From e60360e139852c655930e99d4bb4db554cd8385e Mon Sep 17 00:00:00 2001 From: Cory Fields Date: Sat, 31 Dec 2016 02:05:36 -0500 Subject: net: remove cs_vRecvMsg vRecvMsg is now only touched by the socket handler thread. The accounting vars (nRecvBytes/nLastRecv/mapRecvBytesPerMsgCmd) are also only used by the socket handler thread, with the exception of queries from rpc/gui. These accesses are not threadsafe, but they never were. This needs to be addressed separately. Also, update comment describing data flow --- src/net.cpp | 33 +++++++-------------------------- 1 file changed, 7 insertions(+), 26 deletions(-) (limited to 'src/net.cpp') diff --git a/src/net.cpp b/src/net.cpp index 8ae2bebd32..11638fcc02 100644 --- a/src/net.cpp +++ b/src/net.cpp @@ -644,7 +644,6 @@ void CNode::copyStats(CNodeStats &stats) } #undef X -// requires LOCK(cs_vRecvMsg) bool CNode::ReceiveMsgBytes(const char *pch, unsigned int nBytes, bool& complete) { complete = false; @@ -1080,13 +1079,9 @@ void CConnman::ThreadSocketHandler() TRY_LOCK(pnode->cs_vSend, lockSend); if (lockSend) { - TRY_LOCK(pnode->cs_vRecvMsg, lockRecv); - if (lockRecv) - { TRY_LOCK(pnode->cs_inventory, lockInv); if (lockInv) fDelete = true; - } } } if (fDelete) @@ -1146,15 +1141,10 @@ void CConnman::ThreadSocketHandler() // write buffer in this case before receiving more. This avoids // needlessly queueing received data, if the remote peer is not themselves // receiving data. This means properly utilizing TCP flow control signalling. - // * Otherwise, if there is no (complete) message in the receive buffer, - // or there is space left in the buffer, select() for receiving data. - // * (if neither of the above applies, there is certainly one message - // in the receiver buffer ready to be processed). - // Together, that means that at least one of the following is always possible, - // so we don't deadlock: - // * We send some data. - // * We wait for data to be received (and disconnect after timeout). - // * We process a message in the buffer (message handler thread). + // * Otherwise, if there is space left in the receive buffer, select() for + // receiving data. + // * Hand off all complete messages to the processor, to be handled without + // blocking here. { TRY_LOCK(pnode->cs_vSend, lockSend); if (lockSend) { @@ -1165,8 +1155,7 @@ void CConnman::ThreadSocketHandler() } } { - TRY_LOCK(pnode->cs_vRecvMsg, lockRecv); - if (lockRecv && !pnode->fPauseRecv) + if (!pnode->fPauseRecv) FD_SET(pnode->hSocket, &fdsetRecv); } } @@ -1225,8 +1214,6 @@ void CConnman::ThreadSocketHandler() continue; if (FD_ISSET(pnode->hSocket, &fdsetRecv) || FD_ISSET(pnode->hSocket, &fdsetError)) { - TRY_LOCK(pnode->cs_vRecvMsg, lockRecv); - if (lockRecv) { { // typical socket buffer is 8K-64K @@ -1865,14 +1852,8 @@ void CConnman::ThreadMessageHandler() continue; // Receive messages - { - TRY_LOCK(pnode->cs_vRecvMsg, lockRecv); - if (lockRecv) - { - bool fMoreNodeWork = GetNodeSignals().ProcessMessages(pnode, *this, flagInterruptMsgProc); - fMoreWork |= (fMoreNodeWork && !pnode->fPauseSend); - } - } + bool fMoreNodeWork = GetNodeSignals().ProcessMessages(pnode, *this, flagInterruptMsgProc); + fMoreWork |= (fMoreNodeWork && !pnode->fPauseSend); if (flagInterruptMsgProc) return; -- cgit v1.2.3