBuf), MSG_DONTWAIT); } if (nBytes > 0) { bool notify = false; if (!pnode->ReceiveMsgBytes({pchBuf, (size_t)nBytes}, notify)) { pnode->CloseSocketDisconnect(); } RecordBytesRecv(nBytes); if (notify) { size_t nSizeAdded = 0; auto it(pnode->vRecvMsg.begin()); for (; it != pnode->vRecvMsg.end(); ++it) { // vRecvMsg contains only completed CNetMessage // the single possible partially deserialized message are held by TransportDeserializer nSizeAdded += it->m_raw_message_size; } { LOCK(pnode->cs_vProcessMsg); pnode->vProcessMsg.splice(pnode->vProcessMsg.end(), pnode->vRecvMsg, pnode->vRecvMsg.begin(), it); pnode->nProcessQueueSize += nSizeAdded; pnode->fPauseRecv = pnode->nProcessQueueSize > nReceiveFloodSize; } WakeMessageHandler(); } } else if (nBytes == 0) { // socket closed gracefully if (!pnode->fDisconnect) { LogPrint(BCLog::NET, "socket closed for peer=%d\n", pnode->GetId()); } pnode->CloseSocketDisconnect(); } else if (nBytes < 0) { // error int nErr = WSAGetLastError(); if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE && nErr != WSAEINTR && nErr != WSAEINPROGRESS) { if (!pnode->fDisconnect) { LogPrint(BCLog::NET, "socket recv error for peer=%d: %s\n", pnode->GetId(), NetworkErrorString(nErr)); } pnode->CloseSocketDisconnect(); } } } if (sendSet) { // Send data size_t bytes_sent = WITH_LOCK(pnode->cs_vSend, return SocketSendData(*pnode)); if (bytes_sent) RecordBytesSent(bytes_sent); } if (InactivityCheck(*pnode)) pnode->fDisconnect = true; } } void CConnman::SocketHandlerListening(const std::set& recv_set) { for (const ListenSocket& listen_socket : vhListenSocket) { if (interruptNet) { return; } if (recv_set.count(listen_socket.socket) > 0) { AcceptConnection(listen_socket); } } } void CConnman::ThreadSocketHandler() { SetSyscallSandboxPolicy(SyscallSandboxPolicy::NET); while (!interruptNet) { DisconnectNodes(); NotifyNumConnectionsChanged(); SocketHandler(); } } void CConnman::WakeMessageHandler() { { LOCK(mutexMsgProc); fMsgProcWake = true; } condMsgProc.notify_one(); } void CConnman::ThreadDNSAddressSeed() { SetSyscallSandboxPolicy(SyscallSandboxPolicy::INITIALIZATION_DNS_SEED); FastRandomContext rng; std::vector seeds = Params().DNSSeeds(); Shuffle(seeds.begin(), seeds.end(), rng); int seeds_right_now = 0; // Number of seeds left before testing if we have enough connections int found = 0; if (gArgs.GetBoolArg("-forcednsseed", DEFAULT_FORCEDNSSEED)) { // When -forcednsseed is provided, query all. seeds_right_now = seeds.size(); } else if (addrman.size() == 0) { // If we have no known peers, query all. // This will occur on the first run, or if peers.dat has been // deleted. seeds_right_now = seeds.size(); } // goal: only query DNS seed if address need is acute // * If we have a reasonable number of peers in addrman, spend // some time trying them first. This improves user privacy by // creating fewer identifying DNS requests, reduces trust by // giving seeds less influence on the network topology, and // reduces traffic to the seeds. // * When querying DNS seeds query a few at once, this ensures // that we don't give DNS seeds the ability to eclipse nodes // that query them. // * If we continue having problems, eventually query all the // DNS seeds, and if that fails too, also try the fixed seeds. // (done in ThreadOpenConnections) const std::chrono::seconds seeds_wait_time = (addrman.size() >= DNSSEEDS_DELAY_PEER_THRESHOLD ? DNSSEEDS_DELAY_MANY_PEERS : DNSSEEDS_DELAY_FEW_PEERS); for (const std::string& seed : seeds) { if (seeds_right_now == 0) { seeds_right_now += DNSSEEDS_TO_QUERY_AT_ONCE; if (addrman.size() > 0) { LogPrintf("Waiting %d seconds before querying DNS seeds.\n", seeds_wait_time.count()); std::chrono::seconds to_wait = seeds_wait_time; while (to_wait.count() > 0) { // if sleeping for the MANY_PEERS interval, wake up // early to see if we have enough peers and can stop // this thread entirely freeing up its resources std::chrono::seconds w = std::min(DNSSEEDS_DELAY_FEW_PEERS, to_wait); if (!interruptNet.sleep_for(w)) return; to_wait -= w; int nRelevant = 0; { LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (pnode->fSuccessfullyConnected && pnode->IsFullOutboundConn()) ++nRelevant; } } if (nRelevant >= 2) { if (found > 0) { LogPrintf("%d addresses found from DNS seeds\n", found); LogPrintf("P2P peers available. Finished DNS seeding.\n"); } else { LogPrintf("P2P peers available. Skipped DNS seeding.\n"); } return; } } } } if (interruptNet) return; // hold off on querying seeds if P2P network deactivated if (!fNetworkActive) { LogPrintf("Waiting for network to be reactivated before querying DNS seeds.\n"); do { if (!interruptNet.sleep_for(std::chrono::seconds{1})) return; } while (!fNetworkActive); } LogPrintf("Loading addresses from DNS seed %s\n", seed); if (HaveNameProxy()) { AddAddrFetch(seed); } else { std::vector vIPs; std::vector vAdd; ServiceFlags requiredServiceBits = GetDesirableServiceFlags(NODE_NONE); std::string host = strprintf("x%x.%s", requiredServiceBits, seed); CNetAddr resolveSource; if (!resolveSource.SetInternal(host)) { continue; } unsigned int nMaxIPs = 256; // Limits number of IPs learned from a DNS seed if (LookupHost(host, vIPs, nMaxIPs, true)) { for (const CNetAddr& ip : vIPs) { int nOneDay = 24*3600; CAddress addr = CAddress(CService(ip, Params().GetDefaultPort()), requiredServiceBits); addr.nTime = GetTime() - 3*nOneDay - rng.randrange(4*nOneDay); // use a random age between 3 and 7 days old vAdd.push_back(addr); found++; } addrman.Add(vAdd, resolveSource); } else { // We now avoid directly using results from DNS Seeds which do not support service bit filtering, // instead using them as a addrfetch to get nodes with our desired service bits. AddAddrFetch(seed); } } --seeds_right_now; } LogPrintf("%d addresses found from DNS seeds\n", found); } void CConnman::DumpAddresses() { int64_t nStart = GetTimeMillis(); DumpPeerAddresses(::gArgs, addrman); LogPrint(BCLog::NET, "Flushed %d addresses to peers.dat %dms\n", addrman.size(), GetTimeMillis() - nStart); } void CConnman::ProcessAddrFetch() { std::string strDest; { LOCK(m_addr_fetches_mutex); if (m_addr_fetches.empty()) return; strDest = m_addr_fetches.front(); m_addr_fetches.pop_front(); } CAddress addr; CSemaphoreGrant grant(*semOutbound, true); if (grant) { OpenNetworkConnection(addr, false, &grant, strDest.c_str(), ConnectionType::ADDR_FETCH); } } bool CConnman::GetTryNewOutboundPeer() const { return m_try_another_outbound_peer; } void CConnman::SetTryNewOutboundPeer(bool flag) { m_try_another_outbound_peer = flag; LogPrint(BCLog::NET, "net: setting try another outbound peer=%s\n", flag ? "true" : "false"); } // Return the number of peers we have over our outbound connection limit // Exclude peers that are marked for disconnect, or are going to be // disconnected soon (eg ADDR_FETCH and FEELER) // Also exclude peers that haven't finished initial connection handshake yet // (so that we don't decide we're over our desired connection limit, and then // evict some peer that has finished the handshake) int CConnman::GetExtraFullOutboundCount() const { int full_outbound_peers = 0; { LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (pnode->fSuccessfullyConnected && !pnode->fDisconnect && pnode->IsFullOutboundConn()) { ++full_outbound_peers; } } } return std::max(full_outbound_peers - m_max_outbound_full_relay, 0); } int CConnman::GetExtraBlockRelayCount() const { int block_relay_peers = 0; { LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (pnode->fSuccessfullyConnected && !pnode->fDisconnect && pnode->IsBlockOnlyConn()) { ++block_relay_peers; } } } return std::max(block_relay_peers - m_max_outbound_block_relay, 0); } void CConnman::ThreadOpenConnections(const std::vector connect) { SetSyscallSandboxPolicy(SyscallSandboxPolicy::NET_OPEN_CONNECTION); // Connect to specific addresses if (!connect.empty()) { for (int64_t nLoop = 0;; nLoop++) { ProcessAddrFetch(); for (const std::string& strAddr : connect) { CAddress addr(CService(), NODE_NONE); OpenNetworkConnection(addr, false, nullptr, strAddr.c_str(), ConnectionType::MANUAL); for (int i = 0; i < 10 && i < nLoop; i++) { if (!interruptNet.sleep_for(std::chrono::milliseconds(500))) return; } } if (!interruptNet.sleep_for(std::chrono::milliseconds(500))) return; } } // Initiate network connections auto start = GetTime(); // Minimum time before next feeler connection (in microseconds). auto next_feeler = PoissonNextSend(start, FEELER_INTERVAL); auto next_extra_block_relay = PoissonNextSend(start, EXTRA_BLOCK_RELAY_ONLY_PEER_INTERVAL); const bool dnsseed = gArgs.GetBoolArg("-dnsseed", DEFAULT_DNSSEED); bool add_fixed_seeds = gArgs.GetBoolArg("-fixedseeds", DEFAULT_FIXEDSEEDS); if (!add_fixed_seeds) { LogPrintf("Fixed seeds are disabled\n"); } while (!interruptNet) { ProcessAddrFetch(); if (!interruptNet.sleep_for(std::chrono::milliseconds(500))) return; CSemaphoreGrant grant(*semOutbound); if (interruptNet) return; if (add_fixed_seeds && addrman.size() == 0) { // When the node starts with an empty peers.dat, there are a few other sources of peers before // we fallback on to fixed seeds: -dnsseed, -seednode, -addnode // If none of those are available, we fallback on to fixed seeds immediately, else we allow // 60 seconds for any of those sources to populate addrman. bool add_fixed_seeds_now = false; // It is cheapest to check if enough time has passed first. if (GetTime() > start + std::chrono::minutes{1}) { add_fixed_seeds_now = true; LogPrintf("Adding fixed seeds as 60 seconds have passed and addrman is empty\n"); } // Checking !dnsseed is cheaper before locking 2 mutexes. if (!add_fixed_seeds_now && !dnsseed) { LOCK2(m_addr_fetches_mutex, m_added_nodes_mutex); if (m_addr_fetches.empty() && m_added_nodes.empty()) { add_fixed_seeds_now = true; LogPrintf("Adding fixed seeds as -dnsseed=0, -addnode is not provided and all -seednode(s) attempted\n"); } } if (add_fixed_seeds_now) { CNetAddr local; local.SetInternal("fixedseeds"); addrman.Add(ConvertSeeds(Params().FixedSeeds()), local); add_fixed_seeds = false; } } // // Choose an address to connect to based on most recently seen // CAddress addrConnect; // Only connect out to one peer per network group (/16 for IPv4). int nOutboundFullRelay = 0; int nOutboundBlockRelay = 0; std::set > setConnected; { LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (pnode->IsFullOutboundConn()) nOutboundFullRelay++; if (pnode->IsBlockOnlyConn()) nOutboundBlockRelay++; // Netgroups for inbound and manual peers are not excluded because our goal here // is to not use multiple of our limited outbound slots on a single netgroup // but inbound and manual peers do not use our outbound slots. Inbound peers // also have the added issue that they could be attacker controlled and used // to prevent us from connecting to particular hosts if we used them here. switch (pnode->m_conn_type) { case ConnectionType::INBOUND: case ConnectionType::MANUAL: break; case ConnectionType::OUTBOUND_FULL_RELAY: case ConnectionType::BLOCK_RELAY: case ConnectionType::ADDR_FETCH: case ConnectionType::FEELER: setConnected.insert(pnode->addr.GetGroup(addrman.GetAsmap())); } // no default case, so the compiler can warn about missing cases } } ConnectionType conn_type = ConnectionType::OUTBOUND_FULL_RELAY; auto now = GetTime(); bool anchor = false; bool fFeeler = false; // Determine what type of connection to open. Opening // BLOCK_RELAY connections to addresses from anchors.dat gets the highest // priority. Then we open OUTBOUND_FULL_RELAY priority until we // meet our full-relay capacity. Then we open BLOCK_RELAY connection // until we hit our block-relay-only peer limit. // GetTryNewOutboundPeer() gets set when a stale tip is detected, so we // try opening an additional OUTBOUND_FULL_RELAY connection. If none of // these conditions are met, check to see if it's time to try an extra // block-relay-only peer (to confirm our tip is current, see below) or the next_feeler // timer to decide if we should open a FEELER. if (!m_anchors.empty() && (nOutboundBlockRelay < m_max_outbound_block_relay)) { conn_type = ConnectionType::BLOCK_RELAY; anchor = true; } else if (nOutboundFullRelay < m_max_outbound_full_relay) { // OUTBOUND_FULL_RELAY } else if (nOutboundBlockRelay < m_max_outbound_block_relay) { conn_type = ConnectionType::BLOCK_RELAY; } else if (GetTryNewOutboundPeer()) { // OUTBOUND_FULL_RELAY } else if (now > next_extra_block_relay && m_start_extra_block_relay_peers) { // Periodically connect to a peer (using regular outbound selection // methodology from addrman) and stay connected long enough to sync // headers, but not much else. // // Then disconnect the peer, if we haven't learned anything new. // // The idea is to make eclipse attacks very difficult to pull off, // because every few minutes we're finding a new peer to learn headers // from. // // This is similar to the logic for trying extra outbound (full-relay) // peers, except: // - we do this all the time on a poisson timer, rather than just when // our tip is stale // - we potentially disconnect our next-youngest block-relay-only peer, if our // newest block-relay-only peer delivers a block more recently. // See the eviction logic in net_processing.cpp. // // Because we can promote these connections to block-relay-only // connections, they do not get their own ConnectionType enum // (similar to how we deal with extra outbound peers). next_extra_block_relay = PoissonNextSend(now, EXTRA_BLOCK_RELAY_ONLY_PEER_INTERVAL); conn_type = ConnectionType::BLOCK_RELAY; } else if (now > next_feeler) { next_feeler = PoissonNextSend(now, FEELER_INTERVAL); conn_type = ConnectionType::FEELER; fFeeler = true; } else { // skip to next iteration of while loop continue; } addrman.ResolveCollisions(); int64_t nANow = GetAdjustedTime(); int nTries = 0; while (!interruptNet) { if (anchor && !m_anchors.empty()) { const CAddress addr = m_anchors.back(); m_anchors.pop_back(); if (!addr.IsValid() || IsLocal(addr) || !IsReachable(addr) || !HasAllDesirableServiceFlags(addr.nServices) || setConnected.count(addr.GetGroup(addrman.GetAsmap()))) continue; addrConnect = addr; LogPrint(BCLog::NET, "Trying to make an anchor connection to %s\n", addrConnect.ToString()); break; } // If we didn't find an appropriate destination after trying 100 addresses fetched from addrman, // stop this loop, and let the outer loop run again (which sleeps, adds seed nodes, recalculates // already-connected network ranges, ...) before trying new addrman addresses. nTries++; if (nTries > 100) break; CAddress addr; int64_t addr_last_try{0}; if (fFeeler) { // First, try to get a tried table collision address. This returns // an empty (invalid) address if there are no collisions to try. std::tie(addr, addr_last_try) = addrman.SelectTriedCollision(); if (!addr.IsValid()) { // No tried table collisions. Select a new table address // for our feeler. std::tie(addr, addr_last_try) = addrman.Select(true); } else if (AlreadyConnectedToAddress(addr)) { // If test-before-evict logic would have us connect to a // peer that we're already connected to, just mark that // address as Good(). We won't be able to initiate the // connection anyway, so this avoids inadvertently evicting // a currently-connected peer. addrman.Good(addr); // Select a new table address for our feeler instead. std::tie(addr, addr_last_try) = addrman.Select(true); } } else { // Not a feeler std::tie(addr, addr_last_try) = addrman.Select(); } // Require outbound connections, other than feelers, to be to distinct network groups if (!fFeeler && setConnected.count(addr.GetGroup(addrman.GetAsmap()))) { break; } // if we selected an invalid or local address, restart if (!addr.IsValid() || IsLocal(addr)) { break; } if (!IsReachable(addr)) continue; // only consider very recently tried nodes after 30 failed attempts if (nANow - addr_last_try < 600 && nTries < 30) continue; // for non-feelers, require all the services we'll want, // for feelers, only require they be a full node (only because most // SPV clients don't have a good address DB available) if (!fFeeler && !HasAllDesirableServiceFlags(addr.nServices)) { continue; } else if (fFeeler && !MayHaveUsefulAddressDB(addr.nServices)) { continue; } // Do not allow non-default ports, unless after 50 invalid // addresses selected already. This is to prevent malicious peers // from advertising themselves as a service on another host and // port, causing a DoS attack as nodes around the network attempt // to connect to it fruitlessly. if (addr.GetPort() != Params().GetDefaultPort(addr.GetNetwork()) && nTries < 50) { continue; } addrConnect = addr; break; } if (addrConnect.IsValid()) { if (fFeeler) { // Add small amount of random noise before connection to avoid synchronization. int randsleep = GetRandInt(FEELER_SLEEP_WINDOW * 1000); if (!interruptNet.sleep_for(std::chrono::milliseconds(randsleep))) return; LogPrint(BCLog::NET, "Making feeler connection to %s\n", addrConnect.ToString()); } OpenNetworkConnection(addrConnect, (int)setConnected.size() >= std::min(nMaxConnections - 1, 2), &grant, nullptr, conn_type); } } } std::vector CConnman::GetCurrentBlockRelayOnlyConns() const { std::vector ret; LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (pnode->IsBlockOnlyConn()) { ret.push_back(pnode->addr); } } return ret; } std::vector CConnman::GetAddedNodeInfo() const { std::vector ret; std::list lAddresses(0); { LOCK(m_added_nodes_mutex); ret.reserve(m_added_nodes.size()); std::copy(m_added_nodes.cbegin(), m_added_nodes.cend(), std::back_inserter(lAddresses)); } // Build a map of all already connected addresses (by IP:port and by name) to inbound/outbound and resolved CService std::map mapConnected; std::map> mapConnectedByName; { LOCK(m_nodes_mutex); for (const CNode* pnode : m_nodes) { if (pnode->addr.IsValid()) { mapConnected[pnode->addr] = pnode->IsInboundConn(); } std::string addrName{pnode->m_addr_name}; if (!addrName.empty()) { mapConnectedByName[std::move(addrName)] = std::make_pair(pnode->IsInboundConn(), static_cast(pnode->addr)); } } } for (const std::string& strAddNode : lAddresses) { CService service(LookupNumeric(strAddNode, Params().GetDefaultPort(strAddNode))); AddedNodeInfo addedNode{strAddNode, CService(), false, false}; if (service.IsValid()) { // strAddNode is an IP:port auto it = mapConnected.find(service); if (it != mapConnected.end()) { addedNode.resolvedAddress = service; addedNode.fConnected = true; addedNode.fInbound = it->second; } } else { // strAddNode is a name auto it = mapConnectedByName.find(strAddNode); if (it != mapConnectedByName.end()) { addedNode.resolvedAddress = it->second.second; addedNode.fConnected = true; addedNode.fInbound = it->second.first; } } ret.emplace_back(std::move(addedNode)); } return ret; } void CConnman::ThreadOpenAddedConnections() { SetSyscallSandboxPolicy(SyscallSandboxPolicy::NET_ADD_CONNECTION); while (true) { CSemaphoreGrant grant(*semAddnode); std::vector vInfo = GetAddedNodeInfo(); bool tried = false; for (const AddedNodeInfo& info : vInfo) { if (!info.fConnected) { if (!grant.TryAcquire()) { // If we've used up our semaphore and need a new one, let's not wait here since while we are waiting // the addednodeinfo state might change. break; } tried = true; CAddress addr(CService(), NODE_NONE); OpenNetworkConnection(addr, false, &grant, info.strAddedNode.c_str(), ConnectionType::MANUAL); if (!interruptNet.sleep_for(std::chrono::milliseconds(500))) return; } } // Retry every 60 seconds if a connection was attempted, otherwise two seconds if (!interruptNet.sleep_for(std::chrono::seconds(tried ? 60 : 2))) return; } } // if successful, this moves the passed grant to the constructed node void CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, ConnectionType conn_type) { assert(conn_type != ConnectionType::INBOUND); // // Initiate outbound network connection // if (interruptNet) { return; } if (!fNetworkActive) { return; } if (!pszDest) { bool banned_or_discouraged = m_banman && (m_banman->IsDiscouraged(addrConnect) || m_banman->IsBanned(addrConnect)); if (IsLocal(addrConnect) || banned_or_discouraged || AlreadyConnectedToAddress(addrConnect)) { return; } } else if (FindNode(std::string(pszDest))) return; CNode* pnode = ConnectNode(addrConnect, pszDest, fCountFailure, conn_type); if (!pnode) return; if (grantOutbound) grantOutbound->MoveTo(pnode->grantOutbound); m_msgproc->InitializeNode(pnode); { LOCK(m_nodes_mutex); m_nodes.push_back(pnode); } } void CConnman::ThreadMessageHandler() { SetSyscallSandboxPolicy(SyscallSandboxPolicy::MESSAGE_HANDLER); while (!flagInterruptMsgProc) { bool fMoreWork = false; { // Randomize the order in which we process messages from/to our peers. // This prevents attacks in which an attacker exploits having multiple // consecutive connections in the m_nodes list. const NodesSnapshot snap{*this, /*shuffle=*/true}; for (CNode* pnode : snap.Nodes()) { if (pnode->fDisconnect) continue; // Receive messages bool fMoreNodeWork = m_msgproc->ProcessMessages(pnode, flagInterruptMsgProc); fMoreWork |= (fMoreNodeWork && !pnode->fPauseSend); if (flagInterruptMsgProc) return; // Send messages { LOCK(pnode->cs_sendProcessing); m_msgproc->SendMessages(pnode); } if (flagInterruptMsgProc) return; } } WAIT_LOCK(mutexMsgProc, lock); if (!fMoreWork) { condMsgProc.wait_until(lock, std::chrono::steady_clock::now() + std::chrono::milliseconds(100), [this]() EXCLUSIVE_LOCKS_REQUIRED(mutexMsgProc) { return fMsgProcWake; }); } fMsgProcWake = false; } } void CConnman::ThreadI2PAcceptIncoming() { static constexpr auto err_wait_begin = 1s; static constexpr auto err_wait_cap = 5min; auto err_wait = err_wait_begin; bool advertising_listen_addr = false; i2p::Connection conn; while (!interruptNet) { if (!m_i2p_sam_session->Listen(conn)) { if (advertising_listen_addr && conn.me.IsValid()) { RemoveLocal(conn.me); advertising_listen_addr = false; } interruptNet.sleep_for(err_wait); if (err_wait < err_wait_cap) { err_wait *= 2; } continue; } if (!advertising_listen_addr) { AddLocal(conn.me, LOCAL_MANUAL); advertising_listen_addr = true; } if (!m_i2p_sam_session->Accept(conn)) { continue; } CreateNodeFromAcceptedSocket(conn.sock->Release(), NetPermissionFlags::None, CAddress{conn.me, NODE_NONE}, CAddress{conn.peer, NODE_NONE}); } } bool CConnman::BindListenPort(const CService& addrBind, bilingual_str& strError, NetPermissionFlags permissions) { int nOne = 1; // Create socket for listening for incoming connections struct sockaddr_storage sockaddr; socklen_t len = sizeof(sockaddr); if (!addrBind.GetSockAddr((struct sockaddr*)&sockaddr, &len)) { strError = strprintf(Untranslated("Error: Bind address family for %s not supported"), addrBind.ToString()); LogPrintf("%s\n", strError.original); return false; } std::unique_ptr sock = CreateSock(addrBind); if (!sock) { strError = strprintf(Untranslated("Error: Couldn't open socket for incoming connections (socket returned error %s)"), NetworkErrorString(WSAGetLastError())); LogPrintf("%s\n", strError.original); return false; } // Allow binding if the port is still in TIME_WAIT state after // the program was closed and restarted. setsockopt(sock->Get(), SOL_SOCKET, SO_REUSEADDR, (sockopt_arg_type)&nOne, sizeof(int)); // some systems don't have IPV6_V6ONLY but are always v6only; others do have the option // and enable it by default or not. Try to enable it, if possible. if (addrBind.IsIPv6()) { #ifdef IPV6_V6ONLY setsockopt(sock->Get(), IPPROTO_IPV6, IPV6_V6ONLY, (sockopt_arg_type)&nOne, sizeof(int)); #endif #ifdef WIN32 int nProtLevel = PROTECTION_LEVEL_UNRESTRICTED; setsockopt(sock->Get(), IPPROTO_IPV6, IPV6_PROTECTION_LEVEL, (const char*)&nProtLevel, sizeof(int)); #endif } if (::bind(sock->Get(), (struct sockaddr*)&sockaddr, len) == SOCKET_ERROR) { int nErr = WSAGetLastError(); if (nErr == WSAEADDRINUSE) strError = strprintf(_("Unable to bind to %s on this computer. %s is probably already running."), addrBind.ToString(), PACKAGE_NAME); else strError = strprintf(_("Unable to bind to %s on this computer (bind returned error %s)"), addrBind.ToString(), NetworkErrorString(nErr)); LogPrintf("%s\n", strError.original); return false; } LogPrintf("Bound to %s\n", addrBind.ToString()); // Listen for incoming connections if (listen(sock->Get(), SOMAXCONN) == SOCKET_ERROR) { strError = strprintf(_("Error: Listening for incoming connections failed (listen returned error %s)"), NetworkErrorString(WSAGetLastError())); LogPrintf("%s\n", strError.original); return false; } vhListenSocket.push_back(ListenSocket(sock->Release(), permissions)); return true; } void Discover() { if (!fDiscover) return; #ifdef WIN32 // Get local host IP char pszHostName[256] = ""; if (gethostname(pszHostName, sizeof(pszHostName)) != SOCKET_ERROR) { std::vector vaddr; if (LookupHost(pszHostName, vaddr, 0, true)) { for (const CNetAddr &addr : vaddr) { if (AddLocal(addr, LOCAL_IF)) LogPrintf("%s: %s - %s\n", __func__, pszHostName, addr.ToString()); } } } #elif (HAVE_DECL_GETIFADDRS && HAVE_DECL_FREEIFADDRS) // Get local host ip struct ifaddrs* myaddrs; if (getifaddrs(&myaddrs) == 0) { for (struct ifaddrs* ifa = myaddrs; ifa != nullptr; ifa = ifa->ifa_next) { if (ifa->ifa_addr == nullptr) continue; if ((ifa->ifa_flags & IFF_UP) == 0) continue; if (strcmp(ifa->ifa_name, "lo") == 0) continue; if (strcmp(ifa->ifa_name, "lo0") == 0) continue; if (ifa->ifa_addr->sa_family == AF_INET) { struct sockaddr_in* s4 = (struct sockaddr_in*)(ifa->ifa_addr); CNetAddr addr(s4->sin_addr); if (AddLocal(addr, LOCAL_IF)) LogPrintf("%s: IPv4 %s: %s\n", __func__, ifa->ifa_name, addr.ToString()); } else if (ifa->ifa_addr->sa_family == AF_INET6) { struct sockaddr_in6* s6 = (struct sockaddr_in6*)(ifa->ifa_addr); CNetAddr addr(s6->sin6_addr); if (AddLocal(addr, LOCAL_IF)) LogPrintf("%s: IPv6 %s: %s\n", __func__, ifa->ifa_name, addr.ToString()); } } freeifaddrs(myaddrs); } #endif } void CConnman::SetNetworkActive(bool active) { LogPrintf("%s: %s\n", __func__, active); if (fNetworkActive == active) { return; } fNetworkActive = active; if (m_client_interface) { m_client_interface->NotifyNetworkActiveChanged(fNetworkActive); } } CConnman::CConnman(uint64_t nSeed0In, uint64_t nSeed1In, AddrMan& addrman_in, bool network_active) : addrman(addrman_in), nSeed0(nSeed0In), nSeed1(nSeed1In) { SetTryNewOutboundPeer(false); Options connOptions; Init(connOptions); SetNetworkActive(network_active); } NodeId CConnman::GetNewNodeId() { return nLastNodeId.fetch_add(1, std::memory_order_relaxed); } bool CConnman::Bind(const CService& addr_, unsigned int flags, NetPermissionFlags permissions) { const CService addr{MaybeFlipIPv6toCJDNS(addr_)}; if (!(flags & BF_EXPLICIT) && !IsReachable(addr)) { return false; } bilingual_str strError; if (!BindListenPort(addr, strError, permissions)) { if ((flags & BF_REPORT_ERROR) && m_client_interface) { m_client_interface->ThreadSafeMessageBox(strError, "", CClientUIInterface::MSG_ERROR); } return false; } if (addr.IsRoutable() && fDiscover && !(flags & BF_DONT_ADVERTISE) && !NetPermissions::HasFlag(permissions, NetPermissionFlags::NoBan)) { AddLocal(addr, LOCAL_BIND); } return true; } bool CConnman::InitBinds(const Options& options) { bool fBound = false; for (const auto& addrBind : options.vBinds) { fBound |= Bind(addrBind, (BF_EXPLICIT | BF_REPORT_ERROR), NetPermissionFlags::None); } for (const auto& addrBind : options.vWhiteBinds) { fBound |= Bind(addrBind.m_service, (BF_EXPLICIT | BF_REPORT_ERROR), addrBind.m_flags); } for (const auto& addr_bind : options.onion_binds) { fBound |= Bind(addr_bind, BF_EXPLICIT | BF_DONT_ADVERTISE, NetPermissionFlags::None); } if (options.bind_on_any) { struct in_addr inaddr_any; inaddr_any.s_addr = htonl(INADDR_ANY); struct in6_addr inaddr6_any = IN6ADDR_ANY_INIT; fBound |= Bind(CService(inaddr6_any, GetListenPort()), BF_NONE, NetPermissionFlags::None); fBound |= Bind(CService(inaddr_any, GetListenPort()), !fBound ? BF_REPORT_ERROR : BF_NONE, NetPermissionFlags::None); } return fBound; } bool CConnman::Start(CScheduler& scheduler, const Options& connOptions) { Init(connOptions); if (fListen && !InitBinds(connOptions)) { if (m_client_interface) { m_client_interface->ThreadSafeMessageBox( _("Failed to listen on any port. Use -listen=0 if you want this."), "", CClientUIInterface::MSG_ERROR); } return false; } proxyType i2p_sam; if (GetProxy(NET_I2P, i2p_sam)) { m_i2p_sam_session = std::make_unique(gArgs.GetDataDirNet() / "i2p_private_key", i2p_sam.proxy, &interruptNet); } for (const auto& strDest : connOptions.vSeedNodes) { AddAddrFetch(strDest); } if (m_use_addrman_outgoing) { // Load addresses from anchors.dat m_anchors = ReadAnchors(gArgs.GetDataDirNet() / ANCHORS_DATABASE_FILENAME); if (m_anchors.size() > MAX_BLOCK_RELAY_ONLY_ANCHORS) { m_anchors.resize(MAX_BLOCK_RELAY_ONLY_ANCHORS); } LogPrintf("%i block-relay-only anchors will be tried for connections.\n", m_anchors.size()); } if (m_client_interface) { m_client_interface->InitMessage(_("Starting network threads…").translated); } fAddressesInitialized = true; if (semOutbound == nullptr) { // initialize semaphore semOutbound = std::make_unique(std::min(m_max_outbound, nMaxConnections)); } if (semAddnode == nullptr) { // initialize semaphore semAddnode = std::make_unique(nMaxAddnode); } // // Start threads // assert(m_msgproc); InterruptSocks5(false); interruptNet.reset(); flagInterruptMsgProc = false; { LOCK(mutexMsgProc); fMsgProcWake = false; } // Send and receive from sockets, accept connections threadSocketHandler = std::thread(&util::TraceThread, "net", [this] { ThreadSocketHandler(); }); if (!gArgs.GetBoolArg("-dnsseed", DEFAULT_DNSSEED)) LogPrintf("DNS seeding disabled\n"); else threadDNSAddressSeed = std::thread(&util::TraceThread, "dnsseed", [this] { ThreadDNSAddressSeed(); }); // Initiate manual connections threadOpenAddedConnections = std::thread(&util::TraceThread, "addcon", [this] { ThreadOpenAddedConnections(); }); if (connOptions.m_use_addrman_outgoing && !connOptions.m_specified_outgoing.empty()) { if (m_client_interface) { m_client_interface->ThreadSafeMessageBox( _("Cannot provide specific connections and have addrman find outgoing connections at the same."), "", CClientUIInterface::MSG_ERROR); } return false; } if (connOptions.m_use_addrman_outgoing || !connOptions.m_specified_outgoing.empty()) { threadOpenConnections = std::thread( &util::TraceThread, "opencon", [this, connect = connOptions.m_specified_outgoing] { ThreadOpenConnections(connect); }); } // Process messages threadMessageHandler = std::thread(&util::TraceThread, "msghand", [this] { ThreadMessageHandler(); }); if (connOptions.m_i2p_accept_incoming && m_i2p_sam_session.get() != nullptr) { threadI2PAcceptIncoming = std::thread(&util::TraceThread, "i2paccept", [this] { ThreadI2PAcceptIncoming(); }); } // Dump network addresses scheduler.scheduleEvery([this] { DumpAddresses(); }, DUMP_PEERS_INTERVAL); return true; } class CNetCleanup { public: CNetCleanup() {} ~CNetCleanup() { #ifdef WIN32 // Shutdown Windows Sockets WSACleanup(); #endif } }; static CNetCleanup instance_of_cnetcleanup; void CConnman::Interrupt() { { LOCK(mutexMsgProc); flagInterruptMsgProc = true; } condMsgProc.notify_all(); interruptNet(); InterruptSocks5(true); if (semOutbound) { for (int i=0; ipost(); } } if (semAddnode) { for (int i=0; ipost(); } } } void CConnman::StopThreads() { if (threadI2PAcceptIncoming.joinable()) { threadI2PAcceptIncoming.join(); } if (threadMessageHandler.joinable()) threadMessageHandler.join(); if (threadOpenConnections.joinable()) threadOpenConnections.join(); if (threadOpenAddedConnections.joinable()) threadOpenAddedConnections.join(); if (threadDNSAddressSeed.joinable()) threadDNSAddressSeed.join(); if (threadSocketHandler.joinable()) threadSocketHandler.join(); } void CConnman::StopNodes() { if (fAddressesInitialized) { DumpAddresses(); fAddressesInitialized = false; if (m_use_addrman_outgoing) { // Anchor connections are only dumped during clean shutdown. std::vector anchors_to_dump = GetCurrentBlockRelayOnlyConns(); if (anchors_to_dump.size() > MAX_BLOCK_RELAY_ONLY_ANCHORS) { anchors_to_dump.resize(MAX_BLOCK_RELAY_ONLY_ANCHORS); } DumpAnchors(gArgs.GetDataDirNet() / ANCHORS_DATABASE_FILENAME, anchors_to_dump); } } // Delete peer connections. std::vector nodes; WITH_LOCK(m_nodes_mutex, nodes.swap(m_nodes)); for (CNode* pnode : nodes) { pnode->CloseSocketDisconnect(); DeleteNode(pnode); } // Close listening sockets. for (ListenSocket& hListenSocket : vhListenSocket) { if (hListenSocket.socket != INVALID_SOCKET) { if (!CloseSocket(hListenSocket.socket)) { LogPrintf("CloseSocket(hListenSocket) failed with error %s\n", NetworkErrorString(WSAGetLastError())); } } } for (CNode* pnode : m_nodes_disconnected) { DeleteNode(pnode); } m_nodes_disconnected.clear(); vhListenSocket.clear(); semOutbound.reset(); semAddnode.reset(); } void CConnman::DeleteNode(CNode* pnode) { assert(pnode); m_msgproc->FinalizeNode(*pnode); delete pnode; } CConnman::~CConnman() { Interrupt(); Stop(); } std::vector CConnman::GetAddresses(size_t max_addresses, size_t max_pct, std::optional network) const { std::vector addresses = addrman.GetAddr(max_addresses, max_pct, network); if (m_banman) { addresses.erase(std::remove_if(addresses.begin(), addresses.end(), [this](const CAddress& addr){return m_banman->IsDiscouraged(addr) || m_banman->IsBanned(addr);}), addresses.end()); } return addresses; } std::vector CConnman::GetAddresses(CNode& requestor, size_t max_addresses, size_t max_pct) { auto local_socket_bytes = requestor.addrBind.GetAddrBytes(); uint64_t cache_id = GetDeterministicRandomizer(RANDOMIZER_ID_ADDRCACHE) .Write(requestor.addr.GetNetwork()) .Write(local_socket_bytes.data(), local_socket_bytes.size()) .Finalize(); const auto current_time = GetTime(); auto r = m_addr_response_caches.emplace(cache_id, CachedAddrResponse{}); CachedAddrResponse& cache_entry = r.first->second; if (cache_entry.m_cache_entry_expiration < current_time) { // If emplace() added new one it has expiration 0. cache_entry.m_addrs_response_cache = GetAddresses(max_addresses, max_pct, /* network */ std::nullopt); // Choosing a proper cache lifetime is a trade-off between the privacy leak minimization // and the usefulness of ADDR responses to honest users. // // Longer cache lifetime makes it more difficult for an attacker to scrape // enough AddrMan data to maliciously infer something useful. // By the time an attacker scraped enough AddrMan records, most of // the records should be old enough to not leak topology info by // e.g. analyzing real-time changes in timestamps. // // It takes only several hundred requests to scrape everything from an AddrMan containing 100,000 nodes, // so ~24 hours of cache lifetime indeed makes the data less inferable by the time // most of it could be scraped (considering that timestamps are updated via // ADDR self-announcements and when nodes communicate). // We also should be robust to those attacks which may not require scraping *full* victim's AddrMan // (because even several timestamps of the same handful of nodes may leak privacy). // // On the other hand, longer cache lifetime makes ADDR responses // outdated and less useful for an honest requestor, e.g. if most nodes // in the ADDR response are no longer active. // // However, the churn in the network is known to be rather low. Since we consider // nodes to be "terrible" (see IsTerrible()) if the timestamps are older than 30 days, // max. 24 hours of "penalty" due to cache shouldn't make any meaningful difference // in terms of the freshness of the response. cache_entry.m_cache_entry_expiration = current_time + std::chrono::hours(21) + GetRandMillis(std::chrono::hours(6)); } return cache_entry.m_addrs_response_cache; } bool CConnman::AddNode(const std::string& strNode) { LOCK(m_added_nodes_mutex); for (const std::string& it : m_added_nodes) { if (strNode == it) return false; } m_added_nodes.push_back(strNode); return true; } bool CConnman::RemoveAddedNode(const std::string& strNode) { LOCK(m_added_nodes_mutex); for(std::vector::iterator it = m_added_nodes.begin(); it != m_added_nodes.end(); ++it) { if (strNode == *it) { m_added_nodes.erase(it); return true; } } return false; } size_t CConnman::GetNodeCount(ConnectionDirection flags) const { LOCK(m_nodes_mutex); if (flags == ConnectionDirection::Both) // Shortcut if we want total return m_nodes.size(); int nNum = 0; for (const auto& pnode : m_nodes) { if (flags & (pnode->IsInboundConn() ? ConnectionDirection::In : ConnectionDirection::Out)) { nNum++; } } return nNum; } void CConnman::GetNodeStats(std::vector& vstats) const { vstats.clear(); LOCK(m_nodes_mutex); vstats.reserve(m_nodes.size()); for (CNode* pnode : m_nodes) { vstats.emplace_back(); pnode->CopyStats(vstats.back()); vstats.back().m_mapped_as = pnode->addr.GetMappedAS(addrman.GetAsmap()); } } bool CConnman::DisconnectNode(const std::string& strNode) { LOCK(m_nodes_mutex); if (CNode* pnode = FindNode(strNode)) { LogPrint(BCLog::NET, "disconnect by address%s matched peer=%d; disconnecting\n", (fLogIPs ? strprintf("=%s", strNode) : ""), pnode->GetId()); pnode->fDisconnect = true; return true; } return false; } bool CConnman::DisconnectNode(const CSubNet& subnet) { bool disconnected = false; LOCK(m_nodes_mutex); for (CNode* pnode : m_nodes) { if (subnet.Match(pnode->addr)) { LogPrint(BCLog::NET, "disconnect by subnet%s matched peer=%d; disconnecting\n", (fLogIPs ? strprintf("=%s", subnet.ToString()) : ""), pnode->GetId()); pnode->fDisconnect = true; disconnected = true; } } return disconnected; } bool CConnman::DisconnectNode(const CNetAddr& addr) { return DisconnectNode(CSubNet(addr)); } bool CConnman::DisconnectNode(NodeId id) { LOCK(m_nodes_mutex); for(CNode* pnode : m_nodes) { if (id == pnode->GetId()) { LogPrint(BCLog::NET, "disconnect by id peer=%d; disconnecting\n", pnode->GetId()); pnode->fDisconnect = true; return true; } } return false; } void CConnman::RecordBytesRecv(uint64_t bytes) { nTotalBytesRecv += bytes; } void CConnman::RecordBytesSent(uint64_t bytes) { LOCK(cs_totalBytesSent); nTotalBytesSent += bytes; const auto now = GetTime(); if (nMaxOutboundCycleStartTime + MAX_UPLOAD_TIMEFRAME < now) { // timeframe expired, reset cycle nMaxOutboundCycleStartTime = now; nMaxOutboundTotalBytesSentInCycle = 0; } nMaxOutboundTotalBytesSentInCycle += bytes; } uint64_t CConnman::GetMaxOutboundTarget() const { LOCK(cs_totalBytesSent); return nMaxOutboundLimit; } std::chrono::seconds CConnman::GetMaxOutboundTimeframe() const { return MAX_UPLOAD_TIMEFRAME; } std::chrono::seconds CConnman::GetMaxOutboundTimeLeftInCycle() const { LOCK(cs_totalBytesSent); if (nMaxOutboundLimit == 0) return 0s; if (nMaxOutboundCycleStartTime.count() == 0) return MAX_UPLOAD_TIMEFRAME; const std::chrono::seconds cycleEndTime = nMaxOutboundCycleStartTime + MAX_UPLOAD_TIMEFRAME; const auto now = GetTime(); return (cycleEndTime < now) ? 0s : cycleEndTime - now; } bool CConnman::OutboundTargetReached(bool historicalBlockServingLimit) const { LOCK(cs_totalBytesSent); if (nMaxOutboundLimit == 0) return false; if (historicalBlockServingLimit) { // keep a large enough buffer to at least relay each block once const std::chrono::seconds timeLeftInCycle = GetMaxOutboundTimeLeftInCycle(); const uint64_t buffer = timeLeftInCycle / std::chrono::minutes{10} * MAX_BLOCK_SERIALIZED_SIZE; if (buffer >= nMaxOutboundLimit || nMaxOutboundTotalBytesSentInCycle >= nMaxOutboundLimit - buffer) return true; } else if (nMaxOutboundTotalBytesSentInCycle >= nMaxOutboundLimit) return true; return false; } uint64_t CConnman::GetOutboundTargetBytesLeft() const { LOCK(cs_totalBytesSent); if (nMaxOutboundLimit == 0) return 0; return (nMaxOutboundTotalBytesSentInCycle >= nMaxOutboundLimit) ? 0 : nMaxOutboundLimit - nMaxOutboundTotalBytesSentInCycle; } uint64_t CConnman::GetTotalBytesRecv() const { return nTotalBytesRecv; } uint64_t CConnman::GetTotalBytesSent() const { LOCK(cs_totalBytesSent); return nTotalBytesSent; } ServiceFlags CConnman::GetLocalServices() const { return nLocalServices; } unsigned int CConnman::GetReceiveFloodSize() const { return nReceiveFloodSize; } CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, SOCKET hSocketIn, const CAddress& addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress& addrBindIn, const std::string& addrNameIn, ConnectionType conn_type_in, bool inbound_onion) : m_connected{GetTime()}, addr(addrIn), addrBind(addrBindIn), m_addr_name{addrNameIn.empty() ? addr.ToStringIPPort() : addrNameIn}, m_inbound_onion(inbound_onion), nKeyedNetGroup(nKeyedNetGroupIn), id(idIn), nLocalHostNonce(nLocalHostNonceIn), m_conn_type(conn_type_in), nLocalServices(nLocalServicesIn) { if (inbound_onion) assert(conn_type_in == ConnectionType::INBOUND); hSocket = hSocketIn; if (conn_type_in != ConnectionType::BLOCK_RELAY) { m_tx_relay = std::make_unique(); } for (const std::string &msg : getAllNetMessageTypes()) mapRecvBytesPerMsgCmd[msg] = 0; mapRecvBytesPerMsgCmd[NET_MESSAGE_COMMAND_OTHER] = 0; if (fLogIPs) { LogPrint(BCLog::NET, "Added connection to %s peer=%d\n", m_addr_name, id); } else { LogPrint(BCLog::NET, "Added connection peer=%d\n", id); } m_deserializer = std::make_unique(V1TransportDeserializer(Params(), id, SER_NETWORK, INIT_PROTO_VERSION)); m_serializer = std::make_unique(V1TransportSerializer()); } CNode::~CNode() { CloseSocket(hSocket); } bool CConnman::NodeFullyConnected(const CNode* pnode) { return pnode && pnode->fSuccessfullyConnected && !pnode->fDisconnect; } void CConnman::PushMessage(CNode* pnode, CSerializedNetMsg&& msg) { size_t nMessageSize = msg.data.size(); LogPrint(BCLog::NET, "sending %s (%d bytes) peer=%d\n", msg.m_type, nMessageSize, pnode->GetId()); if (gArgs.GetBoolArg("-capturemessages", false)) { CaptureMessage(pnode->addr, msg.m_type, msg.data, /*is_incoming=*/false); } TRACE6(net, outbound_message, pnode->GetId(), pnode->m_addr_name.c_str(), pnode->ConnectionTypeAsString().c_str(), msg.m_type.c_str(), msg.data.size(), msg.data.data() ); // make sure we use the appropriate network transport format std::vector serializedHeader; pnode->m_serializer->prepareForTransport(msg, serializedHeader); size_t nTotalSize = nMessageSize + serializedHeader.size(); size_t nBytesSent = 0; { LOCK(pnode->cs_vSend); bool optimisticSend(pnode->vSendMsg.empty()); //log total amount of bytes per message type pnode->mapSendBytesPerMsgCmd[msg.m_type] += nTotalSize; pnode->nSendSize += nTotalSize; if (pnode->nSendSize > nSendBufferMaxSize) pnode->fPauseSend = true; pnode->vSendMsg.push_back(std::move(serializedHeader)); if (nMessageSize) pnode->vSendMsg.push_back(std::move(msg.data)); // If write queue empty, attempt "optimistic write" if (optimisticSend) nBytesSent = SocketSendData(*pnode); } if (nBytesSent) RecordBytesSent(nBytesSent); } bool CConnman::ForNode(NodeId id, std::function func) { CNode* found = nullptr; LOCK(m_nodes_mutex); for (auto&& pnode : m_nodes) { if(pnode->GetId() == id) { found = pnode; break; } } return found != nullptr && NodeFullyConnected(found) && func(found); } std::chrono::microseconds CConnman::PoissonNextSendInbound(std::chrono::microseconds now, std::chrono::seconds average_interval) { if (m_next_send_inv_to_incoming.load() < now) { // If this function were called from multiple threads simultaneously // it would possible that both update the next send variable, and return a different result to their caller. // This is not possible in practice as only the net processing thread invokes this function. m_next_send_inv_to_incoming = PoissonNextSend(now, average_interval); } return m_next_send_inv_to_incoming; } std::chrono::microseconds PoissonNextSend(std::chrono::microseconds now, std::chrono::seconds average_interval) { double unscaled = -log1p(GetRand(1ULL << 48) * -0.0000000000000035527136788 /* -1/2^48 */); return now + std::chrono::duration_cast(unscaled * average_interval + 0.5us); } CSipHasher CConnman::GetDeterministicRandomizer(uint64_t id) const { return CSipHasher(nSeed0, nSeed1).Write(id); } uint64_t CConnman::CalculateKeyedNetGroup(const CAddress& ad) const { std::vector vchNetGroup(ad.GetGroup(addrman.GetAsmap())); return GetDeterministicRandomizer(RANDOMIZER_ID_NETGROUP).Write(vchNetGroup.data(), vchNetGroup.size()).Finalize(); } void CaptureMessage(const CAddress& addr, const std::string& msg_type, const Span& data, bool is_incoming) { // Note: This function captures the message at the time of processing, // not at socket receive/send time. // This ensures that the messages are always in order from an application // layer (processing) perspective. auto now = GetTime(); // Windows folder names can not include a colon std::string clean_addr = addr.ToString(); std::replace(clean_addr.begin(), clean_addr.end(), ':', '_'); fs::path base_path = gArgs.GetDataDirNet() / "message_capture" / clean_addr; fs::create_directories(base_path); fs::path path = base_path / (is_incoming ? "msgs_recv.dat" : "msgs_sent.dat"); CAutoFile f(fsbridge::fopen(path, "ab"), SER_DISK, CLIENT_VERSION); ser_writedata64(f, now.count()); f.write(msg_type.data(), msg_type.length()); for (auto i = msg_type.length(); i < CMessageHeader::COMMAND_SIZE; ++i) { f << uint8_t{'\0'}; } uint32_t size = data.size(); ser_writedata32(f, size); f.write((const char*)data.data(), data.size()); }